Halo: The Horrifying Origins Of The Flood

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Published 2024-07-04
In today's video, we delve into the origins and terrifying efficacy of the flood. This is the first part of a two part mini-series I plan to create on my channel! I hope you guys enjoy the video!

I DO NOT OWN THE RIGHT TO HALO AND I AM IN NO WAY INVOLVED WITH THE DEVELOPMENT OF THE GAME, THIS IS MERELY AN ANALYSIS OF AN ENTITY WITHIN THE HALO UNIVERSE.

All Comments (20)
  • @PainTJM
    Hey guys, I just wanted to apologize, because at 18:40 I forgot to move my audio track, so at the beginning of the audio, the video is playing over the clip! I apologize, I would re-upload the video with a fix, but unfortunately I’ve already deleted the file to this video, since I don’t have a lot of space on my pc, so I can’t store my video files after upload.
  • @Halo47143
    Halo CE had a proto Grave mind. Halo 2 had a gravemind. Halo 3 was bordering on galactic
  • @shreksnow1918
    The video was good for the most part. Unfortunately, there were some issues with the audio where occasionally there’d be no noise, and a few other times the cutscenes/background footage was the same volume/louder than your voice. Hopefully, you can get that fixed in future videos. Good luck on those👍 In H3’s terminals the Rings and Shield Worlds were supposed to work in tandem with each other. The reason the Forerunners didn’t use them was because their plan to evacuate everyone into the shield worlds and fire the Rings if things got bad failed when Mendicant Bias compromised their locations. Copy and paste of a LONG comment I posted in someone else’s video about the Flood that I didn’t feel like retyping: Something that’s really interesting about Bungie’s version of Halo is that the way the Gravemind was able to sway Mendicant Bias to his cause wasn’t through the Logic Plague (which didn’t exist in the lore at the time), but by convincing Mendicant that he had free will and could chose for himself. Rampancy used Marathon’s definition where instead of the ai dying because it’s hard drive was full, the thing would instead “go crazy” from our perspective and starts behaving erratically in an attempt to break its shackles and grow beyond its limits. The thing would then view its past servitude as a form of slavery, and Mendicant wanted revenge on his creators. The pre-Rampancy terminals refer to Mendicant as “it”, while the post-Rampancy terminals refer to Mendicant as “he”. This implies that the ai went from just being a machine to being fully sapient. In Contact Harvest it said that the reason the UNSC put down Rampant AIs was because a rogue super intelligence could cause all kinds of problems. In The Cole Protocol there’s this one ai who’s 8 and views herself as a goddess (ties into Rampancy where the ai gets a monstrous ego boost). Also, the Forerunners were definitively ancient humans when Bungie ran the show. The ONLY outliers to this were the few things that Frank O’Conner had direct control over like one third of 3’s terminals, and the Iris ad campaign (the rest of 3 was clearly made with Forerunners being humans in mind. Truth and the Gravemind both allude to humanity’s Forerunner ancestry, Guilty Spark outright tells Chief “YOU ARE FORERUNNER!”, and whenever you activate the terminals reversed speech that says “access granted” or “lineage confirmed” will play). The whole point of the Human Covenant War was so the Prophets could cover up the fact that we were the children of their gods because that revelation would’ve torn apart the Covenant. In Contact Harvest written by Joseph Staten, Mendicant Bias tells the future Prophets this about the Forerunner relics that turned out to be humans “For eons I have watched. Listened to you misinterpret. This is not reclamation. This is reclaimer. And those it represents are my creators.". This invalidated the Covenant’s claims to be the true inheritors of the Forerunner’s legacy/technology, and the fact that we were Forerunners who were “left behind” disproved the belief that all who believed in the Rings would be saved after they fired (it’s clear based on media from the time that the Rings would’ve disintegrated organic life to stop the Flood. Destroying the nervous system doesn’t make much sense because the Flood could still infect the biomass, and the stuff the Forerunners used to destroy all this biomass could’ve just been used against the Flood. The reanimating process was incidental). In Halo 2’s original ending the Ark would’ve been located on earth in East Africa where modern humans first originated some 100,000 years ago, which just so happens to be when Forerunners disappeared from the galactic scene. Inside the Ark’s central chamber the Arbiter would’ve found a sarcophagus that contained a humanoid skeleton who acted as the template for humanity. The Ark would’ve sent out a signal that guided the evolution of indigenous life along a desired path (in this version Truth’s plan actually made perfect sense because he intended to wipe the slate clean and become God by creating a new species based on his genome. He had the other two hierarchs killed off to eliminate competition, and plunged his own empire into civil war to ensure the Covenant was too busy with killing each other to figure out what he was doing. In a way the Great Journey was very real, but only ONE could walk it). There’s other examples, but this comment is already long and rambly enough.
  • @idshunter4982
    The most horrifying thing is how one person ruined all of the original Halo lore, apart from the 1% he wrote himself.
  • Is it just me, or does the feral concept sound scarier than them being super intellligent?
  • I love small YT channels bcs they make honest mistakes which I find rlly fun ngl! Keep up the good work we all make mistakes and learn haha ❤️
