[STICKNODES] tween VS no tween {what's better}

14,711
0
Published 2022-09-22

All Comments (19)
  • @razztastic
    As someone who used to be a Pivot animator many years ago, we didn't have tweening. And on Sticknodes, tweening comes with a lot of downsides to help you do not as much work in animating. One of the downsides is particles and such looking strange. Plus its kind of widely accepted and has been for decades that 24 FPS animations look better than 60 FPS, with some exceptions like madness combat.
  • @feothan
    Tip: only use tweeting if the animation if too blocky (low/heavy “lag”) and only in between frames that do make It blocky. Also try to minimize tweeting as much as possible.
  • @Polygonfella1662
    So it’s basically if your going to make a more simple animation use tween but if your going to make a more complex animation don’t use tween (you don’t need to follow but yea)
  • @DarkAnims
    I used to always use tweening which made my animations extremely smooth. Without tweening I was able to make my animations alot more opposite of smooth (i cant find the word)
  • @Rllsszisoldname
    No tweening is better in most animatios because you can use any effect and movieclips without it glitching out. Also you can make impact frames and stronger punching animations without it looking stupid. Tweening is worse because you can only use the movieclips that stick nodes gave you (which are very few) without it glitching out. Effects with tweening on are out of the question. You can't even use those. Therefore, in my opinion no tweening is 100% better.
  • @Steve_Diesel
    please advise me how much tween should i usually add on animations?
  • Somone to,e it’s nice to have kinda blocky animations sometimes it looks better