The Super Smash Bros Brawl TAS Is Incredible - Subspace Emissary 100% Explained

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Published 2024-04-01
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Dyllonstej: ‪@DyllonStejGaming‬
New Any% TAS:    • Beating The Subspace Emissary in UNDE...  

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Scripted by: Me, Jawibae and Dyllon
Edited by: twitter.com/Krinios

#speedrun #supersmashbros #brawl

All Comments (21)
  • i love seeing peach fly through the air only to instantly strut calmly and confidently through a door
  • 47:42 The Meta Ridley fight on top of the Falcon Flyer is one of the most epic scenes in all of Smash Bros. The way the ship wobbles and flames as Meta Ridley slams into it is SO COOL
  • the being damaged, flung off screen, and yet still surviving hting is something i found as a kid accidentally and love it
  • @the_bookworm8281
    For more advertisement of Dyllon's new Any% TAS, it features heavy use of the Reverse Pause Glitch discovered at the end of the 100% one shown in this video, and it features the first ever Tabuu quick kill.
  • @Yobby2442
    Absolutely love the genre of explained speedruns. I love being unfamiliar with specific tech and still understanding what’s happening. Awesome work, and thank you.
  • @doorto6152
    Honestly would’ve loved to learn how he routed the mob clears. Especially the big one at 46:00. Because, at this point, a lot of the video is “does this does this does this”. So stopping to introduce new tech and bring up the guest would be a fresh change of pace.
  • @TompaA
    This TAS is a pure masterpiece.
  • @taiwanisacountry
    I loved commentated TAS runs. :-) it is crazy the amount of work that goes into a single run. Sure normal speed runs takes skills in execution, but TAS takes that to a whole other level.
  • @TheOobo
    I am rolling at how the insane tas techniques are occasionally interrupted by completely normal gameplay cheese. "A series of rng manipulated bombs let us damage boost across the entire level. Next, we hit 'em with the Dedede suicide succ."
  • @PolandSphere
    Seeing the TAS breeze through the Great Maze level hurts me because I got lost there for hours as a kid trying to figure out where to go.
  • @briangrosenbach
    Ironic that after ROB refuses to sacrifice himself, his best use in the run is to... sacrifice himself 😅
  • @aplsed
    You forgot to mention how he used heavy SDI during the boosts to get where he needs to go. Basically, Smash Directional Influence (officially known as "Hitstun Shuffling") is a technique in the Smash games that basically allows you to shift your character away using the control stick from an attack to get out of combos or multi-hit moves. It is used practically every time Dyllon uses a damage boost, and its always a little bit before they launch. A great example of this happens extremely quickly at around 21:10, when Meta Knight boosts off the spiked wall to enter the optional door. For about 13 frames after hitting the spikes, the control stick is being mashed from one direction to the next, shifting MK's trajectory downwards in front of the door so when he launches, he techs and dashes to the door before the camera can catch up with him. Although, in hindsight, its probably for the best you left this out for pacing reasons as it is a lot for the average viewer to grasp in such a short time alongside literally EVERYTHING ELSE.
  • @maxshaw1930
    15:39 Fighting Rayquaza went so unbelievably hard as a kid. No turn based mechanics, just raw, primal power vs. monkey
  • @CielMC
    I think the CC is broken around 6:50, it was going really fast. Perhaps someone forgot to change the timestamps?
  • @Beeboppering
    I wonder if the Jigglypuff fight would be faster if you tricked them into blocking and hit them their shield with a Mr. Saturn