Br0s B4 TOW's: Bromance fueled rant on EVERYTHING WRONG in War Thunder

Published 2023-03-05
pumac's channel: youtube.com/@pukingmachines4387

00:00:00 LESGOOOOOOOOO
00:02:35 1.00 Intro: Who are we?
00:02:53 1.01 vehicle balance
00:03:24 1.02 techtrees
00:04:37 1.03 """game modes"""
00:05:41 1.04 the many sides of freemium
00:09:57 1.05 the playerbase
00:12:02 1.06 why is this game sometimes fun?
00:14:14 2.00 War Thunder as a product
00:14:58 2.01 crossplay question mark
00:16:09 2.02 the biggest problem
00:16:54 2.03 don't blame the devs, blame the managers
00:18:12 2.04 how does the "free" part work?
00:20:13 3.00 War thunder as a game
00:21:57 3.01 GRINDCORE
00:27:09 3.02 ww2/coldwar/modern
00:29:40 3.03 the CAS situation
00:35:28 3.04 iNcOnSiStEnCy
00:37:00 3.05 weird shell modeling
00:40:57 3.06 mom's spaghetti code
00:43:22 3.07 MMO crew XP
00:46:53 3.08 spawn pt 1
00:48:13 3.09 the game interface is a fucking mess
00:48:54 3.10 spawn pt 2, the return
00:50:50 3.11 map pt 1, "design"
00:51:07 3.12 spawn pt 3, how could this happen?
00:52:34 3.13 making some points
00:53:17 3.14 maps pt 2, god has left us unfinished
00:55:25 3.15 visual pollution
00:57:07 3.16 artillery = trash
00:59:34 3.17 balance as a modern problem in gaming
01:02:40 3.18 lend-lease
01:04:45 3.19 israel and sweden = cursed techtrees
01:07:13 3.20 premium "clones"
01:07:33 3.21 bonuses
01:08:28 4.00 TECHNICAL DIFFICULTIES
01:09:05 4.01 YOU CAN'T CHANGE YOUR FUCKING AMMO
01:12:31 4.02 fire extinguishers...
01:13:53 4.03 spawnt pt 4, kill me now
01:15:08 4.04 "you should not be punished for playing a game"
01:16:02 4.05 vision, spotting, tagging
01:17:26 4.06 weird shell modeling pt 2: VOLUMETRIC
01:18:25 4.07 collisions
01:19:27 4.08 traction
01:19:55 4.09 HE/HEAT fuse
01:21:11 4.10 invisible walls and boxes
01:21:45 4.11 gunner-shell emotional link
01:22:34 4.12 a recap...
01:23:12 4.13 maps pt 3, squares and points
01:24:21 4.14 the infuriating match ending
01:25:25 4.15 premium bushes = TRASH
01:26:20 4.16 crew/repair priority
01:27:21 4.17 spawn pt 5, electric bogaloo
01:29:29 4.18 spawn and crew, just to be safe
01:30:12 4.19 killcams and penscreen
01:31:22 4.20 where is the neutral gear?
01:31:44 4.21 good old kill steal
01:32:47 4.22 a recap on arcade/realistic/simulation
01:33:39 4.23 re-plays
01:35:56 4.24 maps pt 4, ""balance""
01:37:03 4.25 weather balance: nuclear sun
01:37:14 4.26 more gunner issues
01:37:40 4.27 visual representation of turret traverse
01:37:59 4.28 plane controls...
01:38:59 4.29 THE CHAT
01:40:43 4.30 the community
01:43:54 5.0 War Thunder as a Software
01:50:39 6.0 how to make a good war thunder?
01:54:52 6.1 CONCLUSIONS
01:56:03 6.2 I'M FINALLY FREEEEEEEEE
01:56:22 6.3 the good ending

========
01:00:00 for forbidden pumac demonic chanting
01:15:32 for HELIKOPTER
01:20:54 for a joke with the clintons
01:22:53 for the clintons revenge
========

All Comments (4)
  • @madrigo
    In order to add some context: We made this video out of passion for the genre. We both wanted this game to be nice and not a frustration machine. Unfortunately there is this thing called sharedholders in our planet and art has no place anymore... As for the community comments, let me reiterate: The majority of the community is nice and would agree with a good chunk of the video. The toxic minority that lost their souls to the grind are a big problem... Thanks for coming anyway :)
  • @Rusher_789
    Great rant/review haha, as an air rb main(with funnily some naval) that sometimes finds the balance extremely frustrating(i.e. lack of flares/unlocking flares) I'm glad yous put this out to confirm my suspicions that ground is even more busted and will serve as a decent heads up for what to expect if I ever play ground however I don't think I would enjoy tanks enough to stick out the grind. Also I totally agree with how soul crushing the economy can be, I've really only been enjoying it since I got premium and don't have to stress about repair costs.
  • @21baron
    Incrível que o Doug ocupa 2/3 do quadro, então é quase como se tivesse uma equipe pro podcast.