[TAS] Dragon Ball Z Budokai Tenkaichi 3: Dragon History any% in 40:39.07

Published 2024-04-21
In which, despite previously calling this a "horrible idea"    • Why a speed oriented TAS of Budokai T...   , I ended up doing it anyway just to see what was possible.

This beats the current RTA WR by about 10 minutes and 55 seconds when adjusting for timing differences, achieved through extremely heavy amounts of CPU manipulation to get them to act stupid all the time (Despite setting the difficulty to Hard), getting instant setups for melee infinites, and a particular glitch that occurs when you skip a story cutscene too quickly (Which doesn't reset the enemy's position and action state) that allows such things as skipping the Kamehameha clash at the end of the Cell Saga among other smaller instances.

This serves as a baseline TAS, as despite its simplicity on the surface, there's a number of things I didn't check for. There's also a menu skip that I only found out about at the beginning of the Android Saga that can also be used at two other points before that.

TAS Notes

Common Enemy (vs Raditz)
Kamehameha spam is faster here (As is usually the case with some exceptions). I can get the CPU to act differently depending on when I use the Kamehameha after charging energy, when I stop charging the Kamehameha itself right before it's fired, and where my position is when the CPU gets up. Out of all these options, changing when I use it is the best situation, as the extra energy I charged can be used to fire the next one in a shorter time.

Goku's Quiet Rage (vs Nappa)
Here, it's actually faster to follow the story for a bit before landing on Gohan, at which we spam Masenko attacks to take Nappa out. The parts with Tien and Chiaotzu are on a fixed timer before the story can progress, so I use Melee infinites involving Heavy Finishes and Ground Slashes to keep Nappa stuck. Both of their energy attacks freeze time when used, which delays the point where you can progress the story, so despite their higher damage, they're slower overall. With Tien's section after Chiaotzu's sacrifice, the story only progresses when Tien loses all his HP. By pressing C-Left or C-Right rapidly while getting hit, you perform a "Get off of me" energy wave that takes about half of your own health bar. Gohan's Masenko deals nearly 6K damage, in contrast to Chiaotzu's 4K Psychic Rock Throw.

Ultimate Decisive Battle (vs Vegeta)
The same story as with Raditz.

Super Saiyan?! (vs The Ginyu Force)
Kaioken x20 Kamehameha spam is faster here, broken up with using Goku's "I'm Getting Excited" skill to increase his energy charging rate.

Frieza's Ultimate Transformation! (vs The Z Fighters but actually only Vegeta)
It's faster to exclusively fight Vegeta and take out all of his health bars in his first form than go through the intended story, fighting everyone else, and transforming. Frieza's Death Beam deals so little damage that his Melee infinites are exclusively faster (In addition to a Pump Up that deals even more).

Defeat Frieza! (vs Frieza)
Faster to exclusively fight Frieza as Goku instead of switching to Piccolo and back to Goku. Melee infinites are faster than Kamehameha spam this time. I'm able to use "Give Me Energy!" while Frieza is stuck from a Heavy Finish to power up a Spirit Bomb similar to the actually intended story, which deals about 14K HP. It's a second or so faster than continuing Melee infinites with I'm Getting Excited!

Legendary Super Saiyan (vs Frieza)
In contrast to the RTA route which only uses Goku's base form to fight Frieza until the end, I found it was just barely possible to turn Super Saiyan and take Frieza out without having him reach 100% Power and get all his HP back. The game forces that cutscene and HP restore if Frieza falls under 20K HP while Goku is a Super Saiyan. Turns out, a beam clash with Frieza's Death Ball while using the Angry Kamehameha after using Now I'm Mad! does 20,320. To get the blast stocks required, I manipulate the AI to fire energy blasts that I can deflect.

