Weapon Masteries are MAKE or BREAK for D&D | New Weapon Rules in 2024 Dungeons and Players Handbook

Published 2024-06-26

All Comments (11)
  • @SeanRSully
    I should probably say, as of yesterday, I'm pretty sure the Pact of the Blade Warlock isn't going to get Weapon Masteries for free.
  • @jillyymariee
    But where does one acquire a +3 Sword of Killing a Whole Bunch of Stuff? 🤔
  • I just wish Topple was a strength save, not a constitution save.
  • @FlickNReel
    EXCELLENT JOB. I’m sad that my spores druid, hexblade, and swashbuckler are all MIA. Those are the three characters. I’m playing right now.
  • @SerifSansSerif
    It pulls a lot from the pathfinder branch of d&d and 4e. As such, it's not for me. I don't like fiddly bits, and the fact that it's assigned to weapon, not a class option means more mental burden, and typically upon the dm. The ability to swap masteries on a long rest makes choice of which weapon a bit pointless, because you typically only have 1 weapon, maybe 2, equipped ever. Swaping midbattle still requires either an action or a bonus action, so having more than 2 masteries is.... Dubious in its usefulness, and if drawing a weapon is just a free action, then that changes weapon uses and the action economy DRASTICALLY, (although manageable, and i don't think anyone really bothers qith the fact that bows/crossbows have a loading function which also affects action economy). Consider JC said he swapped between 3 weapons as a fighter shows me even the creator seems to ignore a fair amount of rules.... Statuses, while cool, can be a bit too powerful, including a weapon that allows prone EVERY SINGLE ATTACK, or to a lesser degree, advantage/disadvantage every time. Push on the other hand and cleave, are great mechanics, offering up extra damage or movement, which can free up players to move further away and avoid attacks of opportunity. Nick is also awesome for freeing up a bonus action/allowing 2 strikes, and would be interesting on the rapier, rather than vex, though make it a bit overpowered even if flavorful. I think they put a little too much balance on this new ruleset. Masteries COULD work if they had more to do with interacting with PLAYER action economies, (though a stun effect with a save wouldn't be bad either) and movement for both sides.
  • Clerics likely will get Weapon Mastery with the weapon favored by their chosen deity.