Was Necropolis REALLY that bad?

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Publicado 2024-07-17
Zizaran reviews Path of Exile 3.24 Necropolis League in a post-mortem analysis.

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Timestamps:

00:00 Intro
00:54 Necropolis League mechanic
01:37 The good things
01:58 The bad things
03:45 Graveyard Crafting
05:17 This much easy power is bad for the game
08:07 Atlas Tree league mechanic nodes
08:50 Endgame changes (T17, Uber changes, loot changes)
13:35 T17 Map Modifiers
14:36 T17 abuse cases
16:16 Final conclusion and rating



#pathofexile

Todos los comentarios (21)
  • @HppyP3m
    "No it's nerfed. You're poor. Sry" - Pretty much summed up my entire league xD
  • @paulamblard3836
    "Was Necropolis REALLY that bad?" "yes, and even worse than you think"
  • @mrkoark
    THE main problem was the T17 The feeling of farming T16 while people was farming T17 was A W F U L L
  • @TQP-Tukolpka
    The trade gap pretty much destroyed my experience, like wasn't able to farm anything, and other guys were already rolling around with tonns of currency, Lost my enjoyment, and made my experience worse.
  • @Macronaso
    I bailed out so early on this one... almost as early as Kalandra. So bad I hope we don't see a repeat of this.
  • @leedelarm7317
    In the first portion of the video, I thought Ziz had it wrong first because he is able to no-life the game. But later on in Endgame changes he does mention my biggest gripe with this league. This league ABSOLUTELY dumped power and items like they were a penny a pop onto people who no-lifed the game and got in early. I have a ton of hours in Path of Exile, well over 3000, but this league absolutely murdered me in the trade league because people with no job (or playing the game was their job) were able to discover and abuse various mechanics, which were patched by end of day when I got on. There was a literal wall of power between me and them, and I couldn't afford 90% of the items I was looking at. To add, this league mechanic was WAY worse than Ziz let on specifically because no-lifers can afford to poke and prod at the map monsters and reward / penalties. I spent literally less than half as much time as I did in any previous league actually playing the game because I had to make sure I didn't die the instant I spawned into a map. None of my characters leveled past 91 because dying was just there all the time. The mods were very inaccessible unless you specced into them, and you were FORCED to play with murder mobs if you didn't have stuff to offset their mechanics. It was a real feed bad time all around I'd give this league a 4/10, only because the buffs to the Atlas tree (3 atlas trees will be AWESOME when I'm not league mechanic strangled), and the other new changes
  • @fvzi4861
    Was the league bad? Yes. Was the base game still the best ARPG to play? Also yes.
  • @travisterrio2198
    Getting blasted in the campaign by modifiers I couldnt turn off was quite an experience...
  • @leoramos7264
    As a casual player, I hated the forced map mechanic. It made everything harder with 0 real benefit. I quit the league about 1 week in because it was just not fun, but tedious.
  • @MrTreefrog98
    one of the biggest nerfs to the casual player was the loss of veiled chaos. they were so useful to craft placeholder gear in your endgame build
  • @capitatv
    How many of you went from Affliction being the best ever then thinking necropolis is F tier?
  • @dwimus7071
    For me it was 2 bad things: - nerfing everything when I discover it - to much coffin needed to get something awesome.
  • @The1rust
    The thing that struck me as an SSF player is that I was banking on it to really come through to help fill the gaps with gear I needed but the time to invest and not being a super power gamer meant that a lot of what I did make was pretty underwhelming especially when it came to filling the plots and storage space. Not sure why but whenever GGG makes a crafting league they seem to over think the complexity and under think the sustainability of their system design until they bring them back in a more accessible form at a later date to go core. For me, Necropolis the league was easily one of the least interactive for me and T17 with some tweaks can be fun if treated as an actual stepping stone. The baseline game changes were fantastic though and it's great to see more being introduced in 3.25. Quite frankly, I would have loved to be a fly on the wall when the idea was pitched and the initial reaction for how many clicks are required in order to use the mechanic and it being unavoidable and how much push or resistance there was in regards to whether or not the league items would be voided due to how insane they are even when compared to pre-Necro mirror-tier items. Every league I've played has their own ups and downs but Necropolis was way more like a Standard+ for me where I was more excited to have the Seer modifier than anything that was tied to the graveyard so I'd have to say it's definitely my least favourite and that's including Bestiary when you had to manually net beasts.
  • @ross.neuberth
    The game seems to have an overall balance issue imo: you can't properly balance the game for both casual players AND professionals. It is fun to watch Ziz do his thing but I am enjoying last epochs accessibility more as a casual player.
  • @BalanceKidd
    Personally, I think any league that completely obliterates your stash space and clogs up your screen in maps is no good. The crafting changes they made were okay, but it came too late without addressing the aforementioned issues. I'd rather have a list of requirements from the league mechanic to craft with a group of modifiers, with item level determining the weight of the tiers. That corpse shit sucked.
  • @noshei21
    I remember thinking when the league was announced that the tedium of having to setup each map every time would get old really fast, and shocker, it was beyond tedious before even completing the campaign.
  • @KarizmaKai
    i liked how much money i could earn that league but that made me play less this league, i hated the graveyard
  • @rjnegative
    Forcing me to fill my stash tabs with coffins and allflames killed this league for me.
  • @Lincy7734
    I love how Last Epoch released a very simple, mechanic that takes you a few tries to master it, and PoE is like.. hmmm