Dungeons & Dragons from the NPC's perspective

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2024-07-26に共有
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コメント (21)
  • @HighCharityYT
    town guards when the squad rolls up: Look either they're going to be dead in a week or literally slaying gods, and either way that's not our problem
  • @reaganmonkey8
    4:05 That gave me an idea for a one shot. What if you have to parties of adventurers separately playing. Both are led to a BBEG. However, the BBEG is the other party. So they both meet on the last session and fight each other.
  • @Dragon_Muenster
    4:18 I feel bad for all of the freelance artists that have to constantly explain this
  • @paulblake1563
    Being an npc in the world of dnd sounds terrifying edit: autocorrect changed npc
  • @tommykay7427
    Grand theft horse. What kind of horse? Mustang, 1 horse power!
  • @EveloGrave
    I did this third person situation by accident once. The players found an infected individual in a tavern. Got the guards to evacuate the customers and seal the perimeter. Then halfway through combat the website we were using to host froze and reloading wouldnt do anything, restarting would have taken an hour but we had 30 minutes left. I described what was going on from the guards perspective to fill out the remaining time and made note of their rewards for the next session. one of the players was really enjoying a third person perspective of the game considering it is always 1st or 2nd person.
  • @MemoristCed
    Why WOULDN'T anyone want 62 pounds of harpy feathers, though? I mean, if you go by the shopkeepers in any MMO... (Also, "grand theft horse" used to be a hangin' offense in England. In Texas, though, it's only a third-degree felony.)
  • @Nerdnumberone
    I have been a bit interested in adding one or more NPC adventuring parties that the PCs can interact with. They might be allies, friendly rivals, or bitter enemies. They can be of similar power to the PCs, having access to the same BS players use. They can serve as good foils, possibly embodying the essense of murder-hobos (who occasionally do good by killing bad guys for profit). They may also hunt down the party for their (real or fabricated) crimes. And if the players are looking for sime rare spell or magic item, the bartender might point them to another adventuring party.
  • @gibbbon
    "let's have a friendly spar" "sure" "i cast magic murder"
  • @ShogunIsHeree
    Ah yes, in Skyrim you take an arrow to the knee, but in Faerun you watch all of your friends get murdered around thee
  • I'm reminded of this time where a PC received a Death Curse after they bribed a guard so the BBEG of the arc would die a choking, painful death when they were hung. The next session, they were confronted with the city guard who brought forward a litany of crimes that they were accused of, which included breakung and entering, assault on a guard, kidnapping, arson, murder, cattle rustling and a slew of others. They only realized something weird was going on when they reached cattle rustling. "I am innocent... of a majority of those crimes..."
  • @tyrongkojy
    Yeah, I never let my players just guy bags of holding. Not from some random store, at least. Maybe from the local wizard, who makes some coin on the side selling it. Also the six severed heads are to collect the bounties. I didn't think the ears were enough to identify them. Ignore heads seven through twenty. That's for something else......
  • 62 lbs of harpy feathers sounds great for bedding and pillows, actually.
  • @E3Zen
    Club of anonymous NPCs
  • Only one person killed in almost seven minutes. Frankly, you should be glad that's all.