Where does BATTLEBIT fit between BATTLEFIELD and the other big FPS games?

Published 2023-08-06
links:
Battlebit home page: joinbattlebit.com/
Battlebit Origin Story:    • 7 Years in the Making: The UNBELIEVAB...  
Battlebit Youtube Channel: youtube.com/@battlebitofficial

soundtrack used:
games:
Battlefield 1942, 2, 3, 4
Secret Weapons Over Normandy
Escape From Tarkov
Rising Storm 2
Squad
flicks:
1917 Theme
Battlefield Friends Theme

Chapters:
00:00 intro
02:00 BF1942 and BF2
11:24 BF3
14:03 BF4
20:08 the weird BF hardline
21:03 BF1
23:00 BF5 lmao
25:50 the announced tragedy of BF2042
28:40 power vacuum
29:43 the good shooters
33:18 Finally, BATTLEBIT REMASTERED
36:32 Changes I want to see in BBR
41:29 I WANT HARDCORE MODE IMMEDIATELY
43:44 final thoughts

All Comments (9)
  • @arsnakehert
    Shoutout for Ace of Spades, a great game like BattleBit, but even closer to Minecraft, where you could build and dig into the terrain, so when you joined a match there were these huge fortifications, tunnel systems and trenches all built by players into the map, it's like every game there was a new map "organically" designed by players themselves. Someone probably bought the rights to the game and made it paid, which made the game dead and barren, but an offshoot based on the original apparently still stands, it's called "Build and Shoot", it's much more barebones and autistic than BattleBit, but it's fun, we should try and play it together sometime mate
  • @arsnakehert
    Bro, one particularly interesting point was that Call of Duty actually came from Medal of Honor's lineage Medal of Honor Allied Assault kind of inaugurated the "cinematic shooter" kind of genre, although most of the levels weren't that cinematic and played like a regular FPS of the time; in those non-cinematic levels you were a heroic one-man army, they followed the design of the PS1 MoH games; in the cinematic ones there was a lot of shit going on and you could die so easily Then a bunch of developers left MoHAA's developer and founded Infinity Ward; in that game, they went full-on cinematic, and the game's selling point in the actual box was like: "in war, no man fights alone"; that's how they made the levels feel so cinematic with all the allied soldiers fighting alongside you and dying by your side while you tried to advance and flank German positions and whatnot; there were still a few "hero" levels, mostly the ones with the British SAS where you're literal special forces, but those weren't as common. COD2 was the follow-up to COD2, and its campaign was sooooooo good. It was lengthy and varied, it made all $60 or $50 you might've paid for it feel worth it before even touching the multiplayer. The US campaign was particularly good. It also brought in some influence from Halo like regenerating health, carrying only two weapons, and having a dedicated button for throwing grenades (it was also an Xbox 360 launch title, but played perfectly without feeling like a console game on PC). COD2 was followed by COD3, by Treyarch, which for some reason was a console-only release, and a launch title of the PS3 (it was also on PS2 and Xbox 360). I tend to ignore that one. Then came COD4, which brought back Infinity Ward (the real COD developers), and it really, truly revolutionized the FPS genre (for better and for worse). It also brought some negative tendencies for the series, chiefly among them the length of the campaign, which was incredibly fucking amazing, but short. You see, at that time, all the significant "cinematic" shooters were WWII games. Pretty much all games about modern warfare which I knew at the time veered towards sim/tactical shooter territory, like Rainbow Six and Ghost Recon. So COD4 felt like a breath of fresh air for modern shooters (that is, shooters set in modern times), I was incredibly hyped when I heard of it, I distinctly recall being amazed at the trailer watching it in my school's computer lab during break. And it actually delivered. Halo was the game to play on Xbox, people were always talking about how Halo was the "killer app" of the Xbox, and whenever some new FPS would try to hype itself up, someone would dub it a "Halo killer". No game did, until Call of Duty 4, which released less than two months after Halo 3. It brought new fun elements to multiplayer, like the perks you could equip, the classes you could create, the weapons you could unlock. It wasn't tied to any online service, mind you: all the unlocks were just a local save on your computer which you could even hack for an early unlock. It also added elements like the "kill