Every Unity Tutorial Be Like

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Publicado 2023-08-04

Todos los comentarios (21)
  • @sepy1532
    The fact that the only thing explained was what a boolean is was beautiful
  • @johannes4510
    Very good tutorial. I made some very simple modifications to the code and bought an asset from the asset store for 1 million dollars but I made the perfect Terraria clone in the end and I earned 1 billion dollars. Thank you. If anyone wants a quick 1 minute tutorial on how to achieve this I can upload the tutorial
  • This is spot on. The overexplaining of basic programming concepts, the skipping of whole parts of code and the "just use this paid package you can find on the unity asset store".
  • @tryptamigo
    let's set up our quad tree to track entities in our sparse map. btw we can use what is called a "for loop" to iterate through an array which is a datastructure that basically lets you store a list of items.
  • @FanboyKisser
    On the other side of the spectrum, the tutorial is 120 hours long, teaches you the philosophies of the meaning of life and the concept of Boltzmann's Brain which are required for a 3rd person controller which you skimmed through, only to find out the the UI tutorial in the series makes no sense without the full context.
  • @MoAtreides
    Thank you for this tutorial!! I was looking all over the internet for what a Boolean was but none of the other tutorials explained it, and you did it with such clarity in less than 10 seconds, you’ve earned a sub!
  • @Matshiro
    There is also other kind of tutorial: "Okay, so we are using our cursor to open up unity, you can move your cursor with your mouse that should be connected to pc or laptop, pc stands for personal computer that is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. Primarily in the late 1970s and 1980s, the term home computer was also used. The advent of personal computers and the concurrent Digital Revolution have significantly affected the lives of people in all countries. It looks like our time is up so I hope we see each other in the next episode where we would choose if we want to create new project or not."
  • @heckerhecker8246
    Don't forget when you have the exact same code, but their unity is 0.0.1 version older so all of their functions have been deprecated and no longer work
  • @simonnordon8421
    Once your octree is set up for more efficient k-d tree search we can go ahead and pass in our sprite reference. A 'sprite' in unity is a 2D image.
  • "The bool always return a true or a false value" is the best joke in this video
  • @kellyrodgers9326
    As a struggling novice, I love it! I followed this sweet tutorial and built terraria in 20 minutes.
  • @smb1397
    "i think we all know what these two functions do .... a bool will alway returns a true or a false value" accurate
  • @FunnyUro
    "We'll come back to this later in the video"
  • and then all the comments would be filled with people saying "oh my god this was so useful! your tutorials are so clear!"
  • @IllyasArt
    You forgot the part where the game crashes withins seconds.
  • @unutulmuscop2208
    Very good tutorial. I understand everything (perlin noise, procedural etc.) and just i said myself "wtf is the boolean???" then you said what it is. Thank you!
  • @leztusi
    you made me feel like i'm back to my week 1 of studying unity.
  • @arjandekker4728
    This hit home. Reminded me back when programmers tried to explain stuff to me. I can't stop laughing atm... thank you so much XD
  • @Lexyvil
    I know Unity Tutorials are not Programming Tutorials, but it's always best if they include a bit of explanation on the programming side for those that are yet proficient with coding. Quickly summarizing about the subdetails of the details that are being taught is what dictates whether a tutorial is high or low quality. "Click on that. Click on this. Do that. Do this. Now you got this result" vs "Click on that, it helps does this. Click on this, it prevents it from doing that because X. Then add this, it keeps it clean because of Y." Tutorials/Lessons overall are always top notch when they focus on the Why of things.