It's The New Hue Review

Published 2023-06-12


Update: Added GRAY, bars, text, Hopalong Cassidy

Hello.

As you know, a new palette method was discovered. Now while you can't use all 32-colors in one screen (which is what I had hoped), you CAN tweak individual palettes of the 16 to use the new set.

This means for those of you who want to make games that use only one HUE, then you might find this program useful.

It shows 6-squares going from darkest but not black to each color of purple, red, orange, yellow, green, and blue, using the (O) key to change between, and the coding involved to produce it.


I have since added a picture of Hopalong Cassidy. This was not easy. First I converted a square picture of him to 128x128 B&W. Then manually created a palette based on the 7-colors that comprise of (Gray). Then reissue the image using that palette.


Then manually modify the palette only to default PICO-8 standard. Import. Re-hue, done. He looks best in the GRAY hue because that is the picture he was originally, B&W.

Would be keen to have optional 16-shades of B&W. :D Maybe next PICO-8 release.


Note, the color bars and squares are still there, change value HOPALONG=0 in the program and re-run.