The Official Evolution of Halo's DMR | The Underrated Utility Weapon

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Published 2023-06-13
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you know of the pistol.. you know of the battle rifle.. and now, it’s time to talk about one of Halo’s more neglected utility weapons.. the less recognized but still beloved Designated Marksman rifle. It’s had many iterations over the years, many different approaches to its place in the sandbox and it’s a fun weapon to explore the history of!

#Halo #HaloInfinite #HaloInfiniteSeason4

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All Comments (21)
  • @anothermicrobe755
    The voice acting work at the end brought me to tears. Such emotion I would have never expected to feel for an inanimate object. Bravo.
  • @TheRealFrozenFire
    The DMR, my favorite non-power weapon in Halo. The script and delivery here is absolutely amazing, great work, Taras!
  • @TheDirvish
    This channel has been a big inspiration for me. After im out of the Marines, I want to buy a nice computer and finally go back to making my "Halo Voice Actor" videos I was making a few years ago. We totally support you and anything you choose to do in the future.
  • @NumbSkullzor
    Infinites DMR reload always catches my eye. Throwing that mag feels so good
  • @derkeve
    Favorite version is probably Reach. The Bandit does sound super good and with the classic skin it looks nice, but it's just missing that scope. I'd love to see The Evolution of Grenade Launchers next.
  • @luisd.mancilla8169
    I feel like the Bandit's lack of scope gets way too much flak. Personally, I really like the gun, it feels great, plays great, and looks great. It feels a lot like Reach's DMR, especially since I didn't really scope much either back then. One thing to remember is that Infinite's sandbox (unfortunately) isn't as big as previous games', so I kinda get why they removed the scope to keep the Bandit more in the mid range side and not get in the way of the BR and the Stalker. That said, I would really like it if they added a scoped variant, the more variety the better, and that's exactly what Infinite needs rn
  • @Nightcap_
    What I appreciate about these videos is the way you're able to boil down complex game design and weapon mechanics/animations to simple, easily digestible concepts that helps the audience really understand broader criticisms and/or praise. The Reach DMR is one of my favourite weapon designs, and I've been looking forward to this video for a while. Love your updated editing style too.
  • The thing about the Halo 5 DMR that you probably find so odd is the height of the optic over the buttstock in the cheek rest area. The lack of a stock drop at the cheek or a higher placement of the optic like on the Halo Reach DMR means that it would be very difficult to actually get your eye behind the scope while getting a proper cheek rest weld as part of a stable shooting position. It looks bad because you instinctively know that it just doesn’t work.
  • @alexwingace
    I saw this get posted earlier when I got home. I opened it in a tab, paused it, then went to grab a drink. Came back a few minutes later, sat down, pressed play, then heard "Back in 2001--" before the video cut out and it said [Video unavailable], and it got a laugh out of me with that timing.
  • @inductivegrunt94
    The Reach DMR will always be my favorite version of the weapon. So I'm glad that Infinite brought back the old design. The Halo 4 and, to a lesser extent, Halo 5 DMR were great, but the original design and feel will always be my favorite, especially the fire sound when you pull the trigger. And while the DMR may not be the most widely loved Halo weapon, but it's one that we love a lot. And it'll always be a favorite weapon of mine. So it's great to see you cover this iconic, if underappreciated compared to the BR, weapon in Halo's sandbox.
  • @EJturtle09
    After having two months of no new videos, I was hoping you hadn’t stepped away from YouTube, but seeing this video, and how meticulously crafted it is with a fantastic script and brilliant editing, I’m excited for future content. Keep up the great work LNG.
  • @julestheking
    this is some of the highest production value I have seen from any Youtuber, the work you put in does not go unnoticed. Fantastic Stuff.
  • @wizzzer1337
    The experience Bungie had with Reach's DMR paved the tempo abd baseline of Destiny's arsenal, which seems like the baseline weapons in Destiny are variants of DMR's. Even automatic weapons in Destiny feel like automatic DMR's.
  • @cosmicneko7225
    funnily enough, i think the DMR looks way better without the scope, i don't know why, it just feels right
  • @somberdoc
    the heart was taken from me! something something Gamergirl due to Tamagotchis at 1:40