Think You're Fast in Forza? Think Again

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Published 2023-07-13

All Comments (21)
  • @HokiHoshi
    For the record, if anyone DOES want a challenging GT style license system in FH5... GO DO HRA ITS COMMUNITY RUN AND APPLIES TO FIDA ELO AND IT'S AMAZING!! discord.gg/rdVc6kfzTU
  • @lrs3
    Don't worry, Hoki. I-I didn't
  • @Duvstep910
    I know i'm slow; I drive stock cars without tuning them because i'm working on my general driving skill; but it's always hilarious watching others fly off the track in online races 😂
  • @MarkiusFox
    I'd also like to see filters for assists like which transmission type people use, and especially filtering AWD power builds where RWD or FWD are expected.
  • @Wolf-1260
    In Forza Horizon 1 there was a progressive main story line, in-game charater Rivals that you really wanted to beat, bracelets. And tunning cars to a certain performance class was requiered. And also the famous outpost challenges that gived discount and were sometimes pretty hard and needed pactice to complete Am I alone to miss those things and would kind of want them back?
  • @DracosVaddern
    What I would believe would be a cool idea is to have for every track to have set medals. I thought you could do this like Trackmania. There is Gold Silver and Bronze and then also a much more difficult author time, which is an actual time from the creator of the track. Having these set times gives you a much better perspective if your lap times are good or not and would maybe bring players to grind for these medals
  • I could care less about being competitive on Forza Horizon 5 the only reason why I play the game is to have fun and exploration .
  • @acdbrn2000
    I am generally a casual player, mainly I dislike online racing in general due to being yeeted in to the walls one to many time to want to deal with other humans. I do like rivals though. I don’t really care about my leader board placement, but I get a clean track with 0 extra cars and I can go for hours just seeing how clean and fast I can get my personal best. The fact I also get exp and credits are a nice bonus as well. I don’t mind all the dirty or stupidly high times on the boards, but I would like to see cheated times removed on principle if for no other reason.
  • @thebigmacmoomin
    I do agree with one of your points, rivals lap times should be clean times only.
  • @kennedy31
    I consistently get times in the top 1000-2000, but even then I’m still slow especially when I race against some other people like you and your group (love watching your streams by the way).
  • Making goals harder to reach will inevitably put them out of reach for the players that can't find the time or willpower to master a game to the level required. It'll help those interested in being better drivers get more out of the game, and tying it into the narrative could be a brilliant way to set up the endgame, encouraging players to take pride in honing their skills. However, I wonder how controversial a take this might be. There is likely a sizeable contingent of players who, no matter what, will ask "why should I CARE if I'm slow".
  • @ESVMars
    Damn guess I’m skill issued
  • @fxnces
    Hoki once again representing the competitive community better than any other youtuber. Such a good job linking competitive and truly fast players with a more casual audience who may be slightly ignorant of the true state of leaderboards and skill gaps in horizon.
  • @CastHasteRacing
    Yes, GT style license systems, I agree this is something that would improve the quality of life in the game. The Community has it handled (sort of... we don't have a great way to teach racecraft sadly) with HRA, but it would be better if it was built into the game. Special rewards for all 3 stars/golds is a very GT reward system too that I agree with. Hopefully we can do that in the future with HRA, but oh boy that would be a heavy lift with the constant changes. All that said, great topic, great take, and please join us at HRA! ❤
  • @dusty111
    A friend of mine is a seasoned sim racer (multiple hour races and so on). When he gave FH5 a try we decided to compete in rivals. We tuned a car together and when it was done he was sitting at top150 times and he basically beat me on most tracks but i gave him a run for his money. The one thing i noticed afterwards was that a huge amount of players are really bad at braking. If they improved this one skill there might be a lot more faster times.
  • @NDL_Silva
    I only classify a "good player" if there fast enough to get into teamwars or are nearly able to be in team wars, which must be the 0.2% or something of players
  • @Ttangko_
    I wanted to rant about the conflict of splitting casual-competitive but honestly: thanks for making these videos for such a small title WITHOUT being polemic or toxic and wrapping up with on a good note. It shows you care about the lower end skilled players and appreciate them altough sacrificing qualities that you can only get in motorsport titles
  • @dust133
    Wouldn’t be an issue if laps from single player and private co-op weren’t sent to the leaderboard. Almost every single lap 1 is going to be flagged for collision, every lap 2 will be flagged for slipstreaming, and lap 3 is usually their only chance to get something clean. And then sprints are hopeless. Removing dirty times is a good idea.
  • @pipedreamin
    I knew the leaderboard times weren’t an adequate gauge when I was able to set a time in the top 5% on all of them. That really shouldn’t be possible.
  • @AxSucks
    Going along with those rivals times, I have found that you are able to get top 200 or top 1% times with stock cars, and even some that are over 50 pi below the limit. I also believe that there should be a more clear way to get faster and better at the game, with better tuning guides and other resources from pgg to aid in this.