Audaghaim - The Most Terrifying Quest in Lord of the Rings Online

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Published 2024-07-03
In this video, we're going off the beaten path of Tolkien's canon work, and looking at Lord of the Rings Online. Specifically, a series of quests that were released in 2009 that tell the tale of the fallen village of Audaghaim in Mirkwood, and how simple Woodmen ended up worshiping Sauron, causing themselves to be cursed to eternal unlife.

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All Comments (21)
  • Apologies for bird at around 3:00. Like if you think we should kill all birds. But on a serious note, let me know what you guys thought of this video. As I said in my post the other day, I'll be tackling more non-canon work (although not at the expense of my regular lore videos), so if you guys have any suggestions, be it from LOTRO or other places like MERP, please do let me know.
  • @_Malvar
    I would say the most terrifying quest is in minas morgul. on one of the upper levels, there are a bunch of ghosts; they are all innocent men, women, and children. you uncover the dark reason as to why they are there: when minas morgul was taken by the witch king, they lined up all the citizens, and drowned every single one of them in the bathhouse.
  • The Siege of Mirkwood story wasn't a full expansion, but a mini-one that was pushed because, at the time, there were a LOT of players who were getting sick and tired of almost everything being in the Mines of Moria...and having a full storyline that's separate from that for, at the time, high level players, meant that they had something to do there while the devs were working on the bigger expansions that were taking longer than planned with the Rohan content, some of which came out earlier than the expansion with the Great River and Dunland, with Enedwaith being one of the other expansion zones to give people something to do in daylight...because while extremely thematic, Moria is also a dark, dreery, and depressing place to spend much time in.
  • Good take, DG. I’m finally going through this one myself, having skipped it with Valar Packs before now. Audaghaim is very intriguing and the story makes sense.
  • I've never played LotrOnline, but I very much enjoyed this video. Great storytelling! And it felt like Tolkien. I'd love to see more of these alongside your normal videos.
  • @dominus1444
    Alongside with merp and lotro it might be interesting to check out the lore the mod team for Realms in Exile is creating. As far as I understand most of it is built on top of merp while removing the silliness and expanding the timeline further to the third age.
  • @Antipius
    Loved this video! I love unofficial lore, too, but it's hard to get a good glimpse at it without playing the games or reading the fics... Thank you for the upload :)
  • @Brentisimo
    It is certainly interesting to contemplate how communities would have been corrupted by Sauron. LOTRO makes effort to stay true to the lore as much as possible, and to Tolkien’s themes when going beyond the lore. I respect that.
  • This is just my opinion, but I think it would be cool a videogame that explores the East and South of Middle-Earth. Something like: "Middle-earth: Uncharted Lands". I think an adventure game centered in that setting could be mixed with some elements of Conan the Barbarian and the Hyborian Age (by Robert E. Howard), but without losing the essence of Tolkien.
  • @Subo23
    So many great quests in Lotro. Thank you
  • @rikk319
    LotRO has its faults--mostly because of its age--but it definitely beats WoW as far as lore, environment, and community.
  • @Big_Tex
    I was wondering why I remembered nothing about this. Then I remembered I’d REALLY half-assed Southern Mirkwood since I didn’t need it at the time to level up by the time I got there. Working through this now with my 142-level champion 🤣
  • @PigeonLif
    Great video! Please more lotro in this style
  • Perhaps it would be a stretch, but I would love for you to comb through the non canon elements of Lotr, of which admittedly there are many even from the earliest expansions, and explore its representations of themes and elements of the Tolkien mythos that no other work really gets to indulge in, more a spirit of Tolkien type analysis than letter of Tolkien. Alternatively you could do what no other has done, and make a multi-part series review of the game, and review it zone by zone, maybe highlighting the epic questline, a few standout questlines, and detailing how it represents the locations and themes of Tolkiens world faithfully or less faithfully