Minecraft PE v. 1.2.5 Alpha

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2020-10-04に共有
#minecraft #PE #DREWNOLT #3D #pen #games #all
#Mojang #Scratch
#PleaseGetThisOnTrending #PleaseGetThisFeatured
Try running this in turbowarp.github.io or forkphorus.github.io for slightly better performance.
@skyistumbling
@EWARS_2
Mojang (FOR MAKING THE BEST GOSH DARN GAME ON EARTH)
Have ideas for future updates?
Go to this link! https://scratch.mit.edu/discuss/topic/439688/?page=1#post-4420934
@skyistumbling for panorama
History
1.0.1 shared! Uses concepts from @EWARS_2
https://scratch.mit.edu/projects/294651631/ for his work
1.0.2 added guiding circle.
1.0.3 added chat.
1.0.4 fixed bugs.
1.0.5 changed some scripts.
1.0.6 major bug fixed.
1.0.7 added better block breaking.
1.0.8 fixed big bugs.
1.0.9 fixed breaking block bug.
1.1.0 added more sensitivity to block breaking.
1.1.1 fixed bug.
1.1.2 added block sounds.
1.1.3 added more coordinated sounds, and a better save/load engine.
1.1.4 activated Save and load codes!
1.1.5 fixed bugs.
1.1.6 added options.
1.1.7 added music options.
1.1.8 added enhanced gameplay, more high definition thumbnail.
1.1.9 added better panorama from @skyistumbling, changed text rendering, added loading bar.
1.2.0 Added Pen Outline Choice in Options. It allows you to choose whether you want the pen outline of the blocks to show.
1.2.1 replaced broken loading bar, added different loading screen.
1.2.2 Changed button size.
1.2.3 Added PC option.
1.2.4 Took away "Ghost Block" Bug.
1.2.5 Deleted some FPS hogging code and allowed compatibility for slow computers by checking for low FPS and stopping major CPU usage.
Known Bugs
-Load code parsing does not account for all inventory items.
-Beta features are unstable and super glitchy.
-sometimes 1 or even 2 blocks doesn't show up on startup.
-on the first time you try to break a block, it may go slowly.
-Sometimes the pig flickers but doesn't show.
-the hotbar doesn't always have the best sensitivity.
-program overloads and sometimes crashes when block number hits 200000. The save code won't work anymore when that happens.*
*This isn't my fault; its the list length limit on scratch.

How it Works
This is not a voxel world, unlike many other minecraft games on scratch. This uses basic 3D pen and costumes for the block rendering. The save codes use all the info needed for the world; inventory, entities/blocks, and their coordinates. When you enter the code, it splits it into different lists and then uses those lists to run the game.
Beta Features, unlike the regular program, uses individual pixels with individual programs, making it very unstable and unpredictable (It is not recommended). Each block in the game equals 1 item per list in 4 different lists because the lists for the blocks/entities ask for:
-What type of item is it?
-What is its x, y, and z coordinates?
The program constantly renders the world using the lists.