I Played Forza Motorsport, Here’s What I Think

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Published 2023-09-11
Over the past week I've been able to play a preview of the new Forza Motorsport. I've done just about everything you can do, and I'm here to talk about all of it. We're going to cover wheel & gamepad gameplay, audio & graphics, AI & FRR, and much more. Ask any questions you want in the comments and I'll be sure to answer whatever I can!

Also I made a goof and said that the car-specific wheel FFB/lock were new. They're just new to the tuning menu, those were accessible in FM7 in a separate menu.

0:00 Steering animation
1:24 Preview overview
3:23 Overall handling impressions
5:20 Gamepad gameplay
6:23 Wheel gameplay
14:17 Settings
17:30 FRR
20:58 Tuning
22:44 Upgrades / leveling system
28:45 UI/graphics
32:24 Audio
34:40 Builders Cup
36:14 Racing / AI
40:06 Photo Mode
40:25 Final Thoughts

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All Comments (21)
  • @DustinEdenYT
    I think a pretty decent alternative for the whole upgrading system would be simply restricting the class of the car based on your car level. The intention was that people actually learn to drive a given car, instead of immediately maxing it out and driving all over the place. You can maintain a relative amount of freedom by giving players access to all the upgrades, however only once certain level thresholds are met can you convert a car to another class. Let's say you buy a B class car, that car has to be driven in B class until you hit level 10, at which point you can upgrade to A class. Then at level 20 or so you can jump to S1 class, and so on. Best of both worlds.
  • @indmur
    You have no idea how much seeing that glorious, beautiful steering wheel turn, turn farther than it ever has before, perhaps even farther than mankind thought possible, perhaps even farther than classical physics would allow, made me feel. The arousal, the ecstasy, the tears. I remember the moment like it was just now. The feelings in my cold, dead heart, a pity such a moment lasted for only but a fleeting second.
  • @dylansandoval9841
    Omg not even 15 seconds in and we finally see more than 90° turning. Its not much more but its a lot better and immersive. The interior still feels lacking with the lighting and materials but i guess i can live with that. Overall, im glad its on gamepass day one, definitely not a game ill be purchasing unless it really blows me away. 6 was the last one i played religiously, I just wish they revolutionized a bit more in some areas like the car models.
  • @Viperin98
    I’m kinda happy about the shifting change. The power shifting has always been the fastest but it’s really unrealistic. When you press the clutch and shift in a more “realistic” way, the car sounds so much more smooth and satisfying.
  • @xm8553
    Yes finally. Another reliable review about Motorsport. I’m really glad they let people review the game. It looks amazing. Their trailer videos honestly didn’t look that great to me, and it was having me worried
  • @ElShogoso
    As someone who doesn't really care that much about graphics and is only really looking for a new simcade title to play on PC because i'm getting a little burnt out on just sandboxing on Assetto Corsa and AMS2, I'm pretty hyped about this.
  • Your suggestions about upgrades/leveling is brilliant. Turn 10's redux of car points is really stupid.
  • @radsbosscraft8476
    Took them far to long to fix the steering wheel animation, disappointed it's not full 900 like just finish the rotation but something is better then nothing
  • @CodeB4US10
    I hope we get a "ground up" replay system.
  • @corran1986
    Thank you for this really in depth look into the preview and answering a lot of questions I had. This seems like it was a lot of work on your part. 😊
  • @Mcw32
    Wheel support is the most important for me. I don't mind tweaking settings to get it right as long as it works well.
  • @BK456
    You've fed into all of my concerns regarding the car leveling and upgrade system. I can only hope that T10 chooses to change how this system works after release.
  • @crazyburrito1
    Honestly the best breakdown of the preview I've seen. I love the new improvements to the physics, braking, gamepad steering, and the wheel improvements when tweaked. The concerns you brought up are also valid as well, I'm hoping the default wheel settings are improved and the progressions is adjusted a bit to lessen the potential grind and increase flexibility.
  • @corronord
    Fantastic preview. As a 1 year wheel driver on gt7 I am really looking forward to seeing how this performs playing and playing it. I see what you mean about the force feedback on the curbs. Hopefully it is either a car related issue or something that they will sort before the game is out.
  • @omairbhore
    Love the detailed force feedback breakdown. Exactly what I was hoping to find from so many different videos
  • @maxdanoob
    I really hope that the feedback and suggestions that you made for the upgrades are what the game launches with. It sounds SOO much better than what it has now.
  • @merthamdisahin4671
    Much obliged HokiHoshi for making this detailed review and your honesty.
  • @StalinBeWallin
    Phenomenal review (as always ;) ). One thing I want to comment on is it's truly upsetting they messed up the leveling system. They should have a system like to FM6 where you level up the brand, similar to what you said. After all, it's not a car that has to learn to drive, it's the driver. You don't lose your skill when entering a new car, especially if it's an identical model or extremely similar model. Ex: going from a C6 to a C7 Also, as you stated the forced upgrade path is absolutely horrendous, it makes no sense. Imagine being a prestige 2 level 193 and getting forced to only equip rear sway bars because your "car" is level 2 XD like what?
  • @EpicShiba
    What a great in dept video! This answered a lot of the questions that where left after watching the Forza montly´s. Great stuff
  • @mykonabyk
    Phenomenal review! Absolutely looking forward to the release with what you've covered. One thing I personally would like for Forza to add is a voiced race engineer to help with immersion. Nothing quite like a professional engineer telling you to push on the final lap to close the gap on someone that is 2 or so seconds ahead or warning you of someone catching you. So far, so good though! Thank you for that!