CITIES SKYLINES 2 - OFFERING REFUNDS & "New Way Forward"

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Published 2024-04-18
Cities Skylines 2 has finally broken its silence over Beach Properties DLC, the broader negative reception to the game, and their plans for a new way forward for Cities 2. This includes issuing refunds for the Beach Properties DLC (reshaping the Ultimate Edition to include 3 Creator Packs & 3 Radio Stations in its place), and new approaches to handling player feedback and updating the game moving forward. The elephant in the room - the console release - has also been giving a new delayed release date of October 2024, and the Waterfronts DLC has been postponed to 2025. What an update!! Thanks for watching #citiesskylines2 #gaming #simulation #strategy

TIMECARDS
0:00 - CITIES SKYLINES 2: Apologies, Refunds and a New Direction
0:26 - Colossal Order Says Sorry
1:58 - Refunds & Compensation
4:51 - Future Game Updates & DLC
7:39 - Console Release Date & Delays
10:19 - What this boils down to
11:43 - My thoughts

SOURCE:
forum.paradoxplaza.com/forum/threads/the-way-forwa…
[The Way Forward, an update from the team behind Cities: Skylines - April 18, 2024]

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All Comments (21)
  • @timl2665
    I was so hyped for this game, but I've been burned so often by botched money grabs that I waited to see how it was received. I'm quite glad I waited and will continue to wait until they fix their game in a way that is actually useable. At this point, its looking like maybe early 2026. lol
  • I find it funny they are promising 39.99 in future DLC when they proved that the beach's DLC wasn't even worth 10$. Same thing is going to happen in a few months....
  • When I see assets, realistic pavement textures, tuneable settings for clipping & snapping, and the ability to make Cims not look like nightmare fuel, I'll be happy to give it another go. Too much of the game experience is not adjustable, and that makes it more an exercise in frustration than a game I want to play.
  • @timweihrauch4381
    I bought the Ultimate Edition. I appreciate that they tried to include us in this. My biggest problem is that I’m concerned what these Creator Packs will include. I bought the Ultimate specifically to have Beaches. Now I have a free beach pack and still no beaches. I’ve pretty much given up. I doubt I’ll jump back in until 2025 at the earliest. Thank you for these videos. I believe you're touching on all of this very well and I watch every video.
  • @SynthLizard8
    This ALL could of been avoided if they only just listened and worked with the community like they did with City Skylines 1, if they was absolutely honest with the Beta and dev-build players and laid out the issues, the community could and would of helped them with it. People are just SOO over with publishers time and again trying to build gated ecosystems, they wanted to control every aspect of CS2 with the modding scene and launcher and they felt that because they have a monopoly on the city building genre, they could get away with anything , the short-sighted greed is so infuriating.
  • The issue is not that they are sorry and want to fix things. But Daddy Paradox has been known to brutally kill games that did not preform. Lamplighter was written off in like 30 days from launch, Star Trek.... well dead..., Imperator was finally fixed to a state that was not embarrassing and they nuked it before it could really hit its stride. How long will Paradox let this go on. I do not see recovery here. I also think this is a Sim City 2013 level disaster you know the one that killed a huge IP caused Maxis to loose what little autonomy it had and killed city builders till well... City Skylines came out... haha...
  • @KaboosOnX1
    DLC for unfinished games is a slap in the face. I’m tired of these companies dishing out minimal viable products. Then apologizing afterwards like they didn’t just screw over thousands of people. It’s getting real old. But thanks for the radios stations that probably should just have shipped in the base game. So nice of you. We need to stop accepting garbage. Until then we will continue to be pedaled garbage.
  • @Onoitsbroko
    As a premium edition owner, I'll live with my mistake and will absolutely NEVER preorder or even purchase a premium edition of any game at all moving forward. The state of the videogame industry as a whole is such a disgrace and just scammy all around. I appreciate that the team admitted to their mistakes and are offering to fix the issues, but I honestly don't care. I'm not about to sit here and wait for a game that was released two years early to become better. I'll just cut my losses and move on.
  • @skully5473
    I suspect the problem lies with Paradox and the monetization or profit frenzy overriding sound judgment in delivering a great product that people enjoy and then the profit will follow. See comments by Larian at a couple of award ceremonies. See practices by Paradox in so many games.
  • @mahadevovnl
    The saddest part of it all is this: Bridges and Ports? Wait until 2025? My Collossal dudes, the modding community will have it in the game ready to go all for free in under a month if you give them the tools. Step. Up. Your. Production. Find those modders and maybe employ them. Pay them. Treat them with a trip to your offices and a stay in a 5 star hotel, let them work on your expansions EVERYONE AT THE SAME TIME for the next 6 months, and 6 months from today your entire game will be ready for release!
  • @JDumbz
    Can't take the 'We're Sorry' thing seriously. Just reminds me of the SouthPark parody of it.
  • @WeirdViking
    I have a whopping 10hrs in CS2... i just want a refund for the base game because this shit was the biggest scam in paradox history, but all im hearing are excuses
  • @Zimionz
    We are beyond the point where an apology could have made a difference. Actions speak louder than words. They released a broken game in its beta stage without mod support. They advertised a deep simulation but most of it can't be influenced by anything the player does. And they promised not to sell DLCs until performance issues were fixed, but did it anyway. I don't trust anything they say anymore. A couple of radio stations I'm never going to listen to and content packs that will be released two to three years from now just won't cut it.
  • @PedroMDIX
    Still playing the aclaimed Cities Skylines, (1st one) and still liking it.
  • @Thegreatshark656
    They made, and continue to make all the right noises but the problem is it’s a gaming company not a PR firm. People want a game that works, or at least a company primarily focused on fixing it. Delaying the DLC is a good move, but honestly it feels like they should be focusing on having a game before porting it to console
  • @MrMpa31
    When they talk about the “value” of the compensation they are giving to the players, it tells us how out of touch and overpriced their future dlc will be.
  • @gabithefurry
    I really think the best case scenario for Cities 2 would be for Colossal Order to part ways with Paradox Interactive, get back into the indie game dev status, and put the game back into early access stage, can't see a better way to fix this game and put it on the right path
  • @Harrison-lq8ey
    I feel like CO are just saying these things now. They’ve said sorry in the past and nothing has changed. Mods didn’t work at launch and they said they’d learn. I really think it’s just PR talk now. All they needed to do was make CS1 with the best mods added in
  • @captainufo4587
    I like consistency. They were truly sorry and promising to move forward last autumn as well.
  • @tmg7476
    CO dreamt big. Too big. They set out to include all the things they were not able to do in CS. And could not deliver. But as they worked on their dream, falling farther and farther behind, they ignored all the changes and additions being made by their community of CS builders in Steam Workshop. Our downloads should have told CO what we wanted to see but they were ignored. So we have a product that meets neither their dream nor ours. How deep is the rot? I think it goes to the fundamental structure or foundation of the game. We're not talking candles on the cake or even the icing, but the very cake itself. How do you go back, remix, and rebake it? If those actions are going to break mods, maps, and assets/props every time you release them, do you hold those editors back or do you hope that those users will happily keep correcting their creations. To be successful, CS2 must have those creations as CS did. But will we?