PvZ GW3 Ideas! | Part Five: Zombie Variants

Published 2024-03-22
Welcome to the fourth video of this series where I discuss everything about what I'd want for a Plants vs Zombies: Garden Warfare 3! If you like PvZ GW1, PvZ GW2, or PvZ BFN, this is the right video for you! Thanks for watching, and don't forget to subscribe!

If you have any ideas for your own PvZ GW3, please let me know!

Beginning and end music in this video was done by Peter McConnell, but all other music belongs to the Pokémon Company. On-screen illustrations were done by me, including the thumbnail.

Enjoy!

All Comments (21)
  • Thank you so much for the support recently! As per usual, I'd love to hear about your ideas for the BFN classes! EDIT: I forgot to mention that I’m experimenting with Pokémon music. Let me know what you think!
  • I would love to add in the robo soldier zombie as either his own class or a soldier variant. Because when you kill him, the game says “vanquished zombie hero.” And I find him to be so cool looking. Maybe he could be the armored variant for soldiers.
  • @oliyes406
    Rocket Scientist should be the most complex character ngl…
  • @spirit1288
    I desperately need a part 6, I love 80's and would love to hear your ideas on his concept variants W video as usual
  • The E-Sports Star is a toxic variant of the All-Star, his primary weapon is gaming energy, which deals toxic damage over time, and his toxic aura deals more damage than any other toxic zombies.
  • @spirit1288
    Imp is the clear winner of this video, the mech being reworked as a yeti for the frost imp sounds sick, and a monster truck mech would be rad af
  • @enchilordo8562
    I will DIE behind my idea for a perfect new All Star varient: The Birthday-Star! Not a Legendary The birthday star will have attire that looks like that of a clown, funny makeup, goofy shoes etc. His football cannon is instead a giant party popper that shoots out slow moving party streamers (think party Roses thistles but without homing) and they do a measly 3-4 per hit. As he’s firing however, he has a secondary fire that fires at the same time. A constant stream of close range blasts from the party popper will do massive damage (this would be the rate of fire of wrestling star with scientists damage cone) at about 30-40 per hit. This all star could specialize in close range combat, wanting you to get right in the enemies face for massive damage
  • @brycewinton5618
    I actually have an interesting idea involving the teleporter basically depending on what engineer variant built the teleporter the teleporter gives a different effect to anyone who uses it like if it was built by the portal technician it can make teammates temporarily sent to that other dimension u mentioned but can’t make a portal appear ware the effect ended allowing for sneaky tactics for your whole team also it will still also teleport them normally on top of that these effects could be stacked with the teleporter effect of other variants if there contributing to the building of the teleporter as well also the teleporter could also look different depending on what variant or group of variants helped build it
  • soldier imp: carries duel higher damage but slower firing automatic pistols, 30 ammo the soldier imp comes with an exclusive alternate ability for gravity grenade: he pulls out a bazooka that fires a small missile that is like a lesser ZPG but with less cooldown and less damage his mech is a tank that moves slowly (his movement is controlled only by the left joystick/WASD and his turret moves right and left with the right joystick/mouse -primary weapon is a rocket that flies fast and does 100 damage, containing minor homing, 1 ammo -first ability makes the tank fire five missiles within two seconds, the first dealing 20 damage, each missile after that does an extra 5 damage from the last, ending with 40 damage -the second ability is an on/off ability with no cooldown that when activated, disables the primary weapon and makes the tank move significantly faster. -the mech's escape takes a second longer to explode, but makes a larger explosion, and sends the imp farther upward
  • @zombiecoin
    Awesome stuff, love the unrevivable mechanic for new Soldier variant.
  • @binbagbeanie
    here’s an idea for a potential upcoming gw3 maps video: how about a map that based in a MASSIVE FISHTANK. it would be so cool to hide in the aquarium decor like small castles and chests you can hide in to recover health. and maybe stand on top of ai fish swimming around the tank. and fake plants could be like trees foot soldiers rocket jump on top of. idk it’s a weird idea, but eh, it’s pvz.
  • @Surepeacooler
    Peashooter varient: Treeshooter HP: 175 Ammo: 8 Fires balls of tree sap with large splash radius Cannot auto heal Heals at 3x rate while in pea gatling (because roots are in the ground) Takes 2x damage from any fire based attack (including afterburn) With the stickyer sap upgrade it's projectiles gain the effect of chomper's goop, but starting weak and building up from successive shots landed. Edit: Healing would take the gatling pea ammo at 1hp for 1 bullet. Meaning you could only heal around 100 hp MAX before having to wait on recharge Heal rate from sunflowers reduced by 25% when not rooted( in gatling pea mode)
  • @Kimberly83691
    Sorry just got out of school and great video by the way❤
  • Class synergy ideas: imps can set themselves up to be punted by all stars and take the plant team off guard, cheese-kata their a--es, and laugh when it somehow works. In retaliation, citron can launch nightcaps for them to cheese fu those undead rejects back to their spawn.
  • @Woodglue1
    10:17 maybe his gravity nade could be replaced too so he doesnt have two ways to just nullify dodging
  • @cesarplays687
    I just remembered there was a scrapped character called the SWAT zombie and there was an unused soldier legendary upgrade in BFN where it shoots bouncing projectiles and it having a overheat system My idea of a soldier variant is a SWAT zombie that shoots bouncing exploding grenades from a grenade launcher and it having 7 bullets each dealing 25 damage on impact and 12 splash damage And I’m making it a special character with a new ability, in place of the stink cloud, the ability allows the SWAT zombie to throw a combat knife that deals 50 damage and if it lands on a surface, the SWAT zombie has a 5 second window to pick it back up and instantly refreshes the ability, and it’ll have a 12 second cooldown if it does hit a opponent or not retrieved in time
  • I think an Ice variant of the Scientist zombie would be amazing and he would be called Glaciologist.