When Players Figure Out the Plot in Dungeons and Dragons

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Publicado 2024-06-25
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Have you ever rewritten your story when players come up with a better one?
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Todos los comentarios (21)
  • @DualKeys
    That moment when you realize the player's imagined plot is better than the one you actually wrote.
  • @connorwest5574
    "Something isn't right" "is it left" We need dragonborns puberty
  • @nicolebee3283
    I love when they guess the wrong plot point but you can just change it so “it is now” I imagine it makes the players feel smart
  • @MrKOLCOO
    DM: "Your group aproach a warehouse..." That-one-player: " Wait. Is that like werewolf but instead of wolf they turn into house? " DM: " ... IT IS NOW! "
  • @MurasakiTsukimaru
    The best way to give players a riddle/puzzle is wait until they have an interesting answer and tell them that's the right one.
  • @AvatarOfAwesome
    Oh sure give your players a complex plot, they figure it out almost instantly; but if you give them a simple color puzzle, they're there for an hour.
  • @Shandrii
    "Something isn't right." "is it left?" "Maybe." Very strong Chaps energy here!
  • @grantbarday5760
    When they DO actually get it right, I’ve learned to be happy about their discoveries, because it means you’ve left the hints properly and the players are engaged in what’s going on. My favorite “twist” that caught my players off guard was when they discovered the Knight that had been traveling with what actually the Crown Prince, and then ended that session on that cliff hanger.
  • @MrGranten
    1:20 that's when you say "wait, no, no, we're overthinking this, we totally did NOT kill the person we were supposed to save for a big reward"
  • @The_anomaly_eater
    Doing that is truly what I love about DND. The chaos of the party, the DM rolling with it, and everyone being happy. Ahh I love it!
  • @ShadoeLandman
    But what if the princess . . . is in another castle. I'll let myself out.
  • @Dubyamd1
    Who needs the end plots when you got murder hobos to write it for you
  • @arikrex9978
    my one wish as a dm: becoming so good at roleplay that the players can read deep into the lines without thinking I just messed up.
  • @vicariousxiv2436
    ACCURATE! Though just wanted to add, one of the best feelings I've experienced as a DM is when the players actually put those kinds of pieces together and truly figure out what I'm doing and start planning accordingly, it not only means my breadcrumbs were laid out correctly/effectively enough for them to follow along on their own but it also means they've been paying attention and I love that lol
  • @linkatronic
    A good plot allows for the players to make it something even better than you can imagine!
  • @SkrizzzGames
    Idk who’s laugh is more infectious. Duke’s or Matt Mercer’s
  • @ivancaravaca6680
    This is why DMs always listen closely to what their players are saying, sometimes, they end up finding a plot that the DM didn't even anticipate, and it works so well with the story, that you can't help but add it.
  • @herrhartmann3036
    Yup! When players actually bother to think about potential plots, they typically cime up with much better (and weirder and more dangerous) options than any GM ever could.