The Problem With Swinging In Spider-Man Games

734,164
0
Published 2022-12-07
☰ War Thunder ☰
Play War Thunder now, using my link: playwt.link/darkspace
And you’ll gain access to a free bonus pack offering vehicles, Boosters, and more!
War Thunder is a highly detailed vehicle combat game containing over 2,000 playable tanks, aircraft, and ships spanning over 100 Years of development. Immerse yourself completely in Dynamic battles with an unparalleled combination of realism and approachability.


My Spider-Sense is tingling some kind of way.


☰Copyright Free Music Library☰
Use my link and we both benefit! A free month for you!
share.epidemicsound.com/dbqupy


☰ Dark Space ☰
Discord: discord.gg/5R79ddS
Patreon: www.patreon.com/DarkSpaceYT
Shirts and Posters: dark-space-apparel.creator/-sp...


☰ My PC Parts (Amazon Affiliate)
▪CPU COOLER
amzn.to/3cJwcXV
▪CASE FANS
amzn.to/3cH25QQ
▪HDD
amzn.to/3B5H8IC
▪NVMe SSD
amzn.to/3B4yDO6
▪RAM
amzn.to/3qaNP5O
▪CPU
amzn.to/3AFK7pL
▪PSU
amzn.to/3RNjhDl
▪CASE
amzn.to/3qbKSlv
▪POWER SUPPLY SLEEVE EXTENSION
amzn.to/3B8dMcP


☰ Gameplay Used:



If I missed your link, please DM me on Discord or Email me- I’ll add it right away!


☰ TimeStamps:
0:00 Intro
2:39 Types of Swinging
2:54 Anim Based 2D
3:24 War Thunder
4:19 Anim Based 3D
5:30 Physics Based 3D
10:49 What Spider-Man Gets Right (Nearly Everything)
11:26 What Spider-Man Gets Wrong (How to Fix)
12:20 Low Swinging
13:46 Swing Control
14:44 Air Tricks
15:38 Momentum/Speed
16:35 World Interactivity/Animations
17:58 Outro

All Comments (21)
  • @sentinel06
    I really wanted him to talk about Web of Shadows swinging.. The webs don't attach to buildings but the swinging feels so good and it does require skills.
  • @exonymat1471
    I think it's a shame you didn't mention Web Of Shadow's web swinging system, since I consider it to be just as good as SM2's system. The webs themselves I think are the best part, they feel so elasticky and visually look amazing, while the physics are refined while still feeling realistic
  • The speed issue has actually been explained by insomniac as a streaming issue, the PS4 couldn't handle loading so much detail when speeds got too high so they limited his maximum speed. In the remaster they did increase his speed but only slightly. With Spiderman 2 coming exclusively to PS5 the issue will likely be gone and the speed and momentum issues you stated will probably be gone.
  • @Knator100
    I think it's a shame Web of Shadows wasn't mentioned. It's web slinging system and more importantly Peter's movement on the walls and air is fantastic.
  • @Miltypooh2001
    I think having the freedom to swing any way you want is a great feature as it allows you to do cool moves on your own instead of being able to swing and do some generic move intended by the game but I hope they improve it in the next game
  • I like the idea that swinging could be exactly like skate 3 physics with actual damage. I enjoy the web swinging in the game but I would love to actually be able to have that tense feeling of cutting it as close as I can by falling and shooting my web at the last second for a crazy amount of speed only to dodge everything else coming at me. One thing I kinda get bothered by is being able to move him in mid air so easily.
  • @rxf_
    came to this video right here just to say that they added a new realistic swinging slider into spiderman 2:) it causes peter to hit obstacles more frequent, swing in the direction of the buildings that peter’s web latch onto as well as having him fall to the ground if he gets too low!
  • @dgriffin3113
    The one thing I think makes the whole, "just hold forward and R2 and spiderman will do it for you" in Spider-Man PS4 because Peter isn't just going to let himself smack into a wall, he's been Spider-Man for 8 years, he's skilled, which makes it seem more immersive and flow better than if he just slammed into a wall like an idiot. But I get that people want to have a challenge.
  • @MrStanFungi
    Something I like about spider-man 2 is that you don't have to face plant into the wall when your swinging. If you react fast enough, you can wall run up it like in spider-man ps4, except you actually meant to do it
  • @Eralen00
    The amount of control they give you in SM2 is incredible and it feels awesome to play. You can even control the speed of your mid-air flips. If you hold the jump/air trick button (X) instead of just tapping it, you do a slow version of whatever air trick is next in line, and you control how long it lasts by how long you hold the button. Not really a crucial gameplay mechanic but i just love the amount of freedom they give the player. I don't really care about doing the flip tricks but it has a gameplay element as well, it builds your spidey-sense meter, which slows down time (You can also build it up by doing "clean swings" where you don't hit any buildings)
  • @manknight8379
    Insomniac should add two systems similar to what was done in SM2 where you could choose automatic or manual swinging Where one could be more controlled like it is in previous games and the other is how it is fully player based so it can be preferable for two kinds of players
  • How did you not mention the splat animation from spiderman 2? If you're ripping along at max speed (as far as I know it's impossible to get the animation to play without a few swing speed upgrades) and you slam into a wall spiderman halts all momentum and pancakes across the wall, arms and legs splayed out. It's a hilarious way to punish players for getting extra careless, because you have to hit a wall nearly dead on ad well.
  • I love the structure of your videos. Good visuals, you speak well. I find myself listening through the whole thing. Your efforts are not wasted. Very entertaining and I wish game developers took your suggestions.
  • @6ynical
    This video is the Spider-Man version of Sonic Fans talking about Sonics slope physics
  • I'm glad I'm not the only one who appreciated having to learn how to swing well in Spiderman 2. Another thing I like about the Spiderman 2 swinging is that the building blocks themselves are so simple, you can shoot a web, hang on to it, jump from it, wall run etc. and the cool stuff you can do is a result of the "systems" and physics put in place by the game, making it feel like I discovered some cool move even if it was 100% intended by the devs. The newer game doesn't have that kind of discovery, I think, but it does have an insane amount of handcrafted animations and motions that look sweet.
  • Web of Shadows might be a good thing to look at as a frame of reference for, what I feel is, the best Spider-Man physics a game has ever received. While I think the swinging in Insomniac’s Spider-Man is serviceable and holds enough weight, it definitely feels pretty automated at certain points that you’ve mentioned. Great video!
  • @StuartLugsden
    As much as I love 2018 Spiderman I have to agree with everything you said. Its great, its what I want, but Spiderman 2 still dose it better in some areas. If they combined both and had options like turning off the wall colliding animation then it would be absolutely perfect.
  • @Joao-ur7ey
    The swinging on Fortnite during the Spider-Man event was surprisingly one of the most satisfying swingings I ever played. You also had a lot of control over the web and could mess up. My favorite thing was being able to do loops with the webs on certain buildings like bridges. I felt like in one of the swinging scenes of Spider-Man 1 when Peter is going after Green Globlin to save Mary Jane. Spider-Man 2018 was great animation wise, but there were definitely something about its swinging physics that wasn't that much satisfying. Specially when jumping from the highest building and swinging on the last possible moment. It didn't felt as fast as it was supposed to.