Non-Euclidean Geometry Explained - Hyperbolica Devlog #1

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Published 2020-06-26
I present the easiest way to understand curved spaces, in both hyperbolic and spherical geometries. This is the first in a series about the development of Hyperbolica.

Chapters:
0:00 Intro
0:24 Spherical Geometry
2:33 Hyperbolic Introduction
3:53 Projections
5:37 Non-Euclidean Weirdness
8:31 Non-Euclidean Formulas
10:20 Outro

Hyperbolica
Trailer:    • Hyperbolica: A Non-Euclidean Adventur...  
Steam Page: store.steampowered.com/app/1256230/Hyperbolica/
Merch: crowdmade.com/collections/codeparade

Henry Segerman
   / @henryseg  
   • Illuminating hyperbolic geometry  

HyperRogue
roguetemple.com/z/hyper/

If you like the things I do and want to support the channel:
www.patreon.com/codeparade
ko-fi.com/codeparade

Music:
"Glass Waves" By Phil K
www.phil-makes.com/noise

All Comments (21)
  • @Roter_Wolf
    "Honey, can you knit me some non-euclidean planes?"
  • CodeParade: "Stay Hyperbolic" Me: proceeds to occupy the entire volume of the universe
  • @MilesMetal
    "So I hope that's given all of you a little better understanding of curved spaces..." ...he says as the last remnants of my brain leak out of my ear.
  • @Starnoxiar
    "But first we have to talk about parallel universes" nice.
  • Now I understand the lovecraftian horror of non-euclidean geometry better now. If it's this confusing to us, imagine what geometry would be like for an eldritch horror.
  • @rosearachnid879
    “Hyperbolic crochet” Come on in, sir. That’s the right password.
  • @TheVoidIsBees
    I feel like I just gained 100 braincells but lost 300 points psychic damage.
  • @carykh
    whoa, that's crazy that you can figure out the areas of triangles just by knowing its angles. It feels like there's something missing in the formula but there's not!
  • @karynjohnson
    Hey CodeParade! That knitting of the hyperbolic plane was really amazing. The first one with the squares is very unique and I haven’t been able to find it anywhere on the internet. So I’ve been making my own with a large piece of fabric cutting it into squares and drawing the black outline then stitching them together. I’m 12. Your video has really inspired me to look into hyperbolic geometry more. Thanks CodeParade. Hope this comment doesn’t get buried.
  • @99kylies15
    'isnt that neat?' while talking about non euclidean formulas almost made me tear up. This man's gentle, genuine enthusiasm really is so endearing and lovely. Thanks for this vid, can't wait to check out more.
  • @efeersoy8880
    "Hey honey, do you think you could knitt me a projection of a hyperbolic tiling in 3D?"
  • Oooh! Holonomy is the reason why, when rotating a 3D object with a mouse, the orientation quickly gets messed up, isn't it? That would explain why my trick of moving the mouse in small circles clockwise or counter-clockwise works, too.
  • @kirbee1113
    Bro the "First I'll have to talk about parallel universes" had me DEAD LMAO. Shoutouts to pannenkoek2012!
  • @alpkyu5201
    This game caught my attention because I was frantically looking for a non-euclidian game that I can play in VR. It really was one of a kind experience. The farm was most mind boggling and the best part in my opinion (which, now I see from the thumbnails for your other videos, was actually spherical space). Such concepts like non-euclidean spaces are hard to grasp because they are inherently abstract. Making a game around them is really a good way for people to "experience" it and make them less abstract. It was especially a treat in VR. Thanks for making this game.
  • @etourdie
    Greenland looks like it's about the size of Africa, but in reality it's about the size of Greenland -Map Men
  • @PleasentDddd
    “All the angles are 0 and the area is pi.” As someone who loves geometry, this statement really through me off.
  • @josephcsible
    If you want to use HyperRogue to explore the hyperbolic tiling used in this video (5 squares meeting at each vertex, first seen at 4:59), here's the sequence of menu options to do so: main menu -> special modes -> experiment with geometry -> basic tiling -> {5,4} (four pentagons) -> go back -> variations -> pure -> dual of current.
  • @joost5609
    The Mario joke was hilarious and probably the only thing I truly understood. Very interesting and challenging subject!