New Castlevania Platformer Engine Test
847
Published 2018-10-08
This is my newest platformer engine to date, and by far the best I have made. Most of the collision scripts were inspired by the tutorial made by @FUNUT, but I made a good amount of the code in the project, like the animations, crouching, sensors, attack animation, etc.
The sprites were all made by Konami (except for the arrow icons, made by me) and edited/compiled together by me, so give credit to Konami and me if used. Since these sprites take so long to make, I request that you ask for permission before use.
Thanks to the talented @Class12321 for providing the voice of Alucard.
The music tracks are arrangements from various Castlevania games. If you want to use them, give credit to Konami.
Richter sprite ripped by Serio, Alucard and stage ripped by Badbatman3. Give credit to these guys as well, especially Serio.
If you have any suggestions on how to make this script better and less buggy, feel free to comment, as I am open to your ideas. I'll soon have to tackle scrolling programming, interacting with enemies, menus, item acquisition, attack animations, weapon swapping, special abilities, multiple characters, double jumping, etc.
#Castlevania #Platformer #Alucard #Richter #Konami