Neon Kaleidoscope

Published 2023-06-12


I had known that there was a curious memory location in PICO that would give you interesting effects.

I now know why it didn't work for me. You must be inside a LOOP to see it. Once your program exits, however, the effect disappears.

Thanks to MineRobber9000 for providing the demo that showed it actually works.

Here is some information I found through experimentation about it:

POKE(24364,n)
0 .. normal
1 .. double-wide
2 .. double-tall
3 .. double-size
5 .. Normal Plot & Mirror Plot X
6 .. Normal Plot & Mirror Plot Y
7 .. Normal Plot & Mirror Plot X & Y (Good for Kaleidoscope)
NO OTHER NUMBERS DO ANYTHING (cannot combine effects)

This should make for some interesting future carts ! No need to use SSPR() just to have double-size sprites and text now. :D