Enraged Android (vs Android 19)
It's faster to just complete the entire story section as normally intended. I need Goku's HP to drop to 0 (Assisted with that "Get off of me" wave I used with Tien), then need to knock 19 down as Vegeta (Using a single Ki blast that 19 doesn't absorb for some reason), then need 19 to knock me down (Harder than it sounds because most of its attacks don't even flinch Vegeta), and then need to get 19 under 40K HP, before the scripted Big Bang Attack finishes the job.
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All Comments (21)
  • @DyllonStejGaming
    TAS Notes (Part 1) Common Enemy (vs Raditz) Kamehameha spam is faster here (As is usually the case with some exceptions). I can get the CPU to act differently depending on when I use the Kamehameha after charging energy, when I stop charging the Kamehameha itself right before it's fired, and where my position is when the CPU gets up. Out of all these options, changing when I use it is the best situation, as the extra energy I charged can be used to fire the next one in a shorter time. Goku's Quiet Rage (vs Nappa) Here, it's actually faster to follow the story for a bit before landing on Gohan, at which we spam Masenko attacks to take Nappa out. The parts with Tien and Chiaotzu are on a fixed timer before the story can progress, so I use Melee infinites involving Heavy Finishes and Ground Slashes to keep Nappa stuck. Both of their energy attacks freeze time when used, which delays the point where you can progress the story, so despite their higher damage, they're slower overall. With Tien's section after Chiaotzu's sacrifice, the story only progresses when Tien loses all his HP. By pressing C-Left or C-Right rapidly while getting hit, you perform a "Get off of me" energy wave that takes about half of your own health bar. Gohan's Masenko deals nearly 6K damage, in contrast to Chiaotzu's 4K Psychic Rock Throw. Ultimate Decisive Battle (vs Vegeta) The same story as with Raditz. Super Saiyan?! (vs The Ginyu Force) Kaioken x20 Kamehameha spam is faster here, broken up with using Goku's "I'm Getting Excited" skill to increase his energy charging rate. Frieza's Ultimate Transformation! (vs The Z Fighters but actually only Vegeta) It's faster to exclusively fight Vegeta and take out all of his health bars in his first form than go through the intended story, fighting everyone else, and transforming. Frieza's Death Beam deals so little damage that his Melee infinites are exclusively faster (In addition to a Pump Up that deals even more). Defeat Frieza! (vs Frieza) Faster to exclusively fight Frieza as Goku instead of switching to Piccolo and back to Goku. Melee infinites are faster than Kamehameha spam this time. I'm able to use "Give Me Energy!" while Frieza is stuck from a Heavy Finish to power up a Spirit Bomb similar to the actually intended story, which deals about 14K HP. It's a second or so faster than continuing Melee infinites with I'm Getting Excited! Legendary Super Saiyan (vs Frieza) In contrast to the RTA route which only uses Goku's base form to fight Frieza until the end, I found it was just barely possible to turn Super Saiyan and take Frieza out without having him reach 100% Power and get all his HP back. The game forces that cutscene and HP restore if Frieza falls under 20K HP while Goku is a Super Saiyan. Turns out, a beam clash with Frieza's Death Ball while using the Angry Kamehameha after using Now I'm Mad! does 20,320. To get the blast stocks required, I manipulate the AI to fire energy blasts that I can deflect. Enraged Android (vs Android 19) It's faster to just complete the entire story section as normally intended. I need Goku's HP to drop to 0 (Assisted with that "Get off of me" wave I used with Tien), then need to knock 19 down as Vegeta (Using a single Ki blast that 19 doesn't absorb for some reason), then need 19 to knock me down (Harder than it sounds because most of its attacks don't even flinch Vegeta), and then need to get 19 under 40K HP, before the scripted Big Bang Attack finishes the job.
  • @bluawesome1583
    4:22 Vegeta gets hit with a Kamehameha "What's wrong, Kakarot?! You can do better than that!" ... Goku immediately does it again. That was just hilarious to me. 😂
  • @DyllonStejGaming
