3. Starting the Art (with David Hellman and Frank Cifaldi)

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Published 2024-05-10
Braid's lead visual artist David Hellman (davidhellman.tumblr.com/) is interviewed by Frank Cifaldi of the Video Game History Foundation (gamehistory.org/) about getting started on Braid: David's background and artistic process. We start by discussing David's webcomic "A Lesson Is Learned But the Damage Is Irreversible" (www.alessonislearned.com/), which inspired Braid in more ways than one.

Braid, Anniversary Edition releases on May 14, 2024. Pre-order it now on Steam (store.steampowered.com/app/499180/Braid_Anniversar…, or stay tuned to play it via Netflix on mobile devices—maybe the one you're using now!

0:00 - Cold Open
00:37 - Jon Intro
01:47 - David's Discomfort with Success
05:18 - The Webcomic "A Lesson Is Learned..."
10:45 - An Act of Creation
13:42 - Visual Themes
17:58 - Designing the Cloud Cannons
19:49 - Prototype Designs
21:45 - Defining Tim
25:40 - Rabbits
26:35 - The "Messy Process" of Art
31:09 - Personal Games
34:48 - First Impressions of Braid
38:11 - Painting Technique
40:35 - Outro/Credits

All Comments (21)
  • @bigrathole
    A Lesson Is Learned But the Damage Is Irreversible is one of my favourite webcomics ever made, it captures an era as well as a bunch of other stuff. Beautiful stuff. Also great to hear Cifaldi doing the interview.
  • @Seacle14
    Thank you Jonathan. I'll do my best to enjoy life
  • @james-s-smith
    Jon goes out of his way to avoid talking about the story and meaning of Braid, so hearing David talking about it at length was really surprising to me. Great interview!
  • @rotundbun
    Details within details connected to details, all intertwined meaningfully. That sense of artistry really comes through in the game feel. With how artistic & design intent permeates all layers and aspects of the game, it's no wonder that the game feels so cohesive in its identity. The notes about "tonal continuity" and "search for truth of the world" mentioned in this episode are spot-on. So insightful and articulate. Thanks for another great episode.
  • @alejmc
    Woah, pretty cool that at 40:34. If he had done most of the new art in procreate there are some chances that he has the Timelapse’s that procreate records of each document brush history. That would be a sight to see. Else, really cool already, we are also exploring procreate to expand on an art of our next game as one of the artists basically swims like dolphin in water with that app.
  • @SZvenM
    I appreciate your intro and the terminology of " visual art ". I have always found it frustrating for only the visuals of a game to be considered (or at least called) "art".
  • @JonathanHamlow
    Thank you so much for releasing these. As someone keenly interested in game design but without much technical foundation in it these are accessible but get deep enough to be challenging. Fascinating. The discussion early in the episode about including game design under the definition of Art reminded me of Art History courses in college and talking about how long it took for photography to be included as part of the pantheon of "real" art forms.
  • @jabberw0k812
    A Lesson Is Learned is how I found out about Braid when it came out.
  • @gordo6908
    these commentary/interviews have been thoroughly enjoyable and illuminating. i wonder how many are left and if any will feature soulja boy
  • @iamvfx
    David Hellman's tweets are a cherry on top
  • @Turellio
    oh wow never connected A Lesson is Learned and Braid art
  • @nngnnadas
    I think the marble thing is also in Spongebob
  • @johnkenneth3602
    I find this quite weird. I'm a regular listener to The Insert Credit podcast. Cifaldi is a regular panelist. And whenever the topic is brought up or they have the opportunity to do so, they discredit and speak badly about Jon Blow and his games. Though Cifaldi is more charitable towards Blow and his games.
  • @MenkoDany
    Apparently chat here doesn't know of David's beef with Jon. Okay.
  • I find it infuriating that XBOX is turning into Microsoft Gaming as the logo has an ugly descender which could be avoided with: Microsoft Games Having no g descender and more emphasis placed on the Games given that in past their focus on all on the BOX which sounded like it was dead on arrival by being called the EX-BOX rather like the dead Parrot in the Monty Python sketch being referred to as an "EX-Parrot". Just something I have always thought was a terrible name for a console, and ID@Xbox is an over designed mess that is supposed to be Independent Developers at Xbox, which sounds like a group of professional mourners hired to attend a wake.