Did Morrowind on the Original XBOX really reboot itself to free memory ? | MVG

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Published 2021-04-12
The Elders Scroll III Morrowind is an open world action role playing game developed by Bethesda Game Studios in 2002 for the Original Xbox. In a recent podcast Todd Howard claimed - "In Morrowind, If you're running low on memory you can reboot the Original Xbox and the user cant tell".

Of course I had to investigate these claims and see if its indeed true. In this episode we take a closer look at The Elder Scrolls III : Morrowind and understand how it came with unique memory management.

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► Source -    • Interview: Phil Spencer, Todd Howard ...  
► Music Credit : The Elder Scrolls III: Morrowind/Composer - Jeremy Soule

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#Morrowind #OGXbox #Reboot

All Comments (21)
  • @MrMario2011
    Awesome detective work on this! A fun test might be setting those "No Reboot on New/Load Game" values to 1 to see how consistently the game crashes.
  • @Zordiak
    "It's called memory management" That was a sick burn lol
  • @gabrieleriva651
    The launch PAL copy came with a sheet of paper which detailed two bugs and what the player had to do to go around them (one was the world map being totally black).
  • I was working at Microsoft when OG Xbox was launched. A LOT of games reboot between levels. It provided a quick way to clean up memory, and let developers use PC code where PC memory management was more lenient which could be VERY fragmented and/or not free all allocations.
  • @robinrai4973
    Breath of the Wild forces a panic blood moon if the game runs out of memory/anything goes wrong too! Resets the state of the world.
  • @G1itcher
    Soft rebooting a console rather than fixing their memory management is a very Bethesda thing to do. Edit: Gosh, this blew up
  • @VaterOrlaag
    "Todd Howard's information was correct." Now that's something you don't hear every day!
  • @matthewcb1970
    This was geeky and technical, but that's why we're here!
  • @retropuffer2986
    MVG....Answering the questions we didn't even know needed answering!
  • @ZygalStudios
    This is fantastic! You should DEFINITELY continue with more of these investigative videos. It's so entertaining seeing an expert do what they do best!
  • @nanoua27
    This would have been very handy for Skyrim on PS3 back in the days
  • @StriderVM
    I do remember Nintendo doing a similar thing for Super Smash Brothers for 3DS.
  • @cellspeed8682
    Bethesda: "We can't do memory management so let's just turn the system off and on again." Microsoft: "Wanna join our family?"
  • @michaelc5019
    I played hundreds of hours of Morrowind when it came out on Xbox. Staying up late. Best friend staying the night. Then jumping on Champions of Norrath on PS2 and then over to Phantasy Star Online.
  • I have been watching your stuff for quite a long time. But now I am pursuing my bachelor's in computer science and for the first time I understood each and every memory related term you used. And damn it felt good.
  • @Tubatasm
    As a casual computer science nerd, I really appreciate how well you explain what's going on. I know enough to understand logic loops and the like, and you do a fantastic job of scaffolding up from the base of knowledge. Thanks!
  • This level of technical detail is why I love this channel, keep up the good work! :)
  • @midgetsparkle
    Hey, MVG, I just want to say thanks for what you do. I love all the gaming news and reviews that all the other channels give me. However, your unique content really fills this "gaming +" void and as my gaming knowledge grows, you're always there to show what keeps making the hobby fascinating. So thanks, mate!