streak" rewards. COD4 destroyed Halo 3 and was so successful that for maybe 10 years, every publisher wanted its games to be COD4. COD4 e-sports were actually interesting to watch, LOL, there was the "MLG" organization which hosted tournaments and whatnot. The campaign was super cool, it walked you through SAS operations and Marine battles, the SAS operations were badass and tacticool but the Marine battles were probably the ones where the game really shone to me, with a Black Hawk Down kind of vibe to some of them, they really felt like the big battles of older COD games, but most of the missions were centered around SAS. I think in comparison MW2 fell short of COD4 with the campaign, and even with multiplayer. MW2 was much, much more like a Michael Bay movie. COD4 was followed up by COD World At War, which was with the non-true COD developers again, and it had rock soundtracks in a WWII games, which was always jarring for me. I hear it's pretty good so I still want to play it to the end, eventually. Black Ops wasn't my cup of tea, and again it was done by Treyarch. The only cool thing about the Treyarch games is they were gorier and darker, they had no fear of depicting the despair and pain of enemy soldiers, making you feel less like a hero. Anyway, I don't even know what I'm trying to say, but the gist should be: don't miss out on COD1, COD2 and COD4. Oh, and MoHAA if you haven't played it. Really really fun and memorable games. Oh, I'll be watching the rest of the video soon! lmao
  • @arsnakehert
    I won't be able to see your video in one sitting, but I saw the Battlefield 1942 anthology box and immediately went looking for the "War Chest" collection of Medal of Honor Allied Assault, which is a game which really, really speaks to me from back in those days Couldn't find it with good prices in our country, so I just bought the GOG digital version instead which is on sale lol
  • @arsnakehert
    One thing small detail I would change about BattleBit, on top of the ones you described, is: less controls with the middle mouse button Middle mouse button controls should be kept to a minimum, like in Squad where it just changes rate of fire or in Arma where it just confirms choices in the contextual menus Having to hold the middle mouse button in BattleBit just feels uncomfortable, and it turns me off from the medic class entirely lol
  • @arsnakehert
    I only played Insurgency Sandstorm in the two hour refund window, but I could very quickly see it was basically Counter-Strike with slightly more sophisticated player controls, it just seemed to rely way too much on map knowledge and camping at corners and whatnot
  • @arsnakehert
    Oh I see, the problem you're describing with BF4 is classes normally used to have a rock-paper-scissors dynamic to them, which requires teamwork and coordination in order to put the strengths of one class up against the weaknesses of another enemy class; and then, to make the game more accessible for players who are into individual play, to make them feel more powerful and relevant as individual "contributors". Yeah, that really shows a lack of vision, it's just the MBAs meddling with the game design. Compare that to Squad adding more weapon recoil and suppression effects because their vision is teamwork and communication and they want to encourage that kind of gameplay. Even with some missteps, it's a game made according to a design (in the broader sense of the word), rather than made for driving metrics up. BattleBit itself also has a vision for what the game should play like, not how it should encourage players to buy "BattleLoot" or some shit.
  • @arsnakehert
    btw, as far as vision goes, I think Call of Duty lost its vision by Black Ops or MW3, lol Even MW2 didn't reaaaaally feel like Call of Duty anymore, it did feel like a "bigger and (arguably) better" COD4, which I suppose is right there in the "MW2" name, but it was hardly Call of Duty anymore, and I'm pretty sure the series hasn't come back to that since then, lol
  • @arsnakehert
    lmao, your description of the forced ~diversity~ in the BFV trailer made me think of Thirteen Reasons Why, the Netflix series about the girl who commits suicide, it was sooooooo weird that in some small "fly-over state" American town there were people from so many different races in pretty much equal numbers in leading roles, with the Asian girl of all people having two dads like she's in California... it felt so unnatural and forced, but hey, the story was interesting at least for that series (not sure about BFV because I haven't played it, doesn't seem good)