Reading DRG'S NEGATIVE Reviews So YOU Dont Have To...

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Published 2023-06-20
In this Video we delve into the wonderful world of negative steam reviews for Deep rock galactic. This was honestly a lot of fun to make so I hope that everyone enjoys reading through these with me.

All Comments (21)
  • re: the first review, He fixates so much on the Stingtail's grab being a reused animated asset from the cave leech, that he completely misses the difference between the consequences of being slowly grabbed and incapacitated, vs. "rapidly launched into the general direction of a horde or the whimsical fancies of gravity"
  • @gus4226
    We get one lackluster update and people start acting like GSG is “killing their own game”, really?
  • @un_locked
    There is something very important to understand: The game is finished. The theme/setting is established, the gameplay is polished, there is a lot of things to do, the music is awesome. The game is finished, so it is very dumb to complain about updates. But still, Ghost Dhip Games keeps adding more stuff to make the experience more fun.
  • @s0515033
    The only problem with stingtails is that they can pull you through walls. Nothing should be able to yank you through cover. I've actually fallen through the map due to it.
  • as someone who has 1000+h in DRG with do weapon overclocks to unlock and no more cosmetics to unlock: its still fun. i love to help new players and my friends, to develop a deeper knowledge in the game and to try out different weapon builds. GSG is a excepionall good and customer friendly developer. I have not regretted buying any DLC from them
  • @moonblaze2713
    "After five hours you'll have seen and done everything in this game" actually made me laugh. Here's a fantastic, harmless example of the Dunning Kruger effect. This is beautiful.
  • @Tehn00bA
    FOR THE HEADACHE / EYE STRAIN / MIGRAINE PEOPLE: I had the same issue. You have to turn off the Bloom effect through the config file. This game was nigh unplayable to me for more than 20 minutes before. Also in the accessibility options, disable flashing lights. (I do wish the devs included this option in game.) Rock and Stone, miners!
  • @manboy4720
    i didn't realise this season was so controversial to some people, i was just playing the game and having fun. i was completely unaware of any of this.
  • @erikdahl6861
    I love how most of the negative reviews are just objectively wrong
  • @jmann6368
    I find it funny people keep saying that the new jet boots break the balance, yet their spawn rate is rare, they overheat incredibly fast, and recharge really slow
  • @TigerKirby215
    13:44 sometimes if you turn mods on some beards will glitch out. I've noticed this personally but it's such a minor complaint. Like "oh no modifying my game files causes some glitches" Buggy beards is usually fixed with a game restart anyways.
  • @wyrmorian
    5:39 making new weapons is hard (for drg). It must have unique new mechanic, useful unstable and balanced overclocks and support every weapon frames. It is not like CoD, where "new" weapons are just reskin of an existing one, with some stats tweaked
  • I have absolutely no idea how people can hate on this game. I've been here since season 2 and every single update is godly.
  • Personally after playing in the earlier updates my main issue was that there wasn't enough activities to do in a mission. Now the caves feel way more fleshed out. Sometimes alittle to stuffed( Rockpox can be tedious sometimes). And all the new weapons and equipment add so much. My main criticism would be that there should be one or two more methods of obtaining overlocks and other cosmetics. Specifically the cosmetics. Also they could add different phases for the heartstone and differnt objectives for catetacker instead of just hacking two routers everytime so it feels less samey. Drilldozer could also have something different becides refueling every time.
  • @Qunia
    I bought the game like a week ago. And it’s genuinely the best purchase I’ve made in my history of gaming.
  • @Rozovyyn
    We literally got harold as another boss the first guy is mental
  • @raffybifulco
    Between procedurally generated levels, mission modifiers, different biomes and special encounters/in-game events, the last thing i'd say about DRG is "being repetitive". This is how the game loop is structured, if you don't like it then it's probably not made for you.
  • @poppy3660
    i will admit that accessibility is a worthwhile thing to worry about, while i don't struggle with the darkness there are plenty of mods to fix it though
  • @Dw_Rinku
    DRG is the best "Doom-Like" I've played since Doom. Don't care about a story. There's some progression in your loadout. And once you're done upgrading everything (Which take some time) you play for the pleasure of exterminating bugs / demons for Doom. I would say it's an Super high quality arcade FPS game
  • In all the games of DRG dives I have done I think I have only seen two people get kicked, ever. One guy was an intentional and active team killer and the other guy just held and used a lithovac for 3/4 of an elimination mission and wouldn't put it down and contribute.