FTB Skies Expert Ep96 Fuel Reprocessing

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2024-05-01に共有

コメント (17)
  • @Bambino7797
    Direwolf20, I just wanted to say thank you so much for what you do. I remember watching you when I was younger with my older brother, I'm 15 now. You being so excited and showing us the beginning of your play throughs helped us so much to understand the mechanics of whatever mod we were in. Seeing your determination up even till now gives me hope, it shows that you never give up on something you love, and I've been going through some things and just seeing you and how much youve grown. You hit 500k subscribers man! You never gave up inspires me to do more even when things are rough. I'm so incredibly happy for you. I dont even remember what any of this stuff is anymore but seeing your service to others and the happiness you have doing these late nights and basically daily uploads show me you should never give and keep being yourself. Finally I just want to say, thank you for everything. We see you. And please. Please please please... never stop being you ❤
  • @Kraleck
    Think of the Plutonium-reprocessed-into-Fissile-Fuel recipe as less of a loss of materials for fuel and as more of a way to stretch out your fuel usage. It's not cost effective to make 8 buckets from 10, but it is cost effective to get 18 buckets' worth of fuel usage out of 10 buckets after two cycles, 32.4 buckets' worth after three cycles, 58.32 buckets' worth out of four cycles, and so on.
  • Anybody else see smoke coming out of dire's ears when he was calculating the efficiency of his nuke waste. 😅
  • That quest for the ender dragon is a reference to a dc villain named Trigon
  • @regiliok
    dire plz remember to put in more energy upgrades in your machines also plz remember gasupgrades are a thing also plz make an infinite water disk for in the disk drive
  • @tygerion4404
    I roughly mathed out the efficiencies of reprocessing (80% returns), and counting the initial run of 10 buckets as cycle zero of reprocessing, the returns would be 8 for cycle 1, then 6.4, 5.12, 4.096, 3.2768, 2.62144, 2.097152, 1.6777216, 1.34217728, and 1.073741824 for the 2nd through 10th cycles of reprocessing. This means that for ten buckets, you'd have a collective ten buckets of fuel in cycle zero, then 18, 24.4, 29.52, 33.616, 36.8928, 39.51424, 41.611392, 43.2891130, 43.891136, 44.63129088, and 45.705032704 by the first through tenth cycles of reprocessing. (note that, coincidentally, the tenth cycle of reprocessing is the last cycle that gives a full bucket of fuel back; the 11th would only give 0.8589934592), giving the 11th cycle 46.5640261632 buckets of fuel from just ten input. So... Guestimating based on the numbers, it appears that the amount of fuel buckets you get (counting the initial 10) would roughly approach 50- so by reprocessing the fuel, you (eventually) get roughly 40 extra buckets out of the initial ten, for about 5X the runtime. Note also that you need a total of ten buckets to get anything back, and my calculations ignore the necessary additional fuel input (since cycle 1 only has 8 buckets of fuel, you'd need two extra input buckets); you will need to input more to keep it going.
  • @roscocsa
    I just re-watched Chernobyl. That scram button testing made me SO nervous.
  • @mrnice4434
    I know Dire loves his crafting cards but it is really not a good idea to do it that way because for one it clocks of crafting CPUs and secondly it is bad for performance so not good for Servers or if you have a big base.
  • Your math is both wrong and right at the same time. You're thinking of fissile fuel coming from only 1 output, but you're output now involves 2 sources- the first being at 100% efficiency, and the second being at 80% efficiency, to balance out somewhere around 90% efficiency for both- meaning that you are making more with less consistent Uranium production, which will allow you to backstuff materials eventually, therefore allowing your AE system to eventually free up another crafting process in the long run. That's why you have so much fissile fuel backed up, allowing you to keep your reactor running for longer. Also, because it only involves 2 crafting processes instead of 10+, you get the return faster than the primary method. That's why having 2 reactors is actually better than 1. You can run the first off of Uranium, and the second off of reprocessed plutonium, allowing the second to backstuff before the first does, which is why you never thought that recipe was worth it before, as you've only ever used 1 reactor in any series.
  • @IHCookiedan
    Scram the comment section if you don’t want run-away algorithm results And Dire is crazy…’