Pokemon Conquest any% TAS WIP

Published 2023-09-28
Throwing in the towel on this project for the time being due to several improvements found in the process of making this one, that I don't want to start over just yet.

Pokemon Conquest is a tactical RPG crossover with the Nobunaga's Ambition series, released for the Nintendo DS in 2012. The primary fights are played out in a grid-based system, similar to another certain game series, with the standard Pokemon rules of type effectiveness, damage rolls, and crits (among other things) thrown in to shake things up. Outside of battle, you're tasked with overseeing your ever-growing army of kingdoms, defending from invaders, finding other warlords to recruit, and so on.

Naturally, a TAS of this game throws the expected balance out the window with practically guaranteed crits, AI manipulation, and making counterintuitive plays to save some more turns. Unfortunately, because the RTA route ends up diverging from the TAS at several crucial recruitment points, the TAS here ends up doing some things unoptimally (The Panpour, and potentially all the time wasted for getting Starly and Staravia). Some RNG related things still aren't known, like how map layouts are generated or which Warriors are generated in wild locations (Which required me to advance a month, wasting a few seconds). In spite of this, it's still over 13 minutes ahead of the RTA WR up to this point.
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All Comments (13)
  • @DyllonStejGaming
    Throwing in the towel on this project for the time being due to several improvements found in the process of making this one, that I don't want to start over just yet. Pokemon Conquest is a tactical RPG crossover with the Nobunaga's Ambition series, released for the Nintendo DS in 2012. The primary fights are played out in a grid-based system, similar to another certain game series, with the standard Pokemon rules of type effectiveness, damage rolls, and crits (among other things) thrown in to shake things up. Outside of battle, you're tasked with overseeing your ever-growing army of kingdoms, defending from invaders, finding other warlords to recruit, and so on. Naturally, a TAS of this game throws the expected balance out the window with practically guaranteed crits, AI manipulation, and making counterintuitive plays to save some more turns. Unfortunately, because the RTA route ends up diverging from the TAS at several crucial recruitment points, the TAS here ends up doing some things unoptimally (The Panpour, and potentially all the time wasted for getting Starly and Staravia). Some RNG related things still aren't known, like how map layouts are generated or which Warriors are generated in wild locations (Which required me to advance a month, wasting a few seconds). In spite of this, it's still over 13 minutes ahead of the RTA WR up to this point.
  • @GenericGMR
    •pokemon conquest TAS •sees darumaka I think we know where this is going
  • I just got whiplash seeing this video on my sub list… hope to see the finished improved tas!
  • @neatocheeto1702
    Never thought I'd see this from you but I'm not complaining by any means
  • @boonkunak
    Yo this game is awesome!! Never thought I’d see a tas for it!
  • Saw the title and I’m very excited for this already. Can’t wait until this is done
  • @RDAGamering
    i love this game you stay pumpin out content
  • @ThunderToast97
    This was amazing! I can't wait to see it finished! ^u^
  • @talinuva
    So, are you planning on Glaceon or Espeon? As good as Celebrate is, I doubt you're keeping Eevee for it.
  • @boonkunak
    So how is the RNG manip for this game?