Which Pikmin Has The Best Versus?

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Publicado 2024-06-24

Todos los comentarios (21)
  • @silokhawk
    Q: Is this just your previous Pikmin Versus videos compiled into one? A: 90%? Every segment has new edits, information, and corrections to a few mistakes. Basically this is the intended way to watch this series of videos.
  • @ilikepie21234
    >gives the answer to the title in the first 5 seconds of the video. >1 hour explaining your point. Subscribed. Thats how you fucking do videos. Now I'm fucking invested. LETS. FUCKING. GO.
  • @oof5992
    Gran Turismo 4, done saved you a hour
  • @pikmin_79
    Why did Nintendo not expand on Pikmin 3's bingo battle in 4. Instead we got diet challenge mode
  • I remember choosing that map in Pikmin 2 with the bomb rocks on it all the time as a kid. I found out that you could actually activate the bomb by punching it, picking it up, then running with an active bomb in your hands straight into the enemy. I got so many wins via Pikmin Extinction that way.
  • @PixelPikmin
    I’d definitely say Pikmin 3, not only bc of childhood nostalgia, but just how fun bingo battle is
  • If I remember correctly, back when me and my cousin used to play Bingo Battle at like 14 years old we had a Gentleman's Rule where if you were going to use the Rock item, you had to loudly do a 3 or 5 second countdown to give your opponent time to react (can't remember exactly how long the countdown was) I don't think it necessarily fixed the problem but it did result in some fun counterplay.
  • @paichni3474
    Nobody remembers the pikmin 1 battle mode (which makes sense because it’s unlocked through a secret button combo you only see in the credits), it’s olimar vs fiddlebert, Olimar has reds and fiddlebert has the battle exclusive green pikmin (in code a carbon copy of reds). There’s about 5 maps which for the short dev time of pikmin 1 is a lot (even if they’re just remixes versions of the 5 in game maps), for perspective the resources put into this hidden sub-mode that maybe like 5 people even knew existed before it became more well-known from the internet would’ve been enough to make a whole new area as big as forest of hope or forest navel. For those who haven’t played it I recommend it if you can get someone to play it with you, it doesn’t hold up incredibly well and there aren’t any power ups or anything but it makes for a funny play session.
  • @nickk3077
    Bro is just rubbing in how he has friends who like to play Pikmin! 😭😭😭
  • Finally, a new video to rewatch endlessly, instead of jumping between the 3 separate ones
  • @geowaffle6669
    Some notes on Pikmin 3's Bingo Battle that might improve your enjoyment with it, as written by the asshole who wrote the Pikipedia strategy section on it: -The game unequivocally encourages screen-peeking. The game is at its most enjoyable when players are able to know exactly what is going on with their opponent; hence the really pronounced SFX for things like cherry roulettes and item triggering. This is slightly more clear if you play the game with the originally intended Wii U gamepad and dual Wii remote setup. This is also a major shortcoming of Pikmin 3 Deluxe, since its map blocks your screen but leaves your opponent's screen clear. -A lot of the items make more sense with the context of screen peeking. For a start, lightning is actually quite useful in disabling your opponent while they're engaging enemies. It also has some use in triggering opponent bomb rocks (although keep in mind that electrocuted Pikmin are unaffected by explosions due to what I can only assume is a programming error that doesn't allow status conditions to overlap). -The boulder storm is a pressure item, and you're supposed to keep an eye on your friend's roulette to notice when it's being readied. There is no way to avoid it consistently due to its massive spawn radius around the player and speed, as you demonstrated. There are, however, ways to be clever about it. Standing near enemies when it's used against you can result in some easy kills, and standing near any raised objects can potentially offer protection. The reason it's a pressure item is because it effectively prevents you from starting any new tasks that require large groups of Pikmin to be carried around. The major disadvantage for your opponent, however, is that they can only keep the pressure on you so long as they DON'T use the item; preventing them from getting items that may benefit them. If you're clever, it can actually allow you to put pressure on your opponent, by restricting opportunities where they would want to let it go to waste or give you an advantage. -Pikmin brawls are, unlike in Pikmin 2, greatly discouraged. They are messy and hard to control; and