Encounter Walkthrough - Drowned Sailors
65,588
Published 2022-09-01
All Comments (21)
-
Wonderful explanation. Thank you, from a 43 year old, brand new DM, who has just discovered D&D with his kids.
-
Jane Douglas? What are you doing here? How long have you been here? Blink twice if you need help.
-
i went through a phase of binging outsidexbox vids last year. i am stoked to see jane in this vid! the perfect person for explaining this stuff clearly tbh
-
Love when things I see online crossover with other things I see online!
-
I use 3x5 cards to help keep track of everything. Just laminate and you can use dry erase markers and re-use as needed.
-
Super helpful! Thank you!
-
You're a natural to cosplay Shadowheart.
-
great enthusiasm! great prep! QQ, wouldn’t all the zombies be on the same initiative order? ie all 3 be attacking at the same time? it’s been a minute since i’ve played but i recall that being the method, cheers!
-
Have the last starter set and the essentials kit, and the core rulebooks but still havnt played. Hopefully this new Set will kickstart me finally!
-
Go Jane!
-
Really nice series
-
Keep this up. Instant like.
-
You could do a log in sheet. My sheet has Name, Class & level, Hit points, AC, Saving for DC (for casters), Passive Perception, Passive Instegation, and Notes. This way you don't have to keep asking if you hit the pc. And gives a general idea of how many hit points a PC may have; so you can if you want change targets and have mercy on the poor rogue.
-
As the zombies are all the same type you would only need to roll initiative once for the whole group not individually
-
Haven't played since 2nd Edition. On the wizard's character sheet under "Spell Attacks and Saving Throws" it states "When you make a spell attack, you roll a 1d20+5 to see if you hit." How come that part was left out of the video or am I misunderstanding something?
-
Thank you!
-
My gold is on Carl the zombie wrecking the party. lol
-
here for the doug-bug
-
Would the cleric cure wounds wisdom modifier be plus 5? Because of the plus 2 proficiency?
-
I’ve always played that a nat 20 automatically gets one full damage die then roll that die again for additional damage. Nothing worse then rolling 20 then 2 1’s!