Halo Infinite's Firefight is beautiful

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Published 2023-12-07
Halo Infinite's Firefight is Beautiful. Now i will put more words and sentences in here so that the algorithm boosts this video. Halo is a game made by developers and played on Video game systems such as PC and Xbox. Halo is about the Master chief but you can also play Multiplayer. Forge is a tool that users can use to create content and play with friends via Online play.

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All Comments (21)
  • @LateNightHalo
    Sorry for the Pixel-y mess. Xbox Series S version looks rough when ray tracing is turned on
  • @TrashBoat__
    Jega is such a menace bro, he’s killed my whole team before in like 15 seconds, it’s so much fun, like I’ll see a health bar than it disappears and I’ll scream at my teammates it’s JEGA RUNnnn
  • @bander960
    I think the arcade-y bosses from the campaign really found their place in Firefight, they can really chew through a team if you're being careless, especially Jega and his cloaked entourage of Elites. It adds a really fun shake-up and challenge when you're trying to secure the hill amongst the chaos
  • @Isaac-ul8yz
    I like kinda liked firefight in Reach; but this is just such a nice iteration of it. The halo dance is still so goood. I really hope we get a halo game that takes what infinite has done and double down on the old school halo dance
  • @ryankimmel
    I hope that along with king of the hill firefight, 343 will add more variations for what objective is on the map, like maybe total control firefight or even a boss rush mode.
  • @ObstacleRace
    Dude the repulsor is sooo much fun. Every ten seconds I get stietzer announcing "PANCAKE" "PANCAKE" "PANCAKE". Also, repulsing those killer gravity hammer chieftains or hunters off the edge of maps is so satisfying.
  • @Pig3636
    Easily the most fun I’ve had in Infinite since playing the campaign with my friend. Nothing I love more than PvE modes. My one big complaint about the mode is that there’s no challenges for it. All challenges are multiplayer related. They should either sprinkle in some firefight challenges or, like you said, bring back Reach’s challenge system. Other than that tho, I love it!
  • @ZukaraTheGame
    Best thing about the firefight mode is that the networking is fixed in this mode. They are trying a new net code for this mode and it feels smooothhhh
  • @SuperDavebro
    In a recent interview, Ske7ch said Halo Infinite's Firefight was a real passion project for the dev team. Boy, does it show ❤
  • @jmp7278
    I didnt realise how much i missed the classic halo dance till infinite firefight, so god damn good
  • @thonking7193
    just so you know, a legendary version of firefight DOES exist, with the exact rules you suggested (as well as ar/sidekick starts instead of ar/bandit) though its not currently in matchmaking you can find it in custom games, and if i had to guess, they'll rotate it in eventually edit: oops you literally just mentioned it right after nevermind me lol
  • @feedthemeat543f
    5:58 You'll be happy to know legendary does both of these things, I've played it a decent bit in customs Its pretty punishing on smaller maps like live fire and House of reckoning
  • @ebomb1133
    One thing I miss from H5 warzone firefight is being able to call in whatever I wanted and play different ways. I honestly loved being able to get in a scorpion or wraith and shell from a distance. Or provide air support in a wasp, banshee, or Phaeton. All I've managed to get so far is a warthog, but it usually doesn't last very long unless you have someone join or is decent at driving/shooting.
  • I just can’t tell you how awesome it is to see videos like this becoming more and more normal. Oh my God this video is a work of art! Thank you SO much for supporting Halo!! :)
  • @jxgr5160
    I really love this firefight mode but I still wish we could get a more traditional odst and reach firefight mode
  • @quinnparrott7167
    I never saw it in the campaign, but its is the first time i have ever seen brute minors holster then weapon and berserk like the berserker brute. So many quality of life changes have been made i feel
  • @davidpelaez7176
    it's simple and it seems to work great, I do wish they expand the game types. It gets repetitive eventually. Also the new netcode... finally holy crab, feels like a normal game now.
  • @DeeArio07
    They need to make in-game voice communication a better experience.
  • I always wanted a combination of Firefight and Invasion. Covenant come in waves while you have to defend a zone or objective, three teirs to defend and if you fail to defend the final objective you lose, but if you hold out til reinforcements arrive the covenant are driven back and you live to fight another day. Mainly wished this was a thing because Invasion was my favorite game type but i haven't had xbox live in years and I'd like to scratch that itch. I'm actually surprised it wasn't something in Reach as the maps were there already (Boneyard and Spire) and the firefight mechanics could have been implemented over. Reach had the janky generator defense mode, but i always felt like it eas lacking. Which is what initiated this idea and evolved into Invasion Firefight. This new mode looks neat though. I plan on getting Internet at my house this next year so i don't have to rely on a phone hotspot. If im able i might rejoin the eternal battle against alien forces.
  • @harrycake9407
    Downed teammates is an easy fix: Put the player names top left and make them red or pulsating slowly red when the player is down.