Persona’s One More System Could Be Better

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2024-02-02に共有
Persona 3 Reload and Persona 5 Royal in an intense competition to be the most fun yet easy Persona game.
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CHAPTER TIMELINE:
Intro: 0:00
Persona 3 Polarizing Start: 0:37
Persona 4 Steps Back: 11:47
Persona 5 Solves It: 22:10
What’s Next: 31:14

News Source: Weekly Famitsu No. 1834
www.famitsu.com/news/202401/23331643.html

The One More System has been part of the Persona series for nearly two whole decades. It got its start with Persona 3, before returning in Persona 3 FES, Persona 3 Portable, Persona 4, Persona 4 Golden, Persona 5, Persona 5 Royal(I’m milking this), and now Persona 3 Reload. Today I want to discuss ATLUS’ journey to make Persona combat as fun as they can, and highlight the highs and lows the Persona series has seen thus far in gameplay.

#Persona3Reload #Persona3 #Persona5

コメント (21)
  • @TatsuHaven
    Two Things: 1. I've gotten a number of comments wondering why I didn't mention the Press Turn system. I wanted to judge the One More System in a vacuum and what it tries to accomplish in the games it is used in. I felt as though that would be the best way to look at One More in the most fair way possible without plainly saying "It's Better/Worse than X system because XYZ". A lot of the times when I see One More discussed, I see it described flatly as "worse Press Turn" when I think that's a bit of a reductive way to look at it, and that by bringing that notion to attention that it would be time that could have been spent better on what One More IS rather than what it is not. And as much as I did want to make this video longer, I didn't think that there'd be nearly as many people as there are who were interested in this topic. Which I appreciate a ton! If you want to hear my thoughts on Press Turn, I have a video on it from a couple of years ago you can see here(Warning: Massive Audio Quality difference lol, maybe I'll remake this down the line now that I've played Apocalypse and V and can discuss Smirk and Magatsuhi in fuller detail): https://www.youtube.com/watch?v=fprhqsciYWg 2. There's quite a number of things I'd probably change had I been given more time on this. While I still agree with my main thoughts, there are details that I ignored, overhyped, or got flat out wrong. Such as the accuracy of bows(which had gotten mixed with fist weapons in my head), the explotability of the jazz club in P5R, and the absence of indepth discussion on each individual title(Portable + base P4 + base P5). As I usually work solo on scriptwriting, I'm pretty prone to making blunders such as these. My bad on that and I'm thankful for the people pointing these out!
  • @repentmf
    "However, enemies cannot perform All-Out Attacks." Caroline and Justine laughing in the distance
  • what if instead of one more it was called one two buckle my shoe that would be pretty crazy i think
  • @kimmik3602
    It's all jokes and party, until the enemy acomplishes 1 more
  • @Flailmorpho
    I think it's mostly servicable as the Press Turn System We Have At Home
  • @rcole7274
    30:39 Maybe in a vacuum, but Royal doesn't require deep mechanical interaction for most of the game because the numbers are heavily put into the players' favor. This section also doesn't talk about persona affinities and buffed attack items. As for persona 3, party members are very unbalanced. Junpei gets outshined by Aigis because she learns all 3 party-wide buffs, has Samarecarm/Diarahan, and doesn't stumble with her weapons. Mitsuru's ice damage output is only okay, and mind charge is an active nerf in persona 3 because it only increases damage by 80%. Koromaru has no real utility other than Sukukaja and Shinjiro went out for milk.
  • An interesting thing about the additions in Persona 5 are that quite a few of the additions were only added in the Royal rerelease. 1. Baton passes couldn't be used with a certain party member until you ranked their confidant high enough. 2. The different tiers with baton pass didn't exist with the vanilla release. 3. Technical damage wasn't as easy as in Royal. 4. Persona traits also weren't added until Royal. 5. The twins' rank 5 perk allowing you to fuse higher level personas was originally the rank 10 perk.
  • "Local Man Hits Very Hard" is the best way to describe Shinjiro's moveset, bravo.
  • @crushingon
    an aspect of Junpei people tend to overlook is that his Physical skills are Pierce and Bash while his sword deals slash. So between that and his Agi skill he covers 4 out of the 7 elements in the game.
  • @StreyX
    As someone that played P3 Fes on hard, I'm okay with the changes they made to one more and allowing the user to just straight up control all the allies. It was freaking punishing to play for 2 hours in tartarus, run into a normal fight, get down to the last enemy, have Mitsuru cast tentafroo instead of bufula, and then the enemy straight up kills the MC with like hama or mudo. It was rough. The one more system the only way to survive that mode because not downing all the enemies and finishing them off resulted in death a lot of the times. To be fair, that was an extreme where the one more system was your lifeline when constantly straddling the precipice of death, but after that it makes sense they would simplify things for people to just enjoy the game.
  • @GoodLosertjo
    20:06 "get a bunch of one mores and then cap it all off with a megidolan" MOT wants to know your location
  • @romgr5
    Don`t tell him about damn smirk system from smt iv
  • @ew275x
    I think another problem is also that ambushes are very strong and easy to do and give you massive advantages, and that battles tend to have only 2/3 weaknesses so the MC can solve battles on his own if you just start and hit the first weakness, switch persona and hit the other weakness and AoA. Like I remember in 4 Golden mostly being halfway through the dungeon and MC was the only one who had really spent SP. I think the more interesting battles in 5 Royal where against Fafnir who was just immune and resistant to stuff, so going with status was the way to go, but if you want weaknesses you could have an enemy cover their weakness with a Wall skill when the battle begins so this makes breaks actually have a use or you have to wait out the turns to be able to more easily dispatch it.
  • @clayxros576
    Bosses universally being immune to various Status conditions tend to be what makes players not mess with them. It's an issue in EVERY RPG as well, with stuff like Freeze Charm Static and Burn being limited to trash mobs or mini-bosses. The Persona series in general has a better track record about allowing it.....but there's still no real way to test who is immune to what without basically commiting a Game Over to probing. I think Persona 5 is the first RPG I've played that dedicates a mini-boss to teaching you status isn't worthless against bosses. The fact a no-weakness enemy can get Dizzy'd, and then following bosses also can, is a HUGE change. Now if only they can commit to it more...
  • The stat increases from the jazz club is fine it would require about 10 new game plus runs just dedicated to maxing all the parties stats at level 99 even just accounting for min maxing their best and most useful stats thats five new game plus runs
  • @felman87
    Oh, Royal added the trait system? Neat. That wasn't in the original. I think what makes the Persona titles is that they're all unique in their own ways. So you can 100% understand why someone would have a favorite over the others. Well, except for Persona 1.
  • @Yammatti
    Actually you can beat teh reaper even more earlier than you're supposed to Thunder call's fusion spell also inflicts 100% shock and if you have a good amount of sp healing items All you need to do is put all characters except the last one on conserve sp and the last one on knock down tactic Since while on knock down tactic , if you choose to not do an all out attack The party member ai will skip it's turn just so the enemy is kept on the ground
  • @darkonum
    Never gonna forget spending two hours on the final boss of p3 bc i decided to run ken, yukari, mitsuru. Having no JRPG experience I figured "if everyone has support skills everything will work out"