I have some things I need to say about Cities Skylines 2

Published 2024-02-05
This is not a video bashing the devs or the publishers or the game, but some things that I think need to change to make the game better. I honestly hope this helps...

Sean Murray of Hello Games @ GDC
   • Sean Murray GDC 2019 Talk On No Man's...  

Flyvox's Podcast about the state of Cities 2
   • How to NOT promote your game! Cities:...  


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👁Series Mods & Assets Collections & Playlist:
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➤Cities Skylines 2 - Full Release Gameplay:
   • Cities Skylines 2 - Full Release Game...  

➤Cities Skylines 2 - Everything You Need To Know!:
   • Cities: Skylines 2 - Everything You N...  

➤Cities Skylines 2 - Dev Diary Deep Dives:
   • Cities Skylines 2 - Dev Diary Deep Dives  

➤Cities Skylines - Final City (Vanilla 2023):
   • Cities Skylines - Final City (Vanilla...  

➤FOR MY SERIES FULL MODS & ASSETS LIST YOU CAN FIND THE LOAD ORDER TOOL XML's ON MY DISCORD: discord.gg/wGU3MT8Pmt

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❗IMPORTANT INFO:
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➤Cities Skylines FIX YOUR CITY submission form: forms.gle/N4D5u4jgqBQr5UZH7
➤All Music from Epidemic Sound
➤Images by wayhomestudio on Freepik
➤Cities Skylines Modding Discord:
discord.gg/KQM2NfGvc7

➤Thunderstore Mod Manager & Mods for Cities Skylines 2:
thunderstore.io/c/cities-skylines-ii

👓OTHER PLAYLISTS:
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- Cities Skylines - Final City (Vanilla 2023):
   • Cities Skylines - Final City (Vanilla...  

- Cities Skylines - Biffalo Countea (Plazas & Promenades 2022)
   • Cities Skylines - Biffalo Countea (Mo...  

- Cities Skylines - Plazas & Promenades DLC
   • Cities Skylines - Plazas & Promenades... …

- Cities Skylines - Mississipatea (USA Themed Modded Build 2022)
   • Cities Skylines - Mississippatea (USA...  

- Cities Skylines - Blightea-on-the-Wold (British Themed Modded Build 2022)
   • Cities Skylines - Blightea-on-the-Wol...  

- Cities Skylines - Antarcteaca (Vanilla/Hard Mod/No Mods/Snow)
   • Cities Skylines - Antarcteaca (Vanill...  

- Cities Skylines - New Tealand (Modded)
   • Cities Skylines - New Tealand (Modded...  

- Cities Skylines - Teaport City Build
   • Cities Skylines - Teaport (Modded Cit...  

- Cities Skylines - TeaVille City Build
   • Cities Skylines - Teaville (Real Time...  

- Cities Skylines - FIX YOUR CITY
   • Cities Skylines -  Fix Your City  

- City Build Series (Kerrisdale Map):    • Cities Skylines - Kerrisdale  

- Cities Skylines Project Dam Snow:    • Cities Skylines: Project Dam Snow (Fr...  

- Cities Skylines Industries:    • Cities Skylines: Industries  

- Cities Skylines Real Time:    • Cities Skylines: Real Time (Rush Hour)  

- Cities Skylines Parklife:    • Cities Skylines: Parklife DLC  

- Cities Skylines Maximum Disasters:    • Cities Skylines: Maximum Random Disas...  

- Cities Skylines Green Cities: goo.gl/pB28pS

- Cities Skylines Gameplay Mass Transit: goo.gl/LIldsj

- Cities Skyline Natural Disaster Comedy Short
"DISASTER STRIKES LONDON!":
   • DISASTER STRIKES LONDON! - Cities Sky...  

