I have used Blink for 7 Years (A Guide to Blink)

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Published 2022-04-04
Blink is the fastest basic movement you can do in destiny 2 on Warlock Hunter or Titan. Today I will show you 5 techniques to maximize your blinks power and give you that edge in crucible.

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All Comments (21)
  • @ethagr8162
    Blink is one of the few tools in this game that has a legitimate skill gap on and once you get it, you can break some serious ankles. There's just so much nuance to it (not to mention its on a historical niche subclass) that I feel like it takes a year of use to get the hang of it to where it becomes second nature. I've been off and on with blink since the start of Destiny and whenever I put it back on it takes me a second to rewire my brain to account for the changes in momentum. I think adding a sword is my next step in my blink journey.
  • @campolo313
    Just like in the lore, I am a Hunter learning how to Blink from a Warlock. But I will deny this until the day I die.
  • @zaelnoxious7065
    Gjerda: - I used exclusively blink for three seasons Mesome: - Hold my astrocyte beer
  • @RogerBlinks
    It's nice to see a big content creator that understands the value of blink instead of just bashing on it like the others. I have dedicated myself to putting out tons of blink content to try and help change that narrative and make the community see that a good blink player is a hell of a threat. Glad to see that you agree on Astrocyte being mandatory, putting on your helmet is my first and biggest rule of blink but I have sadly interacted with many blink users who don't take that advice. Great video and thank you for shedding some light on the blink community!
  • @partydeer1640
    Fantastic video. I've been using blink all year, and I've noticed some other things you've mentioned before. First, and this is arguably blinks biggest weakness: the hitbox You ever blink, and from your POV you're perfectly safe, but you still die? That's because blink isn't a "teleport" in the conventional sense. When you blink, you don't magically flash from A to B unlike melee de-sync. When you hit jump the second time, it sort of...splits your hit box. Your hit box will be simultaneously at point A and B for a split second. Essentially, you blink, but you can take damage if they shoot point A. A good way to prevent this is to blink out of cover, so that your start point is protected and concealed, and your B point is your destination. A good spot to practice this is the doorway out of the inside spawn on Twilight gap. Another thing about blink is that you need to be observant. Blink is an all or nothing jump type. When you hit that second jump button, it can be very disorienting for your enemies, but ALSO YOU. This takes practice, but you can very easily get turned around when you blink, especially if you blink into a closed area. Good chance you're gonna go through a doorway and end up kissing a shipping container placed in the center of it. Also, blink is risky depending on the map. If you're on twilight gap, cauldron, anomaly. Basically any map with lots of doors and staircases. You should always assume that red you see on the radar is corner camping with a shotgun. Remember: if you blink through a door, you are blinking right next to an enemy that is in cover. A solution I've found to this is to actually backwards blink through doors. That way instead of having to manually whip a 180 turn, you'll already be facing the enemy you're going past. After all, the enemy is expecting you to come through to door either to their front or side. They are most likely not expecting you to bypass their field of view and appear behind them, thus forcing them to spend time turning. Obviously this is diminished with mouse and keyboards flick times, but on console this saves valuable time, and often gets me a W in a 1v1. Hitting a shotgun shot on an enemy fully behind you is not easy no matter what your input method. That confusion is your golden ticket. And lastly, an important tip. If you're using blink to evade or gain distance, it's important to remember your trajectory. If you blink at the optimal 45 angle, your momentum isn't necessarily kept after the fact. If you blink into the air, you will fall like a sack of potatoes until your feet land. This is a big reason supers can catch up to blink. Sure you're gaining large chunks of distance, but the downtime between blinks is lethal sometimes. Best way to counter? Blink more horizontally if you're fleeing, or use eager edge to gain the momentum back. Double blinking can do this, but the second blink usually pulls you down. Awesome video!
  • @EnderNobody
    Proceeded to try Blink. Proceeded to immediately find it way more comfortable to use than the apparently difficult Burst Glide. Gets recommended this video for uncommon Blink tricks. Becomes satisfied with the False Blink. I know what I'm doing next. Also, thank you for the informative video.
  • If they would allow cooldown reset when your feet hit the ground, they could give the exotic the ability to change direction and increased distance. Then you could comfortably use for jump puzzles. This is the main reason I feel most voidlock mains don't use blink. #blinkOrDie
  • @duckyboy4329
    I tried Blink a few weeks ago but never learned half of what you've learned, I will be revisiting Blink with a new vision and grand ambitions
  • @chrisq2728
    When I unlocked blink in destiny 1 I felt like a master wizard. I kept blink on even during difficult jump puzzles because I felt cool even when I was failing. Such a cool jump <3
  • @LeVisitor
    Us arcstriders require another blink video from TDT, as it wasn't a thing yet when this one was released, and EVERY arcstrider main once wanted to master blink, and deliver sweet arc staff justice in crucible with good ole sorcery-like movin' tech.
  • I’ve been a voidwalker main ever since I started in D1, and earlier this season was my first time ever going flawless with blink on. It was probably my best ever trials card - flawless in under 30 minutes without losing our mercy, and I felt so proud to finally do my favourite movement mechanic justice. If you haven’t used blink before. Do it. Yes it’s weird at first but games should be about fun not ultimate meta at all times, at all costs (and blink remains a hyper-competitive option once you have it mastered). Just honestly try it out people. (Oh and use astroycte, it’s just better)
  • @Solar-Winds
    My brother has used blink for years, me playing alongside, and I didn't know half of this. Great content, subbed.
  • @ace6897
    I did NOT know about the Eager Blink, that's incredibly useful, thank you for this video!
  • @JudgeDread-sj9ki
    I love how I'm watching this again because I'm getting reused using my Warlock and the astrocyte verse now makes anything near you volatile if you blink so if you do the false blank you now make your enemy volatile
  • honestly, they really need to take astrocyte verses perks, and put them into default blink (maybe not the weapon ready speed, but definitely the better blink perks). the fact that blink NEEDS an exotic to be even decent is stupid. then rework astrocyte to have completely different perks
  • @nicomoreno5028
    I've been wanting to get good with blink since D1. Your video has me psyched about it. It looks worth the time and effort. Thanks, man.
  • @koiffu1094
    One very useful technique for PvP is what I call a grenade peak. If you jump past a doorway, throw a grenade through it, and then blink past all without hitting the ground, you essentially get a free grenade on your targets. Basically: jump> throw grenade> blink. Also works great for avoiding shotgun rushers if you just do it backwards. Hold S > jump > throw nade > blink > tap with gun.
  • @Volend_
    Blink is the butter for my bread. The super dodge, the team jukes, the "Here's Johnny!" Moments. Haven't been on warlock since WQ release, but I had a super blink technique that hopefully hasn't been patched.
  • I appreciate that. I try to main Nova Warp with Blink all the time and I honestly rarely use Void without it. The Eager Blinker tech is very good to know. I am definitely gonna see how that works on controller!