Hotline Miami: Sociopathy Visualized

Publicado 2021-06-02
Subscribe for more bi-weekly videos, including "Crafting Worlds": A series dedicated to examining the unique achievements of video game art direction.

Big thanks to Rainyx Games for his longplay of Wrong Number:    • Hotline Miami 2 Wrong Number *Full ga...  

Basically, if the player in the clip is doing really well and killing a lot of enemies, it's not me playing.

All stock footage licensed through Storyblocks.

Todos los comentarios (21)
  • @savage7882
    Ill go off on a bold take and say Hotline Miami downright spawned the resurgence of 80s in media. I legitimately dont remember other games/series that created such a butterfly effect in that aesthetic
  • @redacted8577
    As a person with ASPD I can confirm that this is how my average day goes
  • @Ryan-Petre
    Just for the record, I use the term "Synth Wave" and "Neon Synth" as sort of catch-all terms for the 80's nostalgia movement. I understand that that genre of aesthetic is fairly broad and can be divided up into dozens of sub-genres (Vaporwave, Outrun ect.), but for the sake of the video and convenience, I chose to look at the movement in broader terms.
  • @LasagnaReaper
    The brutality of this game is easily the best part. When you master the game you just go on auto pilot then you look back at the room and it looks like a tiger make of razor blades on adrenaline came through.
  • @yoackim21
    Great Video, one more time. Hotline Miami is one of my favorite game, and I think you have point why I love it : Because of his duality. In one side, it's a intense and precice game, with no place for error and a real pleasure when you traverse a level without stopping, playing a partition with no error, it's the same feeling when you one-credit a manic shooter. And then, everything stop. Just some noice, and you look at what you done, the vibrant red of the blood turning into a more dark, stainy red. It's the weird calm after the storm, almost cathartic in it's own way. The universe of Hotline Miami is the setting behind the setting. Behind the dazzling Neon lied a ugly and filthy world, and it's what the game love to show, through his gameplay, his Artistic Direction and his story. It's a duology of game that I replay a lot, and will still replay more with the time, because of his uniqueness (and it's really fun, let's be honest. It's actually do a good work as a way to let steam off, especially after one of the hardest chapter I read in Subahibi... or a bad day), and I recommand the two of them a lot.
  • @blissridden
    This video underrated as hell, hotline Miami is that one game that sticks in your head for years after you play it.
  • @castle9165
    Hearing roller mobster slowly kick in was nice.
  • @DHdoesstuff
    wtf this is the content youtube is missing, keep up the good shi man
  • @Sleepy1988
    I like the storyline of this game too, the politics and intrigue that can be found in it. The Cold War had heated up again a good bit in the 1980s, so it’s no surprise a game with an 80s aesthetic would also incorporate the history and politics of the 1980s into it.
  • If you keep making brilliant content like this you're going to blow up in no time, dude. Loved the vid, I look forward to bingeing your channel.
  • @IBigDickI
    It hooked me in with the gameplay and music, but came out loving it due to it's story and message.
  • This is why i always play jacket with his mask sociopath deck mix of pistol and melee build with a bat and duel jackets piece in payday 2
  • AMS: "when you finish the level and the music stops, the adrenaline rush stops and you see your actions for the horror that they are, invoking pity and sympathy within you" 99% of all players: "uuuuughhh... Now I gotta go all the way back to the car..."
  • @clonker77
    Violence just creates more violence which creates more violence
  • @Deadforge
    The Hotline Miami games are so good from the pure perspective of gameplay and challenge but the same for the Meta narrative and The 4th wall breaking moral questions it asks the player. Hotline Miami and Spec ops the line defied all Expectation and asked questions that are extremely interesting to ponder.
  • @holyroman6541
    Postal is interesting in the way that, while in the first game the distorted, garbled ambience and near complete lack of music, the disturbing imagery and the silence after you cleared a level make it painfully obvious that the Postal Dude's the bad guy here for killing everyone, Postal 2 makes the player the bad guy by making you want to kill half of Paradise, all mainly by making the characters unlikable, giving you a massive arsenal of options on how to ruin and/or end someone's life, making said arsenal actually fun to use, and most importantly, it's simply more exciting and therefore feels more rewarding. Meanwhile Postal Brain Damaged is a really cool back and forth. There's nothing quite like having an absolute blast with how fun the fast-paced violence is, and then being thrown into the game's second cutscene and realizing that, oh shit, right, this actually has some serious elements that help analyze the Postal Dude's psyche. Then imagine having such a blast with the final boss and the ending, then going to check said final boss' Codex entry and realizing that, holy shit, there's actually so serious details here. It's impressive how Postal 2 and Brain Damaged give you the kind of dopamine that makes you completely forget about most other things than killing, or the chores in 2. Hell, in Brain Damaged, I often even completely forgot what the goal actually was. If every second chapter level's loading screen wouldn'tve reminded me, I would've entirely forgotten.
  • Played the game for the first time to kill in brutal inhuman ways, keep playing it to se what happens next.
  • @Diskillfr
    a little off topic but in the main menu of hotline miami 2 it depicts a nuke exploding, check the all the options in the menu
  • @Harry-the-Hat
    Great video. It’s not over dramatic or several hours long. You make your points with clarity and don’t over do it. Keep it up!