- Cities Skyline Natural Disaster (inc Scenarios): goo.gl/hgXj4c

- Cities Skylines Unlimited Mods: goo.gl/LBzkua

- Cities Skylines: Snowfall DLC: goo.gl/jD8g5G

- Cities Skylines: After Dark DLC: goo.gl/MCNlgW

- Cities Skylines: Heavenly Island Map: goo.gl/bVZGsE

- Cities Skylines: goo.gl/iO3cjK


#biffaplays #citiesskylines #CitiesSkylines2

All Comments (21)
  • @alexdre
    You know it’s serious when Biffa doesn’t stop to take a sip of tea for 37 minutes straight.
  • The really sad thing is if you look at the Steam player counts, CS1's player count collapsed upon the release of CS2 (from 32,000 players to 10,000 players), and many of those players probably moved to CS2, but CS2's numbers are now even lower than CS1 (9,000). Meaning that 11,000 people have been so burned by CS2 they've stopped playing CS1 as well.
  • @user-pl7oz1jr2q
    My one request on top of everything else said so far here: For the love of Chirper, FIX THE BUILDING SCALE. How is a primary school the size of 2 factories?! Pick a scale AND STICK TO IT THROUGHOUT.
  • By the time the game is fixed there will be $350 worth of DLCs that we can buy to enjoy it in its "correct" state. That's what the devs are banking on anyway imo.
  • @prometheus140
    I wish the devs were more receptive instead of telling us “If you dislike the simulation, this game just might not be for you”
  • @Warriorbox
    When you asked in Discord if you should play CS1 again, I said something along the lines of "Yes, please, because it seems that CS2 isn't much fun for you, and therefore we aren't enjoying it so much either. Whereas, in CS1 you are free... almost everything you want is there" That is my answer to this video too. Bring back the fun, Colossal Order/Paradox. All cities look the same and I just don't feel inspired.
  • @elise3455
    11:00 I think adding difficulty modes would be a great addition! It would allow causal players like me to just enjoy building without stress, and players like you who want more of a challenge to get it. Would be really fun to see you struggle to build and keep a city afloat :P (not something I personally want though)
  • @almightyIrie
    Instead of season toggle, may i suggest something on the line of "adaptive cursor color for snow conditions"? I mean instead of us having to toggle the whole seasons manually, the mouse cursor could switch to black whenever mousing over snow?
  • @xisumavoid
    Great commentary Biffa, spot on! I like the constructive attitude :-)
  • @litbolt4205
    What I really wanted from CS2 was for it to feel like a "Greatest Hits" version of CS1 + it's DLC mechanics, taking what worked and fleshing it out so it felt cohesive instead of like a bunch of disconnected systems. But other than the Industry DLC they barely brought anything forward.
  • @MaxPalaro
    The game doesn't matter, you can do what ever you want will always reach the same goals. I felt this at the start I thought was going to change but now it looks like they are throwing the towel
  • @svendemeyer6278
    The reason I still play CS1.. (almost 1500h started in 2022 ) better graphs, more mods, better gameplay (hate that point system they use now) better building (roads ect) , all around way more fun. I got hyped when they announced it. It looked amazing!! but when I saw the first vids here on you're channel... honestly felt a bit disappointed... so decided to give them some time to fix things.. I'll keep playing CS1 for now. but I have have to admit! CS2 has some great features; Deciding how big you want certain service area's is one of them. I do wish that we are sooner or later able to place/paint in a single house, and then decide how big you want the yard to be, and more important, you can add thing in the yard (swings, pool, patio's ect...) and yes @biffa that is the reason I haven't watched much of you're CS2 vids. (hope you don't block me now :p) look at it this way. when the game gets better, I have something to binge-watch on YouTube :D and thx for you're insight!
  • @Nxkamxbxms
    You know it’s pretty bad when biffa is nearly ready to call it quits. It’s quite sad honestly, I know we all wanted this game to be great😪
  • @fewcandy
    This is a very fair, well rounded appraisal of the state of the game and I truely hope the devs and pdx pay attention to what you have to say here. Very well said Biffa 🙌
  • Man this video resonated with me. 100% agreed with all points and have really been struggling to love the game the way I want to because without all the information of how certain aspects of the city are being affected and why it just feels shallow and like it isn’t even there. I remember when I first launched cities 2 I was really anticipating a depth of gameplay that was promised in trailers and I looked around everywhere for the information showing that depth but it wasn’t there. I’ve been trying to lean on making my cities pretty but as you said the 18 trees, lack of rocks and the empty hole of props makes it such a challenge… but not the fun kind 😢
  • @bradfromoz
    CS2:773hours - I love the potential of this game. Straight out of the box I didnt really have any issue - but unfortunately now after building 3 x 100k+ cities, its just gotten stale. I got the game on pre-launch. Now I will probably take a break for 3-6 months until some major updates come on. Thank you Biffa for your content and putting together most of the things that really frustrate us about the game as it is. I hope they hear you!!
  • @antipoetic1223
    ive been thinking a great feature that could be added to cs2 is a "plan" mode, a build mode option where drawing roads and placing other buildings would be "built" (planned) in a "ghost" layer; you dont pay for these roads/buildings right as you plan them, rather you can pay for them later as you progressively develop and build said "ghost" pieces. this would make forward planning much easier and consistent as you know in advance where/how you would like your cities to develop.
  • Biffa and other creators play throughs of CS2 are the only way I can feel I'm amongst the hype and love. Because my potato of a computer couldn't even run a modest CS2 map.
  • @JamesKirk1988
    Great summary of the issues, Biffa The issues can be summarized into 3 categories: 1. Things mattering & making sense. 2. Customization 3. Performance More of the nuances of the city need to be conveyed to the player, and need to matter more. This applies to Traffic Patterns, Supply Demand of Goods & Zones, Economy, etc. Some mechanics need to be revested for rebalancing and improvements. Distribution of people in the city and them actually using plopable buildings. We need more customization. The foundation's good, but some ways to aesthetic chance plopable building easily would be greatly appreciated. More customizable parks, trees, placements, etc., similar to CS1 with Parks & Anarchy Mods. Integrated searchable assets would be great. Obviously, performance needs to improve, but I'm sure this is hard, especially the simulation bottlenecks. Maybe there are ways the engine can start taking shortcuts as the city gets larger? Here's to hoping this game gets better over time!