    TAS Notes (Part 2) Vegeta's Curiosity (vs 16, Trunks, and 18) Due to Cell's increased Melee damage in this one, a TAS-only infinite of Ground Slashes and Heavy Finishes (With a spare Pump Up) are faster than pure energy spam. I finish Trunks and 18 off with a frame perfect charged Smash Hit, which deals considerable damage on its own. If 18 is allowed to go back to idle after falling below a certain heath threshold, a cutscene is forced to play where Krillin swaps in and Cell absorbs 18. By keeping her stunned, this cutscene is skipped. Perfect Body (vs Vegeta and Trunks) While beam spam deals far greater damage, there are HP thresholds I need to avoid with Vegeta in order to skip cutscenes and a Final Flash hitting me. The game forces you into a section where Trunks hits MAX Power after he falls to a certain HP value too, but by that point it's low enough for me to quickly finish him off anyway. Cell Games Begin (vs Cell) Beam spam followed by intentionally advancing a cutscene so Goku goes to MAX power. I also get Cell to do the "Get off of me" technique two times in quick succession, which I work to be in my favor. Gohan Explodes! (vs Cell Jrs and Cell) The Cell Jrs progressively get more HP and Defense, but they go down so quicly with a single string of melee attacks that it hardly does them any favors. Cell is dealt with through a combination of beam spam and melee, including a frame perfect Cutscene Skip to keep Cell down as I get energy back to fire another Kamehameha. Final Battle (vs Cell) Gohan's damage is very small in the first two sections, so I exclusively do melee strings to pass the time until Gohan gets his strength back. After that, the usual mix plus a Cutscene Skip to do the Father Son Kamehameha without needing to do a beam struggle with Cell. Future Peace (vs Cell) Melee strings followed by occasional energy attacks are faster for both Trunks' normal form and Super Saiyan form. Destined Battle: Goku Vs. Vegeta (vs Vegeta and Dabura) If you wait long enough while fighting Vegeta without killing him, you don't need to fight Dabura. As it turns out, however, using Kamehameha spam to take out Vegeta and Dabura is much faster than waiting for the timer to go down to skip Dabura. Farewell to the Proud Warrior (vs Majin Buu) The usual Melee strings with the occasional energy blast. Final Fusion (vs Buuhan) Remaining as Base Goku and spamming Kamehamehas is faster than going through the intended story and fusing into Vegito. Battle for the Universe (vs Kid Buu) Due to Goku's slow energy charging rate as a Super Saiyan 3, it's faster to do Melee strings to charge up energy while dealing damage, and then using the Super Kamehameha occasionally. Conclusion (vs Kid Buu) Every single character you swap into to advance the story along deals pitiful damage to Kid Buu's 70K HP health bar. Out of all of them, Fat Buu does the most, so I deal as much damage as I can with Goku, swap into Fat Buu, and then continue spamming Kamehamehas for the remainder of the battle.
  • @KaguyaH
    Can't help but feel Majin Buu defeating Kid Buu would have actually been the better ending for the show. The entire collective saga felt a little mismanaged with who was meant to be the focus and having Buu finish it instead of defaulting to Goku would have been neat.
  • @graduator14
    A TAS of the best DBZ game? I'm getting excited!
  • @DyllonStejGaming
    TAS Notes (Part 3) Immortal Monster (vs Baby Vegeta) Kamehameha spam, interrupted by transforming into a SSJ3 to replenish Goku's Ki. Ultimate Android (vs Super Android 17) OK this one is funny because even though it's still the tried and true method of spamming Kamehamehas, you're 100% not intended to do this because Super Android 17's entire function in the game and in the anime is that he can absorb energy blasts. The CPU is almost guaranteed to start blocking the instant you charge an energy attack, so I had to try a good deal more to get the CPU to do what I wanted. Solar Warrior: 6000 Degrees of Power! (vs Nuova Shenron) Kamehameha spam. Ultimate Super Gogeta (vs Omega Shenron) Melee strings followed up by ki blast spam, unique to Super Saiyan 4 Vegeta out of everyone else in the whole TAS (As his ki blasts do a great deal more than everyone else). A Miracle Saves The Day! (vs Omega Shenron) Kamehameha spam. Ceiling Vs. Ground (vs Nam) Due to being the only mission taking place on the World Tournament stage, this fight is ended with a very quick ringout instead of needing to take out all of Nam's health. Amusingly, the fight ends before the announcer can even finish his opening lines. Battle in Korin Tower (vs Mercenary Tao) Kamehameha spam. Goku Strikes Back (vs Demon King Piccolo) Kamehameha spam. Penguin Village (vs General Blue) Kamehameha spam.
  • @Ahamkeira
    i loved watching this. Would love to see more TASes of this game just for fun
  • @marceloponce5634
    Literally i've been waiting for this since i saw ir saw on survival mode
  • @AllStarKingD
    I hope in Tenkaichi 4 we get those unique attack animations. When I was a kid I used to play Chaotzu because his attacks were so funny looking. Also Burter.
  • @AllStarKingD
    I have to play this game again it looks so fun
  • @diegopaez3111
    Este canal era de jahred mario? Volviste genio?😢😄