The Duality of Halo Firefight

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Published 2024-04-22

All Comments (21)
  • “I didn’t play halo 5” man another person who either didn’t get an xbox one or didn’t want to be disappointed.
  • @imahaloguy
    On a somewhat related note; I've been working with a gametype scripter for the past year to bring Reach Invasion to Halo 2 Anniversary Multiplayer! We are finally ready to release it, and are hosting the mode alongside a few maps in the custom game browser this Friday. One of the maps I made is a remake of ODST's Lost Platoon, which the H2A Forge palette lends itself to very well. Would love to have you there Friday!
  • halo 5 had a nice balance between objectives and waves - the objectives would either be to protect a location/ object or to kill enemies, but unlike infinite you weren't restricted to a small zone. Halo 5 also benefitted from having huge firefight maps and an even larger weapons roster, which just added to the fun. in halo infinite the maps are too small and don't work well as firefight maps, and the small weapon pool makes it boring.
  • @Dawn-halo
    This is why they added the elite as friends; The elites are apart of arbiter's faction, the swords of sanghelios. The UNSC is friendly towards them and frequently share ships and the arbiter helps out the UNSC when he deems it necessary, still I would prefer for 343 to add marines too. I do think they should have added more versatile friendlies as well. I think adding elites was pretty good but they should have added more things to differ the SoS elites from the banished elites or hell, even add the arbiter to fight on your side. Still, I agree with most of the points made in this video.
  • @eliflores9819
    Halo Infinite firefight DOES have friendly marines tho but this does depend on the map. I see them more often than elites. My biggest problem with HI's FF is the lack of map variety. After a while, I've just learned where everything spawns which takes a lot of the challenge away. Also while I disagree its that base FF is "just a power fantasy", Gruntpocolpyse definitely is & the grunt bosses in this mode are UNREASONABLY tanky for the sake of "difficulty" which I dislike.
  • @DaveMastor
    Huh, after watching this video, I expected both the video and the channel to have more views. A long time ago now, I made a first person wave defense shooter game that I released. It was developed concurrent to the original release of Halo ODST, and was released shortly after Halo Reach came out. It took a lot of inspiration from Halo. I clicked on this video out of curiosity to see if I fell into any of the pitfalls in game design. My philosophy was to introduce more numerous enemies and new enemy types per wave, rather than just turning them into bullet sponges like Firefight / Horde mode. I guess that's the luxury you can afford when running on the PC rather than consoles that can only have a limited number of enemies at a time.
  • @infiniti8070
    Well first of all, they did add marine teammates to newer firefight maps, house of teash, a Halo Infinite campaign map was added in the launch of firefight, and finally, the Elites and Hunters being teammates feels to me a bit cheap, but it does bring back the Halo 2 memories when you release them from the prison and work together to break out. Plus, it does make sense from a lore perspective. I do think they need to make Firefight in Infinite harder, with the whole revival system being exchanged for lives like how the older ones were, and have less and less power weapons and ammo
  • @cesruhf2605
    As someone who has put the least amount of hours in halo 3 odst out of all the games, odst's firefight mode is the only firefight i play
  • @MarsiB013
    There are marines too in Infinite FF as allies.
  • @BobBob-up8fz
    Reach was alright. I preferred playing with custom class load outs. Playing the map Outpost. And just seeing how long my lone Spartan could hold off the covy. As Reach burned in the background. ODST was definitely more grounded. The enemies weren't as deadly as reach. But again. You're only an odst. The struggle for survival felt real. Halo 5. Warzone FF I could take or leave. Objective waves could be easy. Fun. Or tedious. "Protect this building from countless Knights and Soilder spawns!" Rage quits Not played H6 in ages. 😊
  • @Brooiyv
    Not sure what I was expecting
  • @ahtheorange
    I’m so glad you pointed out how the maps just don’t work. I’ve seen quite a few youtubers sing praise for Infin’s Firefight, yet I always wondered why they did since the maps are just trash. I knew I wasn’t crazy.
  • My biggest dislike about odst firefight is the damn catch skull. Why do they just stand there spamming grenades it's very annoying, I wish there was a way to turn it off. Although it does make firefight more challenging and more fun.
  • 343i doesn't know how to make a Halo game let alone a Firefight mode lol
  • LIke you said, it really does feel like a modded in mode. The way enemies spawn and react to their environment is awkward. Dude's spawning in plain sight is embarrassing. They get stuck on their environment so often. I've had boss enemies get sent flying out of bounds due to how tanky they are and softlock matches since they get stuck.
  • I hated halo 5 campaign but i gotta be honest 5's multiplayer was some of the funnest halo ive ever played. Including warzone firefight. Dont sell yourself short by not playing 5s multiplayer