How Greed Ruined Gaming

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Published 2024-04-16
Use code GATEKEEP50 to get 50% OFF your first Factor box plus 20% off your next box at bit.ly/3IJRP6t

big thanks to @JoshStrifeHayes for chatting with me a bunch about this!
What Went Wrong with Gaming?    • What Went Wrong with Gaming?  

i love games

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━CHAPTERS━
00:00 greedy ceos ruin games
08:08 mmmmmm yummy
09:11 mmmmmm games
09:30 the rise of indie games
16:20 the online indie economy
18:00 poop poopie peepee poope


tags: #gamer #ubisoft

All Comments (21)
  • @itsgabibelle
    Use code GATEKEEP50 to get 50% OFF your first Factor box plus 20% off your next box at bit.ly/3IJRP6t also pls lmk what indie games you think i might like
  • @ZavierG1
    Read the title as "greed ruined gambling" and thought we might get a harrowing tale of gabi losing it all at the Las Vegas slots
  • @stefan429
    just FYI, john ratatouille is not the CEO of unity anymore. He "stepped down" after the Unity runtime fee debacle last year
  • @mirelinkk
    the sims team youtube channel has a community page where they talk about updates to the game, new items, new packs, etc. but most of the comments under those posts go along the lines of “wow thats great! fix the game.” it honestly makes me so mad just how greedy these big gaming companies are.
  • @nik-v8pesboi625
    No joke a Blizzard manager just suggested that the industry should make a tipping system for developers. Like tell me you don't want to pay your workers without telling me you don't want to pay your workers.
  • @NoobPwnzor147
    It really goes to show how shitty the gaming industry has gotten when Baldur’s Gate 3 won so many rewards and, yet, set a ton of “unrealistic standards” according to other grimey companies when all Larian did was release a complete game and put tons of energy, time, and love into the game. I absolutely love the game and the amount of awards it won were so deserved. They simply just reminded other companies how games used to be and that scared the other scum of the industry.
  • On celebrating indie games, gabi didnt mention them but Hades and Dredge are some of the coolest experiences ive ever had gaming
  • @cathleena5445
    big companies do not care about us. and its such a weird thought of ''why would you sell this, yet nobody buys it, just so your stakeholders are happy and then complain when it does not sell''
  • @AHulst
    This is why I love Stardew. Concerned Ape keeps releasing incredible new content for the game, totally free of charge. And the game is less than half of the price of a AAA game.
  • @AmyAmore99
    Can we also gripe about the horrible horrible lack of couch co-op these days? My husband and I live in the same house but need to buy most games TWICE to play together and are expected to have TWO consoles with TWO yearly subscriptions!! It’s so stupid!!! So we just never get to play anything together anymore
  • @OCTOBEEN
    I think the fact that Helldivers 2, a game that got so popular there were server issues for the first month or so, was only forty dollars, and got released in a basically finished state, is one of the reasons I still play it today.
  • I'm in my 40s and I remember this is exactly how NES games were in the 80s, and independent game magazines debuted as a way to worn consumers about the unplayable garbage being pumped into stores. A sort of "game journalism" if you will, because the concept was new and parents didn't know any better. This is why my family mostly rented game cartridges and only bought the game if it was good.
  • @ShyestofGuys
    Fun roller coaster tycoon fact: It was written in a language so basic that it could run on anything no matter what, ergo the strategy of putting it everywhere as a demo meant that people could see it ran on their system perfectly fine, even if their system was ancient. THAT is beyond what Triple A studios do now.
  • @chucksneed5089
    I have no shame in admitting that every Ubisoft game I've ever played was acquired sailing the seven seas
  • @musickid43
    My most played game is Factorio. One time purchase, can play offline, small install size, official mod support for lots of replayability, and devs that actually listen to feedback and interact with the community. They even hired a mod maker to turn the mod into a full fledged expansion.
  • @juusolatva
    a significant reason why games need so many gigabytes nowadays is due to the textures they use, since especially higher quality textures need a lot of space and often when you download a game it installs every texture quality from lowest to the highest taking the maximum amount of space. it does make it easier and faster to change the texture quality from the settings but with the added cost of requiring a lot more space.
  • @thechadx2
    2:31 not the kind of roleplaying im usually involved with but hell yeah
  • @chibikittens24
    not to mention the artistic variety in indie games. just so many visually stunning games made by indie creators, while it feels like big title games all look near-identical nowadays...
  • The PS2 was the golden era of gaming. They managed to stuff as much content as they could fit into a compact disc you owned, with a finished full offline game, additional game modes, online multiplayer and unlockables without installing anything. For less than $60. I had a 8mb memory card with more than 10 games saved on it.