Halo Infinite Firefight Tier List

Published 2024-01-07
This video will be going over all the weapons for Halo Infinite Firefight, as well as some bonus weapons. The Rankings are based off my personally playstyle, so if you feel any weapon should be placed higher or lower, please leave a comment.

With Halo Infinite Releasing Firefight, I decided to see what all the fuss was about. It turns out that King of the Hill Firefight is perfect for Halo Infinites Firefight mode

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0:00 Start
1:08: D Tier
3:22: D+ Tier
4:21: C Tier
6:10: C+ Tier
7:08: B Tier
8:21: B+ Tier
10:00: A Tier
11:53: A+ Tier
14:06: S Tier
15:22: S+ Tier
16:57: Bonus Weapons
20:07: Ending

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All Comments (21)
  • @BehavingPenguin
    Thanks for watching guys :D I misplaced the Spike and Plasma Grenades. They should be S Tier
  • @gahlainrigh5927
    You made me cry immediately on the first weapon. Lead your shots, wait for red, and aim the reticle just above the head. One burst will a grunt. Four bursts will kill a blue elite. The plasma carbine saved me in legendary.
  • @Jr-lf7hp
    The Yellow Elites do drop Scatterbound Heatwaves, there’s just a visual bug that labels them as normal Heatwaves in the bottom-right of the HUD. This bug also appears in Super Fiesta and Husky Raid and has been around for a while.
  • @VStarLT
    You definitely did the pulse carbine dirty! It's a staple for me and one of my favorite secondary weapons. It strips most shields quickly, allowing you to switch to your kinetic weapon for that finishing headshot without wasting a clip or two on say, a red elite. It locks onto skimmers allowing you to dispose of them quickly if you have a hard time hitting their annoying little faces, and they are major threats as you know. And yes, it's perfect for when your primary is out of bullets, it's reliable for getting steady damage and knocking back jackals from their shields as well.
  • @tsunderemerc2963
    It's a travesty what they did to the plasma pistol when they extended the charge timer and nerfed tracking. It used to be way better, but in S3 I think they nerfed it and now its unusable. It can one shot a grunt with a charged shot though, just like in CE. Its useless and you shouldn't try it, but it's neat. Also, the perk of the Rushdown hammer is mainly an increased jump height. Probably also should be noted that the legendary shock weapons are even better on some maps like the Zanzibar remake and Deadlock because they have shock ammo refills, but not all maps have those (hopefully hardlight ones will be added). Now you can actually hold onto them for much longer, even if you need to disengage to restock.
  • @9000Dogs
    Needler deletes Hunters, it might actuakly be the easiest way to kill them. But still only worth picking up when hunters are active, for sure. You're 100% using the Hydra wrong. Lock on reduces damage, when dumb fired it can wipe crowds of low tier enemies, and can kill elites and brutes in a few direct hits. Think of it like a baby Rocket Launcher but with more ammo.
  • @gameuinpenguin
    The bandit evo also removes recoil, making it slightly better than the regular bandit. Great video!
  • People also dont beleive me when I say that popping the backpack of a grunt causes a very high damaging yet small radius explosion that can sometimes insta-kill red elites on heroic difficulty
  • @BrabyTheCool177
    I always use the commando and the mangler since ammo is never an issue with those ones because they are common weapons the enemies use
  • the pulse carbine is very good for echarum specifically, lets you crack the shields he keeps regenerating with only a couple bursts. otherwise I never pick it up.
  • @danielbob2628
    Bloodblade gives some agility buffs, but not as much as the Duelist sword. Riven Mangler fires a very tight burst of three Mangler shots, with each doing less damage than a regular Mangler shot. I have no idea if they add up to more damage or not. It also has a slower fire rate and (I think) an even greater ammo capacity. Very glad to find someone else who properly appreciates the Calcine Disruptor.
  • @bajk_arts2069
    You can find the Volitile Skewer on Valhalla remake. It spawns on the weapon rack in the middle of the map.
  • honestly, I'd swap the plasma pistol and unbound plasma pistol and put the pulse carbine way higher. The pulse carbine deals lots of shield damage and headshot damage is alright. It's a great support weapon and can kill enemies in a pinch. The ravager rebound should honestly take the pulse carbine's place in the list. Also, NEVER use the lock-on with the hydra. Enemies move very slowly and predictably and the extra damage is always worth missing 1-2 shots. Edit: The riven mangler does a good bit more damage and is great for killing armoured brutes or shielded elites with the bleed through and additional projectiles. Also, spikes are honestly a B tier grenade as their effective AoE is just too difficult to work with. It needs to go back to how it was before it was nerfed. Edit2: The ranked BR just has the same melee damage that all normal weapons had before melee damage was nerfed. Also, the scatterbound heatwave does drop, but the weapon itself in all modes uses the base version's name
  • @JoeSmith-xp5ll
    A note on the 'yellow Elite', Ordo 'Mal. He does drop a Scatterbound Heatwave. Its name is, and has been since launch, bugged. Any white Heatwaves are marked as just 'Heatwave' on the HUD. Also, while En'Geddon doesnt drop a Volatile Skewer, it is available in the mid hill on Vallaheim.
  • @Rith9789
    Awesome list man. Havent touched this yet, but i might now.
  • @2025fahaddenseje
    One thing you missed out that you can actually destroy phantoms with a gravity hammer as well it takes like 3-4 hits and they wouldn't even have an chance to drop enemies. Not sure if you knew about this, but here ya go.
  • @goblinultra3307
    Would love to see a guide for firefight! One that shows what maps have what sort of ammo crates, where decent weapons spawn, etc
  • My useage of the Riven Mangler is with headshots. It holds a lot of reloads and its easy to refill due to the overabundance of kinetic refills. The Riven also is good when there's a lot of brutes, because for some reason I feel like its really good for some reason, idk. Plus, no one ever picks it up.
  • @grc_whale1304
    I got a lot of value out of your video, I’ve been trying to go after the bosses weapons a lot more since. I picked up the “Riven Mangler” and that thing was amazing.
  • @djzapper128
    Firefight focused content is always good content for me