FTB Skies Expert Ep95 Waste Processing

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2024-04-30に共有

コメント (21)
  • Making radioactivity useful for something and not just a pain is really good pack design, once again the FTB team knocked it out of the park with this one
  • @mrnice4434
    Dire finely makes a new tool... doesn't make a paxel... and I bet we will see him break grass block for 10sec in the near future :)
  • ...has Dire forgotten about tier installers and gas upgrades?
  • Dire; for the love of all that is holy... mek's speed and energy upgrades dont have to be paired. you can put 64 energy, and 0 speed, and nothing bad will happen. PLEASE JUST DO THAT
  • I LOVE how excited dire got when he figured out his AE nuclear waste.
  • Ohh wow... AE2 can read the amount of waste in a barrel that means you can do some nice redstone automations for stopping and starting reactors.
  • Wonder if you could put a Storage Bus directly on the pressurized tube seeing how it has storage and does not decay there. Gonna have to test that in my ATM 9 shortly. Mekanism likely won’t allow the connection side of the block space but we’ll see
  • just ae2 the spend nuclear waste back into the pocket dimension and have a automation break it and replace keeping radiation giong inna non stop loop
  • @TodDetre
    The entangled blocks are also a way to move waste around.
  • @bripbrap
    Did you try the storage bus on the waste port itself?
  • Nuclear wasted comment to make the algorithm radioactive
  • @jeeBisOkay
    You should make an atomic disassembler, it would be much better than the flux pickaxe
  • He wont do the normal... pipe it to one of the.spots on the wall so that it can be accessed externally
  • @Iamairr
    about to beat the pack today just waiting on anti matter. this pack was so much more fun than the non expert version it forced me to passive everything.
  • can you stasis the crusher spirit to keep it from being moved? just a thought
  • @Jdogbites
    Why can i see dire causing a nuclear accident to increase the radiation. Edit...5 seconds later and yup he did
  • Just starting the episode but let me predict what happens: nuclear waste doesn't work in the quantum entangaloper and also won't go into the AE system.
  • 'Probably can speed up these machines... how about 3 of each (he says tenatively)' oi vey! The FTB team made each device able take 64 of each for a reason! Please mr dire, please! Also, very specifically in this pack energy upgrades do a lot more by themselves than normal. Can help with power draw
  • Antimatter dimensions reference spotted. Any other fans of incrementals?