Corn Is The Best Element In Any Game, Ever.

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Publicado 2024-07-22
Devlog 10

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Todos los comentarios (21)
  • @karstb8830
    I love that Corn is very dark souls with all the weird zombies and mangled warriors but with a silly twist because they're all made of corn. Fits very well with a deck that thrives off death.
  • @kingclimby772
    Blood for the blood god! Skulls for the skull throne! Milk for the Khorne Flakes!!!
  • @garrettlee4463
    Your ability to relentlessly innovate and not be afraid to scrap things if they don't work is inspirational. It's exactly what makes good game designers become great designers, keep up the good work. 👍
  • @theroyalwizard4167
    Husk is such a cool mechanic and a great solution to rewarding you for playing agro without being too broken. I love that you basically are collecting a harvest to get advantage!
  • @LewdicideMouse
    You actually fucking nailed the Husk idea. Sounds SO cool and fun.
  • This is a very interesting way to make aggro function in Card Wars. In regular tcgs aggro is primarily characterized as an archetype based around playing low-cost efficient cards that can quickly deal high ammounts of damage at the cost of a lack of card draw, it burns through its resources fast. So I was extreemely shocked when the Husk mechanic made Corn's main feature be the opposite:high card advantage at the cost of lower card quality. However, as you pointed out, this was necessary given how Card Wars works as a game. And it's definetely an interesting and fun twist. I'd love to play a corn deck, sounds very fun and unique. Good job
  • @Conefed
    As designer I give you kudos for the husk mechanic
  • @monolophosaurus
    “Come on down, and buy some corn, or we will sacrifice your newborn!”
  • @gallaros9
    Genuinely expected the introduction of "reconstitute corn". Like a spell that brings back any monsters and lands lost during your turn, kinda like in the show. The husk mechanic sounds more fun tho
  • @emred4653
    the idea of them adding token-y cards to your hand you can discard to draw is very good. The scarecrow card reminds me yusei's scarecrow/scrap traps from yugioh
  • @Toads23
    I freaking love husker knights!
  • @luisangel8147
    Not gonna lie, Corn looks so fun that it actually makes me want to play the game.
  • @alainpbat3903
    Blorgians: faction of the ancients of old, the scholars of golb, the monsters before time existed. They return now, dredged from their astral graves by golb's strange new fascinations with a pebble named ooo
  • @sc149
    Corn Ideas: Monoculture: when a monoculture card dies, it becomes a "non building building" that doesnt take space in the space it was in when it died, but requires a creature with a matched type to attack if possible, out of single cultural chauvanism but also a desire for deaths to spread the monoculture. In corns case, this can increase and spread your cornfields, and could help serve as a marker of devotion, especially along with husk: two mechanics that want things to die, and are kept track of in the board state. You can then have other creatures that power up based on husks and corn fields, or which only become active when your cornfields spread this turn or last turn, but become inactive if your number of cornfields reduced this turn. (which could be how Husker Knights work to be show accurate: they dont grow in strength with corn, they can only attack while the monoculture grows). Popcorn: A card or card type (like you could have Popping Corn Kernals or Cinama Corn or Buttered Popcorn), which if you fulfill their specific requirments create additional kernals.