Why An Easy Mode Would RUIN Dark Souls & Elden Ring

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Published 2021-07-31
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The debate has waged across Twitter and internet forums. But no, Dark Souls should NOT have an Easy Mode. No From Software title would be better off WITH one. They already have ways to make them easier. People that continue to ask for an easy mode have never outlined how it would actually work, and the reason why is if you try to do that, you realize very quickly it just won't work.

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All Comments (21)
  • @TheActMan
    "Get up to 37% OFF your Displates here: displate.com/theactman/displates?art=5f1a04cfccdfd The debate has waged across Twitter and internet forums. But no, Dark Souls should NOT have an Easy Mode. No From Software title would be better off WITH one. They already have ways to make them easier. People that continue to ask for an easy mode have never outlined how it would actually work, and the reason why is if you try to do that, you realize very quickly it just won't work.
  • As someone who has cerebral palsy a disability that effects my fine motor skills I believe accessibility is important. But that doesn't mean you should take away from the amazing experience that is a From Software game. Overcoming the soul crushing difficulty is where the full experience comes from. I have beat Dark Souls 1,2,3, and Sekiro despite my short comings. As someone with a disability I don't want to be treated differently I want to prove myself by completing the same challenges as my peers.
  • @Katpasniss
    I'll admit, Demon Souls Remake really isn't accessible because of the difficulty Trust me those ps5 are fucking hard to get
  • @iank472
    Elden Ring is the perfect embodiment of how to build a game without needing difficulty modes. You can strictly limit your leveling and go straight for the bosses while only using specific weapons for maximum challenge or you can level up more, use sorcery and/or use summons to have a less tough time. It's available to every skill level no matter how low or high!
  • @madbro1520
    the difficulty of the Sif boss fight adds to the story and sadness as he isn't realistically the hardest boss, but it truly feels as if he was fighting with all his strength to defend his master's grave
  • "Dark Souls is not unfair, it's just authentic, cause if a dragon hits you, sure it takes most of your healthbar, but thats the point, if a dragon hits you and barely affects you, it wouldnt be a dragon, itd be a joke" I'll never forget this quote, said by a Spanish reviewer, and couldnt be more accurate.
  • Journalists: When will we get an easy mode for Dark Souls? FromSoftware: That’s the neat part, you won’t.
  • @duckymouth
    Fromsoft should ask you to select a difficulty at the start of the game but they affect nothing and actually are all the same
  • @Atrium____
    they should add an easy mode but instead of being easier its literally the same as the regular game.
  • @smallss7197
    My brother just started playing Dark Souls and he sucks at it. But he isnt complaining about an easy mode. He comes to me to ask for advice or looks up videos to figure out stuff.
  • "The harsher the desert, the greater the oasis" HOLY FUCKING SHIT THAT HIT HARD
  • i feel the reverse of this is people complaining that Kirby Games are TOO EASY, when the series developer/creator Masahiro Sakurai literally stated that Kirby is supposed to be a baby's first video game.
  • @justneedaname
    When I was in choir, my teacher use to tell the better louder singers to tone down to the ones who weren’t as loud and not as good. Eventually she realized that people should be told to get better to make the group better instead of telling the better singers to get worse for the benefit of the not as good. Which makes a lot of sense.
  • @joed5150
    One of the funniest parts of that dumb thread was someone calling him out and him responding that he's interviewed Miyazaki for hours before so in his words "he's accomplished a lot". So he talked to the man himself and still doesn't have a damn clue why the games are the way they are..smh lol
  • @Shyguymask
    I never understood the "No one cares if you beat big bad baddy on impossible mode!" argument. There are entire channels with big audiences dedicated to gaming challenges with restrictions, there are entire channels with big audiences dedicated to "nohitting" bosses in Dark Souls among other games, and do I even need to bring up Speedrunning & E-Sports?
  • @dafff08
    being a sunbro is also a key part of the experience. i specifically build a multi purpose character with passive regen, just so i could guide people across those wretched lands for extended periods of time. showing them secrets. flex with different strategies on different enemies etc. and when the time came where i was in need of help because.. well, im not good enough to beat the dancer at sl1, i went to the steam forums and asked for help and found people that happily stood up to the challenge.
  • I had never played a souls game before and was super intimidated by them. Then I bought Elden Ring. I was shaking in my boots around every corner and I absolutely loved it. The atmosphere was so much more intimidating and when I actually discovered how to play the game well it felt like I actually became a part of the world and overcame it. It was truly an experience that will live on in me forever
  • So did everyone just forget that you can summon people to basically play the game for you? Easy mode won't ruin the game because it already has one Edit: This comment is a year old stop replying to it jesus christ
  • The anger and frustration these games bring forth are instantly diminished when you finally achieve that victory. And it's literally through actively becoming a better player through leveling up and technique. When I reached a boss I obviously was having trouble with I would go back and play parts I knew were a bit less challenging and gain XP. Going into the menu and simply changing the difficulty level would take away not only the legit feeling of success. Because you know for a fact you only won because you legitimately got better through practice, but playing time as well. Using my strategy it added many hours of gameplay. With a purpose I'd like to add. Playing games without a purpose isn't that much fun. Unless it's something like GTA obviously. But it's also a much more complicated subject seeing as I understand it to be. Difficulty level mechanics are changed in many different ways. For instance I think the most common is the amount of enemies and types of enemies you may encounter. Plus the amount of damage they might inflict on your character. Both may be added or just one probably depending on the developers of the games feelings of what difficulty may mean. And I'm sure it's a bit different with each one.