effectively only good for biding time. Since Pikmin respawn after being killed in brawls, they are also heavily weighted in favour of the player whose Onion is closest to the fight. This is intended game design; you're supposed to fight as an absolute last resort. Battles are weighed heavily in favour of the defender, not the aggressor; sometimes regardless of how large their armies are compared to each other. This is a big change from Marble Battle, but it is part of Bingo Battle's greater encouragement of planning and strategy over brute strength (Marble Battle's major weakness, in my eye). Additionally, Pikmin are actually quite simple to control in fights since they act by very simple rules. They will prioritise brawling over items or enemies, and will thus always attack other Pikmin when thrown. When CHARGED, however, they prioritise the item being focused on. The reason they may still end up in brawls after this fact is as a result of Pikmin attacking THEM, instead. I'll also note that Ultra-Spicy spray does actually improve the chances of winning brawls, but maturity doesn't. -The stages are a lot more balanced than it seems. My Bingo Battle buddy and myself are still constantly not sure if the fortress or the floor is the better location to spawn in. The fortress essentially gives you full access to most treasures from the start, and a significant amount of control over the map. The disadvantage of actually carrying items back to base being a nightmare is the major hurdle, but luck and good strategy can assure a lot of consistent wins. Rusted Labyrinth also isn't entirely broken due to the fact that the lower player can still gain access to the upper floor, but it's not quite as balanced regardless. In all my time playing, I never found that any of the maps present a significant advantage to one player that the other doesn't have. That's just me, though. -This is sort of a personal opinion, but I see Deluxe as a pretty major downgrade in a lot of ways. Even beyond the somewhat confusingly designed map display, it's just very obvious that the game wasn't designed to be played in this state. The controls are clumsy and confusing, there are FAR more bugs for some reason, and the changes to things like charging can severely affect the complex balance that items have, as well as the nature of brawling with other Pikmin entirely. -Buried Pond sucks.
  • @bala11200
    You know, i was just about to binge all of your pikmin battle mode videos back to back, but i guess if there's a definitive version, then i'll just watch this 3 times instead. Sounds reasonable.
  • Great review, you hit all the important points. This is the first time I've seen a review of pikmin by someone who has actually played the battle mode enough to understand the strategies and balance.
  • I didn't realize how many problems Pikmin 4's versus mode had. I've never had anyone to play Pikmin with, so Pikmin 4 was the first time I could actually play a battle mode since it has CPU opponents. I thought it was fun, but I didn't have anything else to compare it to. Still wish that 3 had online Bingo Battle.
  • When my friend and I play, we just tell each other when we have a boulder and they drop their Pikmin and move away. Making them stop what they are doing and wander in a direction for a few seconds, maybe have their captain take damage, and move back to what they are doing, seems like a fair enough item usage so it's not like it's completely wasted, but not also too broken.
  • I didn't even know pikmin had multiplayer outside of nintendo land
  • @Thoast_
    My opinion on the versus modes are that. Pikmin 2's is the most nostalgic, As thats the one I played over and over again with friends. Pikmin 3's is the most thought out and well designed. The bingo mechanic was a fun way to give incentive to go for specific things instead of just stretching your forces too thin going around grabbing everything, but also to go after especially specific things to stop your opponent from finishing a line they're working on. While still keeping the victory macaroon/marble from pikmin 2 as an alternative option. And Pikmin 4's is probably the most integrated with the rest of the game, with the actual story mode making use of the dandori battles and in a sense preparing you to face off against your friends.
  • @ekyanso4253
    My memories of versus mode consist of convincing my friend to play one round, having a ton of fun, and then stopping right after cause he got bored. I still love this mode in all the games but where the hell are you gonna find another person who likes Pikmin?
  • @KirbingusThe64rd
    I genuinely love listening to this guy talk about Pikmin, a series where he talks about the games for about an hour each would be legitimately awesome :)