The Return Of Your Insane Hot Takes...

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Published 2024-04-29
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It's been almost a year since the last hot takes video, but we're back this time asking the youtube community tab instead of twitter, let's see if these got any better...

Edited By: twitter.com/LogiCreates
Art In Video By: twitter.com/92kyuni
HD Ability Icon Credit: twitter.com/The_PalmTreeTV

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Thumbnail By: twitter.com/ho_rchata
Corner Gif: twitter.com/Cephalorock
Outro By: twitter.com/tanglerine

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Tracklist
♪ China Vox / Street Fighter III: Third Strike
♪ Collection Room / Sonic Generations
♪ Arid Sands - Night / Sonic Unleashed
♪ Molten Lava / Ape Escape
♪ Disco Ball (composed by ZedFox) / Lethal Company
♪ Ending 2 / Street Fighter III: Third Strike

Timestamps:
The Kit System Is Fine - 0:00
Reworking Stages - 0:58
Side Order Should Have Released Later - 1:37
Big Run Over Splatfest Times - 2:17
BP Meta Was Peak - 2:39
More Physics - 3:01
Curlings Are Underrated - 3:41
No More New Classes - 4:11
Remove All Basic Shooters - 4:26
Pros Think There's 1 Way To Play? - 5:09
Zones Is The Worst Mode - 7:00
Just Pick Good Weapons - 8:27
The Balance Isn't That Bad - 9:10
Sploosh over Carbon - 9:35
Thumbnail Guy Here - 10:30

All Comments (21)
  • @chunkymonkey7983
    I see so many casual players complaining about pencil, but I never actually encounter pencil in casual matches.
  • @SharpMindBasil
    10:27 YOU HAVE NO IDEA HOW THE "Oh by the way, thanks for creating Lethal Company, that game's pretty cool." TOOK ME OFF GUARD.
  • @ShortcakeAngle
    wasn't ready for the lethal company dev to drop the weirdest take in history in a splatoon video
  • @spud9983
    Fun fact: If you throw a cooler on an enemy cooler, it deletes the enemy cooler. Now you know 😊
  • @thewoofalo631
    I agree with the dude who said that zones isn’t that fun, but I totally disagree with the reason, my issue with zone comes down to how annoying retake is on so many maps, a lot of time it come down to who charges specials faster and uses them better which isn’t fun to me, in comp it is better, but that’s the same for every mode, zones feels like it’s the most hurt by bad maps and that’s an issue.
  • @omegalegend9706
    Thanks for talking about my idea. I’ve seen people replying to my comment on the community tab, and I agree that the stage reworks of some of the lesser stages aren’t that great, and it’s a problem, but my mindset still stands, if it was actually done properly.
  • @6HappyBoy4
    Hot take, the community has to come to the realization that there is only so much they as individuals can do to push the game to its fullest potential, how the game molds and the state it ends in when it stops receiving content or balance changes completely falls in the hands of Nintendo. Tournaments, usage rate, and casual play hardly matter to Nintendo, and we might never know the full extent of their logic as to why they do the things they do, all we get to know is what they share in patch notes
  • @6482gamingpro
    Not sure if this is a hot take but they should bring back Bomb Sniffer from Splatoon 1 and have it reworked as Sub and Special Sniffer. It would be able to mark and highlight bombs and other sub weapons like squid beakon, splash wall and point sensor from a distance and through walls. It could also mark and highlight special's like big bubbler and wave breaker in the same way. One last thing is the marker above the sub or special should be an image of it instead of a skull.
  • @Aegisdex
    The only reason people complain about zones is because the sit in the zone half the time and never push up.
  • @xana3961
    My hot take is that no less than 80% of the walls should be paintable on every PvP map. This leaves room for exceptions such as walls for spawn not being inkable, but everything else should be paintable. That was where the first game had its core identity and it should be no less true here. Think back to something like the hot springs map I can't be bothered to remember the name of. There are so few paintable walls there that I genuinely see no reason for that map to exist. It is an absolute failure, in my opinion, of Splatoon map design.
  • @Pocketnaut
    That momentum idea is crazy I want that now
  • @chiptuni
    I really just want a feature that lets you build a gear items stats normally, but lets you freely swap out what that gear looks like. You could still have different gears for different modes, but you can still have a dapper as hell outfit
  • @riolu471
    8:00 I can see where there coming from though with their take. They probably play solo q only, which is what I play the most, and from s tier down, people tend to stay in the zone the whole game when they have it, Whig would make the game feel like you only use the middle of the map
  • @unblockedbridge
    I still dont think the game is in THAT bad of a spot considering how bad other shooters are right now and how insufferable their communities are. And we get good singleplayer content & co op stuff. The whole painting thing still hasn't worn off as a very unique gameplay mechanic, i love it. Also did you know that Foamstars came out? I didn't, its apparently lost 95% of its playerbase already. WOOMY ftw
  • @Leonlonnyluv
    Sometimes i forget that zeekers is an enjoyer of splatoon content. Sometimes they just pop up out of no where and in just left shocked.