Top 5 Terrible Feats (That Are Low-Key AWESOME) In D&D

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Published 2022-07-06
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There are some truly underpowered feats in Dungeons and Dragons 5e, but that doesn't mean they can't be used and even completely broken, if you think outside the box!

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There are combos for Rogues, Barbarians, Paladins, Bards, Monks, Fighters and Sorcerers in this video, along with other classes and subclasses you can work out with the same ideas!

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All Comments (21)
  • @DnDShorts
    Any feat can be good (except Grappler), it just takes the right build or strategy (except Grappler). In a way, it's a metaphor for life, where we all have infinite potential (except Grappler) and anything is possible! Chase your dreams, the future is yours, young one! (except Grappler, I hate the Grappler feat).
  • @seal8900
    After my artificer (high intelligence low wisdom) got lost in a forest, they tasked their steel defender with finding north because they had thought they installed a compass. Turns out they didn’t, and after I leveled up I took keen mind. To justify the north thing I said that they had accidentally installed the compass in their own brain.
  • @geoboat_9655
    I definetly didn't read "Breakind Bad Feats" expecting a Heisenberg build.
  • @watcher1269
    I like the idea of using Keen Mind with a wizard, so they can memorize their entire spell book. They read it once, then can go one a journey and memorize it without worry. To balance this, you could have that wizard still follow the rules about preparing spells.
  • In a strixhaven Game I'm in, I took Keen mind since the dm has mini classes with general info on a high cr creature, only later to have us do a small test. With keen mind, i don't have to actually do the quiz I just instantly pass them, its great when you have a 10 int irl and playing a 20 int character.
  • Another use of dragon fear is with the fey wander ranger. If someone succeeds against a frighten or charm effect you can bounce that effect to someone else. So this really buffs the fear effect chance.
  • @frostburn3266
    With the Dwarven Fortitude feat, there's a combo you can do using it, the Durable feat, and the Periapt of Wound Closure. Basically, you play a Hill Dwarf Monk with as high of a Con score as possible (16 or 17 to start), and take for these two feats asap and get the Periapt. You can then dodge as a bonus action for one Ki point, and roll a hit die. Because of the Durable Feat, you're getting back at least 8 HP (Con mod should be +4 or higher), but you could get as much as 12. Then the Periapt of Wound Closure doubles that amount, meaning that you regain 16-24 HP as a bonus action. With average HP rolls, you should have about 83 HP at level 8, so that's a hefty chunk of HP. It's dumb, it's niche, but by god are you the chunkiest monk that ever was.
  • @dlewdm
    Ok that Dragonborn roar+shove combo is insanely cool. You become an amazing tank and keep the whole party safe. I’m gonna make an old Dragonborn with hair curlers in that sucks down a cigarette before issuing the Lion’s Roar
  • @seisner6655
    Notably, the bloodvial can also be used in tandem with Wither and Bloom, which is pretty sweet.
  • @Neutral_Tired
    The way I see the gaining skills thing from Phantom is that the ghost is sort of half-possessing you. You don't hear anything, it just supernaturally implants its knowledge and memories into your mind and then they all fade away just as supernaturally the next time you rest
  • the aura of conquest also deals psychic damage in addition to having their speed reduced to 0. this means they do get to make another save at the start of their turn.
  • @GreyAcumen
    There's actually a far more broken class combo for Dwarven Fortitude, namely the Moon Druid, or even better, the Bearbarian (Totem Barbarian + Moon Druid combo) Class and Racial features stack with Wildshapes as long as the shape can physically support them, and a feat is technically a class feature. Wildshapes not only come with their own HP pool, they also come with their own pool of Hit Dice. Normally the only time those Hit dice would ever come into play is by staying in a form through a short rest, but with Dwarven Fortitude, you can do it as an action. So the Totem Barbarian halves all damage except psychic, the Moon Druid gives a form with its own pool of HP, take the dodge action to be more difficult to hit, spend you Wildshape's Hit dice (not your base form's hit dice) to regain HP, and if you're still feeling sore, Moon druids can burn spell slot as a bonus action to also heal, meaning that you can likely undo multiple rounds of damage in a single turn, without ever dipping into your base form's HP at all.
  • @MonkeyDM
    Guessing Weapon Master is on that list, now to watch the video and see if my guess is correct. Edit I was correct. Did not expect to see the BFG from Doom in my DnD, but I like the idea haha, now it's time to ban that obviously broken feat.
  • @93lozfan
    I love the athlete feat! Being a baby final fantasy nerd my favorite class is dragoon so dealing damage with jumps and polearms is always a goal. So I played a fighter in a game where we were allowed a free feat at lvl1 (2 for v. Human/custom race) and 1 free uncommon item so boots of striding and springing. V. Human, boots of striding and springing, athlete and charger feats (for later) at lvl3 I chose battlemaster for trip attack and at lvl 4 I got magic initiate feat for the jump spell. Fast forward to dragon of ice spire peak and we got a random encounter with the dragon. I calculated my vertical jump to about 60ft trip attacked knocked the dragon prone in the air so it starts falling it takes the 6d6 for falling and then I died by falling on the dragon but the dragon also took my 6d6 for me falling onto it on my turn. The dragon still lived and I wasn't allowed to do that again.
  • @sev1120
    For the dragon fear strategy, there is one caveat: Aura of Conquest deals psychic damage to them at the start of the creature's turn if it's frightened in your aura. They'd have to be tied up by the time their turn starts to avoid the risk of them fleeing or fighting back
  • @Hyde_Hill
    First one does not work. Part of the ability: "You lose this proficiency when you use this feature to choose a different proficiency that you lack." You might still have the knowledge however you still lose the proficiency.
  • For that last one, a dwarven warlock with the Pact of the Chain will regain the maximum health possible if they take the Gift of the Ever-Living Ones invocation, provided their familiar is within 100ft of them.