I had known that there was a curious memory location in PICO that would give you interesting effects.
I now know why it didn't work for me. You must be inside a LOOP to see it. Once your program exits, however, the effect disappears.
Thanks to MineRobber9000 for providing the demo that showed it actually works.
Here is some information I found through experimentation about it:
POKE(24364,n) 0 .. normal 1 .. double-wide 2 .. double-tall 3 .. double-size 5 .. Normal Plot & Mirror Plot X 6 .. Normal Plot & Mirror Plot Y 7 .. Normal Plot & Mirror Plot X & Y (Good for Kaleidoscope) NO OTHER NUMBERS DO ANYTHING (cannot combine effects) |
This should make for some interesting future carts ! No need to use SSPR() just to have double-size sprites and text now. :D