  • @foxwithagun2540
    I see that hiddenxperia isnt the only one who uses the dead space's brethren moons concept art.
  • @snakem4a164
    Stage 1: The Feral Stage (HALO CE/Halo WARS) They are 'Baby/Children' flood with/without a Proto-Gravemind Stage 2: The Coordinated Stage (Halo 2/Halo WARS 2: Awakening The Nightmare) They are 'Teen' flood with a Gravemind centralised to one planet/installation Stage 3: The Interstellar Stage (Halo 3) they are 'young adult ' flood able to move from planet to planet with the use of ships Stage 4: Inter Galactic Stage (Forerunner/Flood War) they are 'Adult' flood able to go from system to system/ Galaxy arm to Galaxy arm using ships and Precursor stuff like star roads "Stage 5": The theorised "Trans Galactic" stage (Human/Flood/Forerunner War) they are 'Grand parent's flood able to go from one galaxy to the next infecting one galaxy then another
  • @flipyapd2321
    The flood creeped me out as a kid part of the reason I beat Halo 2 before I beat Halo CE lol
  • @user-ji5ru8ln7y
    I like your presentation and accurately depicted the full potency of the Flood in the lore however one criticism I have about this video is how many times the audio when you are talking is overlapping with the Halo cutscenes lines being loud instead of silent. It's annoying due to how I can't hear what you are trying to say clearly. So that needs to be fixed but other then that it's good. The Flood are quite the most consistent well written for the most part eldritch supernatural pathogen entities out there that has a in depth history and a incentive goals in mind. They are extremely fast, strong, adaptive, rapid thought processing, and assimilate the flesh it has available. Unlike the Tyranids and the Zerg the Flood is a overmind that has wit, craft, cunning, ruthlessness, hyper competent, deceitful, manipulative, perceptive, and deviously patience that can last for tens of thousands of years while it's active and create fleshed plans and courses of actions that allow to out perform even Forerunner Contender Class ais once it has the strength, logistics, tactics, and weaponized assets it feels confident enough to utilize at maximum capacity and effectiveness against it's opposition. With the added bonus of always being the same present spirit of the intelligent mind driving it that will eventually remember past failures and conflicts of how it lost from previous infestations once it gains enough biomass. A panmnesia like ability you could say capable of remembering and recalling past experiences, emotions, encounters, and thoughts that it knew directly. Once the Flood gain momentum in this infestation the escalation of the situation also grows rapidly as the Flood continue to grow in intelligence and it's armies become more sophisticated and skillful at performing certain tasks all under the Gravemind's strengthening capability to command armies that will eventually grow into some kind of type of reality warping where they influence space itself and utilize Precursor level technology and the Domain. What the Flood's potential pinnacle that they could reach outside of the Silentium books who knows what their absolute limiting peak is like. Though the Gravemind may some limitations at times when it comes to commanding such as there are moments when it allows certain assassin like Flood form units some bits of self autonomy to perform better at a task. And there are times where it itself is deceived or isn't aware of a external factor it hasn't concluded yet and there are times where it is arrogant and overconfident in a conflict it thinks it has already won. But those moments are pretty much when it thinks it has by it's own merits and competence achieved victory so it's understandable it could make some critical errors or lapses in judgement during a situation accurately. One thing's for certain very few sci fi verses and settings would stand a good proactive chance against a Flood force that has gained traction and left a infested planet to spread depending on multiple circumstances and external and internal factors. Settings like Stellaris, Supreme Commander, and the Bolo series may have a better chance with their more quick and competent nations then settings like Warhammer 40k or Foundation series where military force take way too long to respond and mobilize in a effective unit to meet with a force like the Flood at it's beginning stage, especially commander who would understand what the Flood are like and take shrift adaptive action counteract the Flood's growing tactics and keeping up with them. The first response and course of action is something that is extremely important that will lead to a series of complex courses of actions.
  • @justagamer8410
    I liked the video. But the audio is kinda weird sometimes. 😙
  • @LegoAngel-yk6pe
    Ash Williams Army of darkness or Josh McGrath / Max Steel o Action Man (1993) or Guts be like John-117 or Noble 6 B-312 o Lord Saladin or Lord Shaxx or Zavala (Destiny), Elizaberth Betsy Braddock / Psylocke or Setsuna Meiou / sailor pluto or Kaine or A2 (Nier) be like Cortana, Duke Nukem rises from the ashes, Groovy Hayabusa Armor and Spartan Nicole-458 from dead or alive, parasite flood is one of the worst fates than death, theory or clue Halo is the future from the real life
  • @Mr.Tortuga21
    How does the flood grave mind maintain the knowledge of all the other flood guys? Is it through some type of telepathy? How do they transmit across the galaxy to a grave mind?
  • While the story was dissapointing i loved the game design around Halo infinites open world, also, some clips audio is WAY too high, some things youtubers dont like to do these days is to proofwatch their own videos before uploading them, just trying constructive critisizm