When Players Figure Out the Plot in Dungeons and Dragons

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2024-06-25に共有
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Have you ever rewritten your story when players come up with a better one?
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One Shot Questers is a comedic channel dedicated to tabletop role-playing games, encompassing a range of titles such as Dungeons and Dragons 5th Edition 2014 & 2024 (DnD 5e), Baldur's Gate 3 (BG3), Pathfinder (PF 1, PF 2), and DC20. Our content covers a variety of TTRPG topics, including news, class or character stereotypes, guides & how to’s on gameplay, rules, tips, tricks, and much more, all presented in a humorous and entertaining video. For a quick taste of our most popular content, check out our short-form videos on platforms like TikTok, YouTube Shorts, and Instagram

コメント (21)
  • @DualKeys
    That moment when you realize the player's imagined plot is better than the one you actually wrote.
  • "Something isn't right" "is it left" We need dragonborns puberty
  • I love when they guess the wrong plot point but you can just change it so “it is now” I imagine it makes the players feel smart
  • @MrKOLCOO
    DM: "Your group aproach a warehouse..." That-one-player: " Wait. Is that like werewolf but instead of wolf they turn into house? " DM: " ... IT IS NOW! "
  • The best way to give players a riddle/puzzle is wait until they have an interesting answer and tell them that's the right one.
  • Oh sure give your players a complex plot, they figure it out almost instantly; but if you give them a simple color puzzle, they're there for an hour.
  • @Shandrii
    "Something isn't right." "is it left?" "Maybe." Very strong Chaps energy here!
  • When they DO actually get it right, I’ve learned to be happy about their discoveries, because it means you’ve left the hints properly and the players are engaged in what’s going on. My favorite “twist” that caught my players off guard was when they discovered the Knight that had been traveling with what actually the Crown Prince, and then ended that session on that cliff hanger.
  • @MrGranten
    1:20 that's when you say "wait, no, no, we're overthinking this, we totally did NOT kill the person we were supposed to save for a big reward"
  • Doing that is truly what I love about DND. The chaos of the party, the DM rolling with it, and everyone being happy. Ahh I love it!
  • But what if the princess . . . is in another castle. I'll let myself out.
  • @Dubyamd1
    Who needs the end plots when you got murder hobos to write it for you
  • my one wish as a dm: becoming so good at roleplay that the players can read deep into the lines without thinking I just messed up.
  • ACCURATE! Though just wanted to add, one of the best feelings I've experienced as a DM is when the players actually put those kinds of pieces together and truly figure out what I'm doing and start planning accordingly, it not only means my breadcrumbs were laid out correctly/effectively enough for them to follow along on their own but it also means they've been paying attention and I love that lol
  • A good plot allows for the players to make it something even better than you can imagine!
  • Idk who’s laugh is more infectious. Duke’s or Matt Mercer’s
  • This is why DMs always listen closely to what their players are saying, sometimes, they end up finding a plot that the DM didn't even anticipate, and it works so well with the story, that you can't help but add it.
  • Yup! When players actually bother to think about potential plots, they typically cime up with much better (and weirder and more dangerous) options than any GM ever could.