Paper Mario: The Thousand-Year Door Remake - All Bosses (No Damage)

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Published 2024-05-22
Paper Mario: The Thousand-Year Door (Switch) - All Bosses (No Damage). This video shows you all main story and optional bosses of the Paper Mario: TTYD Remake for Nintendo Switch without taking any damage.

►Timecodes:
00:00:00 - Lord Crump
00:03:24 - Gus (Optional Boss)
00:06:26 - Blooper
00:09:10 - Gold Fuzzy & Fuzzy Horde
00:12:02 - Red Bones & 4 Dull Bones
00:14:33 - Hooktail
00:21:45 - Beldam, Marilyn, & Vivian
00:27:11 - Magnus Von Grapple
00:33:01 - Armored Harriers
00:35:12 - Bowser
00:37:40 - Rawk Hawk
00:41:30 - Macho Grubba
00:49:32 - Atomic Boo (Optional Boss)
00:51:40 - ???
00:55:50 - Fake Mario
00:57:47 - Doopliss
01:02:19 - 3 Embers
01:04:20 - Cortez
01:09:07 - Lord Crump & X-Naut platoon
01:14:22 - Prince Mush (Optional Boss)
01:19:32 - Smorg
01:22:24 - Bonetail (Optional Boss)
01:25:14 - 2 Elite X-Nauts
01:26:33 - Magnus Von Grapple 2.0
01:32:20 - Dark Bones & 4 Dry Bones
01:34:02 - Gloomtail
01:38:22 - Beldam, Marilyn, & Doopliss
01:43:51 - Sir Grodus
01:49:03 - Bowser & Kammy Koopa
01:53:30 - Shadow Queen (Final Boss)
02:18:07 - Ending
02:29:27 - Whacka (Optional Boss)

►Game Information:
▪ Title: Paper Mario - The Thousand-Year Door Remake
▪ Developer: Intelligent Systems
▪ Publisher: Nintendo
▪ Platform: Switch
▪ Genre: Role-playing
▪ Playtime: 30+ hours

#PaperMarioTheThousandYearDoor #PaperMarioTTYD

All Comments (21)
  • Naming him Luigi to get a "Who'd name their kid like that?"... Outright evil
  • @KiboSuperStar
    Many of theese optional boses were from beta of the original and remained in the files. Happy to see a use.
  • @CuteRedPanda64
    Y'know the doopliss fight is kinda symbolic.... Mario lost his name and body, but his courage and willing to help out others like Vivian remained the same. Doopliss took Mario's title but unlike Mario, he abused that title to get what he wants. Mario basically just showed Doopliss it's not the title that matters but what's in your heart that does.
  • The fact that the Punie Elder kept getting larger as Lord Crump shrank was even more hilarious. Also the music for Magnus Von Grapple 2.0 sounds like we entered a dance club
  • Spoilers!!!



    I really love how they gave the Magnus Von Grapples AND Crump their own remixed versions of Crump’s OG theme. So much extra effort thrown in!
  • YES THE BONETAIL FIGHT STILL GIVES YOU ONE STAR POINT LETS GOOOOOOOOOOO
  • @RenardioMFG
    47:50 I’m glad they changed Prince Mush just appearing out of nowhere here, it always looked a bit odd in the original
  • I played the original and I have to say, everyone looks a lot more animated than before.
  • @user-ld7sr9tm4e
    I've always loved Cortez. Despite being a ruthless pirate spirit, he still had heart. He even helps Mario on his travels! Or rather, he helps him get from island to island.
  • @MLmaster135
    30:58 the most interestin part bout ch. 2's boss, magnus von grapple, is that they changed his earthquake attack to actually have an easier to super-guard timing via him actually jumping to cause the earthquake at the end.
    compared to the og TTYD on gamecube, where you legit just had to know the exact timing as to when this attack ended(as he never jumps at the end like in the remake), which's why it could be tough to super-guard at times.

    this's a very welcome change that also makes sense animation wise, I like this one a lot. 🤲

    as for Ch. 4's Doopliss its actually really neat that he actually has dialogue regarding the "No Running!" at the start of the 1st fight against him as Mario, clueing the player to run if they didn't get it the first time.
    in the original, I believe it was just a fight, w/no dialogue from Doopliss at all, you only had the "NO RUNNING!" from him before the fight to go by in the original.
    granted people would've deff figured it out via all the Star/Dink sound effects/no damage in the original, but the extra dialogue to remind you to run is a very good change.
    this dialogue only appears once in battle and only the 1st encounter, so the game deff assumes the player knows to run after the 1st time.

    and in the actual fight at 59:15, Doopliss actually has Dialogue and a reaction for taking damage the first time, which he didn't have in the original. a very nice piece of dialogue for him context-wise after getting his name right.
    prob the best part of ch.4 is how they make Shadow Mario absolutely silent compared to the original- where he still had his noises-
    interestingly in doopliss's 1st fight, they actually removed the Mario "Whoa!" surprise noise when Doopliss becomes mario alongside the "Mario hp reaches 0 noise" when Doopliss knocks him down after said battle-

    the weirdest change tho is why they removed his hp bar in the 2nd fight/his invincible fights even though you've tattled him the first time. 🤔
    that deff wasn't in the original cuz in the original you just tattled him once and you could see his hp no matter what
    we legit gotta work for that Doopliss+Mario double kill now with math
    Sadge

    at 1:09:25 to 1:10:30, this's the most intriguing ch. 5 change and pretty noticable for those who played the og TTYD, as in the original, the ships were faced differently.
    in the og it was: "Cortez Ship on the right, w/Mario on the Right side, leaping Left to face Lord Crump." but now its angled so "Cortez Ship on the Left, w/Mario's on the Left side, leaping Right to face Lord Crump" in the remake.

    havin Prince Mush and whacka finally becoming actual fights is beautiful, its very nice to see the "Master" of TTYD, Prince Mush finally fightable after 20 years. I love his battle theme as well as Whacka's theme, they're true bangers 🤲

    seeing how beautiful Paper Mario TTYD remake looks, it really makes me think and have hope of the possibility if we'll ever see a remake of the first paper mario on n64 in a similar style like the TTYD remake, esp if it'd be given some post-game, since PM64 never had one.
    but only time will tell, I'd legit love to see how PM64 would look remade one day 🤔
  • @omarcortes9958
    I know this game is in 30 fps but goddamn just look at the quality of the animations, they look so fluid, also love the small details in music and animations.
  • @THEREDHOTWRECK
    I always envisioned a southern gentleman voice for Grubba.
  • @Dethraxx
    Those super heavy guitars in the Whacka boss fight theme is just really funny to me lol
  • @Bryce-ex8xw
    The game hasn’t even released yet and you already beat it 💀
  • @eduardod14s
    Whacka finally gets his revenge on Mario lol
  • @Tailsfan5338
    1:49:07 wh- oh my god they fixed the swapped dialogues for when you choose either “attack” or “don’t attack”.