1 Tip FOR EVERY Splatoon 3 Weapon

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Publicado 2022-11-06
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Splatoon 3 has weapons. Like a lot of them... so let me give you an important tip for all of them, and if you guys like this, I'll do a tip AGAINST every weapon in the future.

Editng And Non Intro/Outro Gameplay By: twitter.com/TehVilly
Intensify Chart From: twitter.com/LeanYoshi
This video style is inspired by KarQ: youtube.com/c/KarQGames

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Thumbnail By: twitter.com/ho_rchata
Corner Gif: twitter.com/Cephalorock
Outro By: twitter.com/wkugo
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Music is from Splatoon 1
Timestamps:
Shooters - 0:00
Rollers - 3:46
Chargers - 5:04
Sloshers - 6:08
Splatlings - 7:15
Blasters - 8:03
Brushes - 9:10
Dualies - 9:38
Brellas - 10:35
Stringers - 11:23
Splatanas - 11:45

Todos los comentarios (21)
  • @OOFUS4103
    Here’s a tip for all chargers: RELAX. Don’t get too worked up on trying to do fast camera flicks, instead focus more on keeping a consistent and steady aim. I have found myself being able to land so many more kills just by doing this.
  • @Taizen_Chisou
    watching prochara videos is being continuously reminded that splatoon mechanics are way more nuanced than they seem
  • @ElecTrick11037
    You can tell Chara felt dirty encouraging passiveness and special spam with Flingza
  • @Tom-vx7qh
    For the L-3 Nozzlenose, you actually don't want to mash the trigger like you would with a slosher or squeezer. You want to time each trigger press right when its ready. This lets you shoot faster, and its much easier on the finger.
  • @pikapower_kirby
    General tip that can help pretty much any weapon: don't be afraid to try different sensitivities for different weapons. If you commonly play shooters but want to try sniping, a lower sens can help keep your aim more steady. On the opposite side, if you play slower backlines but want to try shooters or dualies, a higher sens can help you spin the camera faster and (hopefully) react more quickly to immediate threats.
  • @gameboy3d943
    For Brellas, especially Undercover, remember the beach safety of "the Buddy System." Undercover can recover its canopy, when it gets a splat. THIS INCLUDES ASSIST SPLATS. Know when to pair with your teammates, so you can benefit each other.
  • @rouge-ish324
    Inkbrush Tip: Become more aware Inkbrush has the shortest ranged attack in the game so it's important to learn when to commit to an approach, when to support your teammates, when to hide and track where enemies can potentially be hiding. Use the map during downtime, like for example when you're locked out and can only throw Splat Bombs, and focus on creating an opening using Killer Wail and bomb combos
  • @MidX4
    The tip for tetras is great people don’t realize how much time they get stuck in place in turret mode. Turret mode isn’t bad though and is very use in the right Situation
  • @key81885
    Tip for the Rapids: Don’t use Run speed on them. It sounds like it would help a lot but the curve is a lot different then weapons like Zap or Splatlings so you need to have a whole bunch to make a big difference and you still need IA and SSU
  • @Vyz3r
    For weapons that uses Big Bubbler, if an enemy gets in the bubble, use the base as a shield. You can splat enemies while they can't hit you because the base is preventing them from hitting you.
  • @jaredparks4713
    I actually think the most important tip for Bamboo is to remember your shots have the same range regardless of charge and a full charge + tap shot does enough to kill.
  • @jaxwarp8373
    My tip for the Mini: Run Speed Up is godly, being able to dance around your opponents with the Mini is incredible. For only 1 main and 2 subs, you move faster than default running speed WHILE YOURE FIRING. it is so useful
  • @abigriffin9496
    I love how he described the tip for my main flingza roller. He just sounds so defeated talking about how the weapon should turf and launch missles like it's Splatoon 2 2.
  • @tomatoblate2170
    Tip for any anchor weapon, but especially Splat chargers and E-litres: do not over extend. The most important thing when playing an anchor weapon is DO NOT DIE. You are meant to stop the enemy team from pushing and scoring points, not activating a push yourself, if you over extend you will almost certainly die, and now your team is at a 4v3 disadvantage. It takes a lot of discipline and patience to learn to do this, but once you do you will be significantly more helpful to your team.
  • I found that when using motion controls, its easier to flick the right stick up and down to shake the Fizzy Bomb, since it doesn't move the camera but you still get the effect.
  • @_itz.d4phn3_
    The dynamo roller squid roll tip is SO useful. We needed this
  • @EmperorZ19
    For those looking for dualies, they got mixed into the brush chapter
  • Splatana tip: Torpedo comboes well with your low damage, a direct blast from the torpedo and a direct swing up close is a kill, however you shouldn't use torpedoes just to do this, instead keep it in mind when a torpedoed opponent approaches you instead because then you are in a severe advantageous position.