A (kinda short) Retrospective Of Adventure Forward 2 | ROBLOX

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Published 2022-12-25
Adventure Forward 2 Points Of Conflict is a ROBLOX game that was released 5 years ago, and is pretty popular. However the game has flaws and good things about it too, and in this video, I make a retrospective review of this ROBLOX game. Be sure to like and subscribe for more ROBLOX Theories Reviews and Commentaries in the future!

#roblox #review #retrospective #adventureforward

All Comments (21)
  • @moosec6293
    Honestly, I enjoy the final few bits of the game. I'd wish they didn't dump all of the lore on us in an eternally-lasting 2 pieces of dialogue, and hinted more throughout the past of the game, but I do like the build up with Ixol, the tea-party, Cyalm's fight, and even the final boss. The final boss leans towards the okay side of things, but it still has all the pros and cons. I think the final boss is definitely the right amount of difficulty, and I enjoy that the game warms you up with the Cyalm boss beforehand. I like the idea that you go around separately collecting all the symbols, and I believe the checkpoints are placed exactly where they should be, even if their spots are sort-of uncreative. The audio is definitely one of the best audios in the game, and I feel it pays off after all the suffering you've gotten through to get here. For the cons, the glitches are both annoying and repetitive, they freaking suck. I also hate that there's no phase 2. It's insanely short for being the final stretch of the few hours people would have spent trying to get here. EDIT: I just did a replay of the game, and I noticed that in the same room as the W8 an W9 entrances, Ulipse, far away in a corner, states that he recalls all of the points used to be people, which turned out to be true, but why did they wait so long to reveal this info to us? Why didn't the points say this earlier instead of revealing this plot-revelation in the piece of dialogue most people won't even notice? Super annoying that they did that and had an info-dump in W10 instead, and not just give us this information in Ulipse's world.
  • @moosec6293
    I think they should've made Yawgate's dimension sort of like a mini-world. If I had to remake it, I'd keep the tiles, and make it a separate path journey that all ends in the same place.
  • @jookingly4776
    My favorite world (might be a hot take?) has to be Shattered Shardscape. The aesthetics and music picks together was extremely memorable (Paradis ultimate 14-minute jam). The corruption of the place we regarded as home into the seemingly final challenge course was and still is a really nice gimmick. I hope the remakes can captivate the eeriness and empyrean-like qualities it possesses (and also keep the music, too). I guess I should also indulge that the game does hold up for its unique story (I assume the reason Celesteal didn’t appear more frequently was that it’d be obvious it was Cyalm or correlated to him). I agree that the characters are bland and that it seemed the developer of the game focused primarily on Anshine, Ixol, and Ulipse to build upon (other Points, who?) and it was a shame. Oh, and I’ve 100% this game on mobile and can confide in Cyalm being the hardest boss in the game during my run-through. Celesteal was decent thanks to the checkpoints. Otherwise… yikes. The fact that Cyalm cannot stay still for a second is comparable to an annoying moth-man (which, in a way, he is?). But yeah, story could’ve been evenly distributed throughout the game and developed way more than it was originally. I still enjoy the game through thick and thin. …and still will forever love world 10.
  • @jsphn2008
    Personally, what I hate the most about Adventure Forward 2 is the fact that Explode1 openly says he reflected Celesteal as himself, but Naen is like “Idk guys, maybe it’s just me but he wasn’t all that bad.” What the actual fuck?
  • @Exorbulla
    I agree with most of your points but when you said that the celesteal fight is extremely difficult i was just shocked lmao. I found it EXTREMELY easy, you get a checkpoint like every 2 symbols you collect, so you basically get a checkpoint every 20 - 30 seconds so when you die the game doesnt set you that far back. Also celesteals attacks are pretty easy to dodge for the most part. I will agree that the fixed camera thing is pretty annoying though
  • Honestly the marble courses were probably one of my favorite mechanics and I often found them to be easier than most others...also world 9 is the bane of my existence. I'm surprised I'm so different from you there, but really good video!
  • @Voluxan
