Out of Bounds Secrets | Pokémon Black - Boundary Break

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Published 2023-11-24
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Every episode I have -    • Boundary Break  

Patreon Support Boundary Break: www.patreon.com/BoundaryBreak


DISCORD: discord.gg/boundarybreak

Animator: Smashtoons: / thesmashtoons


Intro Theme remixed by F1NG3RS - youtube.com/user/F1NG3RSMUSIC
Logo by rainbowcupcakemonster.com (twitter.com/RCM_Art), pixel design by Clay Burton: www.clayburton.ca
Outro art sourced and repurposed from Startropics, animated by Clay Burton: www.clayburton.ca

Commenting corrections and vulger/constructive criticism is accepted. However, due to misinformation being a rampant tool for online trolling. Anyone posting incorrect corrections as fact will be removed. Anyone commenting additional(supplemental or complimentary to the existing content) information and dressing it up as a correction/gotcha moment will be removed.

All Comments (21)
  • @chugga
    Good finds! I didn't think it felt rushed at all contrary to what you said. Maybe Part 2 could include the areas new to the sequel?
  • Their use of perspective tricks is so impressive. I had no idea the sprites were layers, makes me wonder how they’re able to spin around in the musical minigame
  • Man, I miss Pokémon sprite work. Gen 5 was definitely the peak when it came to sprites.
  • @sharpester7277
    I like how the aesthetic of the Generation 5 Main Series Pokémon games and a lot of DS games evoke a lot of PlayStation 1 and Saturn era games similar to the first two Suikoden games and the first two Vandal Hearts games. Where it is a 2D-3D hybrid, where it uses 2D character sprites for the characters and 3D graphics for the backgrounds.
  • @1337million
    I had a rough idea of how the sprites worked in Black/White, I knew from sprite sheets I found online that they were divided up into different parts, but I could never fully imagine how they put them together to animate them! Really clever!
  • @MrJamieRose
    Gen V was truly the peak of the pokemon game design. the team had enough time and experience to make games that were truly well thought out and cared for. the focus on story, the immersion of the world, and the engaging music were all so well done. seeing this video really opened my eyes to see the remarkable programming that sits underneath. I really hate how the community didn't understand how good these games were when they were released, but I'm glad people are finally starting to come around to seeing it.
  • @illusorywall
    The constant running static/ snow layer is pretty interesting! I'm sure it's not resource demanding in the slightest, which is why it's no problem to make it work that way, but it's still unexpected.
  • @Daydricoldsmith
    I don't think the old pokemon games will ever really die out, the old games just have so much charm, and thought put into them that they just keep coming back.
  • @Jlipper
    As someone who did happen to use an Action Replay after beating the games, seeing those rocks from buildings is all too common for me. And the quadrants being loaded in out of view is also something they have done since Diamond and Pearl. In those games, you could easily speed past load-zones (but only if you intended on doing so) and corrupt a quadrant, causing very interesting effects with how the zones load in.
  • Gen V is gorgeous. Easily the best looking Pokemon games. It makes sense when I think about it that it's really a 3D environment given how much the camera likes to show off. That bit about the ferris wheel in Nimbasa City was wild. Very curious if it stayed the same in the sequels.
  • 6:35 That's not an eye. Woobats eyes are the small things on the sides, covered by tufts of hair. The big pink thing in the center is his nose.
  • @SpielefreakJ
    I always loved that they used this 2D/3D mix in these games. They look absolutely great if you properly scale them up in Emulation. A bit sad GF seemingly would'nt go such route, even as a toggle in settings.
  • @OtherMomo
    I think, since all the Pokémon need to be viewed from the back when used by the player, a lot of them have, let's say "economical" layering so that when flipped, there's less sprite models to fully swap and replace, which would be why so many almost work just when flipping the pov
  • @ThibautMahringer
    I want to see more, I love how this game mixes 2D and 3D into a coherent whole
  • @JaybugJabbers
    Really satisfying to see that whole Dragonite skeleton. Also super cool to see how the Pokemon sprites were put together, I think that's my favorite part. The B/W sprites are by far my favorite sprites of the franchise. Anyway, thanks for covering one of my favorite Pokemon games, I'd love to see you delve into it more when you have the time.
  • @topazboy333
    him calling pansage "pasaj" was all I needed for me to believe that he really hasn't in fact played BW lol. Great video though, thanks!
  • @nocsha4119
    Shesez people are gonna murder you for that pronunciation of Pansage 😂😂😂
  • @NotForLongNFL
    Pokémon Black was the first game I ever raised a Pokémon to level 100 in. Thanks so much for doing this!!