    It holds up, atleast imo, if you haven't played repainted or redux and start with the original it can be alot of fun, I recently pulled 2 friends in and I (painfully) reset my progress to complete it with them and they had alot of fun, it's just an experience that is special in some ways but sucks in others, Oh and I agree ab marble courses, they're painful. but it's interesting and I like it, anyway stay safe everyone and merry Christmas!
  • 8:55 I 100% agree on this when I was on my first playthrough of Adventure forward there was so much dialogue, Personally what I think they should have done is play out a cutscene when the points are talking about what happened.
  • @Boba069
    When i first saw spr's ending, i was just "...YOU LET THE TERRORISTS GO???"
  • @ralluxx
    That is seriously the coolest thing I have ever seen
  • I found the celesteal fight to be pretty reasonable honestly. On my most recent playthrough I basically blitzed through all the main content in about 7-8 hours and the celesteal fight was the only boss fight where I didn't beat it without dying. The fixed camera wasn't too bad really since you were introduced to fixed camera battles with Ixol. I did remember the celesteal (and ixol) fights being pretty hard back in 2017 and I can see why someone with less experience playing roblox would be trouble. But hey, who the hell is still playing this game if not to relive the memories of 5 years ago.
  • @topiaz
    I played most of AF2 back in September 2021 (i think i played it back then in 2017 or 2018, since i do have some rough memories of it), and it was actually really nice and nostalgic. Marble courses sucked though. Ixol fight on mobile was a nightmare, and I still haven't beat the game for that reason. I've heard the Celesteal fight was harder and even more brutal, too
  • @Pajoli
    Remember watching Znac’s series on this. Childhood memories lol
  • @radioffIine
    knowing very few ppl who actually talk about the AF series I was kinda figuring you were someone I should know back during the AF/PR group days
  • @tynknee
    in conclusion, game is mid by the way, surprised you didnt mention stuff like bonus levels, postgame, and The 100% ''Ending'' (horror) good video either way 👍
  • @sen_ryu
    I do agree with some of your points there but i'd say some are wacky: - From my point of view, if none of the points knew anything about Celesteal, how come he should be shown to the player before w5, since in w5 stratosfear breaks through his seal (apparently, i never really understood these effects in this part) that's the only possible information about any connection of a before held enemy and a new one. - Marble courses are underrated fr, they are really hard and i think that was the whole point BUT still they are one of the best parts of the entire game, you see, these bits of difficulty warn you about upcoming chaos in new worlds. - All of the challenge courses are neat imo, some of them i agree are not that good but they do have their charm, and about mad dragon festival, atomic bonsai ROCKS while running on these heights. - Characters show their personality not only in dialogues, but also in their colors and worlds, you can tell from the very beginning. This is a very important point in the game i think most people don't really get and why in CoS people were like "omg he has a personality", it was most because it had a lack of animation and tbh, a lack of expressions, although it was explicit in anything related to the characters, you just had to look at the bright side to understand who they are. - The finale is... idk. I agree this whole text thing is stupid, i don't think anybody likes that, but man, celesteal's fight is pure gold. You have to gather all the points to fight the TRUE final boss in a chaotic fight with a powerful being while having nothing but your bravery as the new hero with other celestial beings by your side. This comes to show you are indeed weak, after all, you're a human, but with everything you've gathered from the whole game, nobody can stop you from beating this creature who refused to show his face, and when he did it, you just destroyed him completely. This scene has a special place in my heart, celesteal disappearing marked my whole experience in af2, as i saw i defeated the troublemaker of the entire game. Tbh i don't like anything that goes after celesteal's defeat, really, it could've ended there, you saved the world and that was already a huge relief but THEN you had to go through these pocket dimension wich i don't really like them but they are really sick, i just don't think they were needed after all. i know this video is old but you have to agree, there's no such masterpiece as af2, i still hope someday i will find a game that was as charming as af2 years ago.
  • My favorite thing about this game is the story, but I do have to agree that giant wall of text at the end was too much. I hated Ixol's world in general. Everything was eyestrain, the boss was even more eyestrain, and THAT AWFUL CHALLENGE COURSE with all those TVs and those HORRIBLE CONVEYOR BELTS.