Render like a professional in Blender (ACES, View Layers, Passes)

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Published 2024-07-09
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How do professionals handle passes, view layers, and color management? I show you my full workflow from render to finished composite in Resolve Fusion.

▶️ LINKS ◀️

The “back to beauty” cheat sheet 👉 robinsquares.gumroad.com/l/backtobeauty

▶️ KEY TAKEAWAYS ◀️

🔹 Professionals render the hard way because they save time in the long run
🔹 When you render passes and composite them later, you don’t need to re-render for a lot of changes
🔹 When you render view layers, you can re-render parts of the image
🔹 When you render with proper color management, compositing is more accurate, and the colorists will love you for it ❣️

▶️ CHAPTERS ◀️

00:00 - How studios render
00:55 - Passes
08:17 - Video sponsor
09:19 - View layers
18:57 - Color management
21:00 - Exporting a real shot

▶️ CREDITS ◀️

- [Ornithopter by JackiiM](sketchfab.com/3d-models/dune-ornithopter-e39ed3dfc…)
- [Audi R8 by wallon](sketchfab.com/3d-models/audi-r8-e17e438f076f4427a5…)

Music used in my videos:

Most is from PremiumBeat. They have a referral program, and here’s my code: HBUSIIGL (Gets you 25% off)

Anything by Cullah is great.

Music from Chillhop Music - chillhop.ffm.to/creatorcred

▶️ WHAT TO DO NOW ◀️

Well, you could read my blog. I have articles about 3D and creativity at robinruud.com/

All Comments (21)
  • @robinsquares
    Animation? Yes! The workflow is the exact same. Just replace the single image files with image sequences.
  • @robinsquares
    I had to take down the last video because of a background music track. I had misunderstood the license, so I couldn't earn anything from the video. We should be all good now.
  • @DownTownDK.
    it being a re-upload is a good enough excuse for me to re-watch it
  • @Ajee02
    A good excuse to rewatch the video for a 4th time!
  • @Maarten-Nauta
    Amazing explanation! And thanks for the little clip in the background being honest about its usefulness. As a professional CG artist I've found that its not necessary for a lone artist in 99% of cases. Studios do this because going back down the pipeline for minor changes means dozens of people have to redo certain parts (and get paid for those hours haha). I've used passes a few times to adjust my render, but I have never found a usecase for rendering out every collection in its own renderlayer yet. I think the best use-case for rendering so many separate layers and passes is to create a killer VFX breakdown of your project ;)
  • @pragyandas5522
    As a beginner trying to make my works more controlled and professional, this is absolutely a godsend. Thank you!
  • Very cool. I've been wondering about all of this for like a decade! But I stayed away because it was the big bad wolf until you came along and blew his house down. It all clicked as I watched. Thanks for the tour! Cheers
  • I think this video is pure gold and is a subject that's rarely covered on YT... it would be amazing Robin if you could do a tutorial video encapsulating all these processes.. even just for one scene.... I don't think any other blender channel has done this :)
  • @MrDubstepOCE
    This is the exact video I was looking for like a month ago. Thank you so much and great work!
  • @lime2226
    I've followed along now and is done with a draft render. I'm now not sure where to begin when i have all this flexibility in my layers and passes. I'm hoping you're diving into this in the next video! Love your style and focus.
  • @JesusCondeArt
    i dont know how much things have changed on 3Dsmax but i remember i used to just click on the Passes tab on the render window and select the ones i wanted, havent done that in a long time, other than rendering just zdepth and material ID
  • @nicolas80340
    This is one of the best videos I've seen in a long time
  • @PoiTorres
    I saved the previous one to my playlist, I got so worried where it had gone, thank god this one popped up in my homepage.
  • @arcticfox8288
    A piece of gold! The only video you need to render and composite your works.
  • @1zymn1
    Wow, I've needed to see this video for a long time. I was making view layers way too hard for myself. I was also using up memory placing holdouts and shadow catchers into my other layers to represent my objects from another layer... That was brutal on my ancient PC. Also I was completely unaware of the Channel Boolean node in Resolve, I've been super confused why those options weren't in the merge node.
  • @beol_
    Liking and Commenting for the Algorythm. This was an amazing video, and deserves the views it had on it's original upload. Great work Robin!
  • Wow! I knew before about render layers but never rendered it like that, and finally it seems that ocio fixes exr colors
  • @NielsRiisgaard
    This is a lovely tutorial! So high quality and well paced. This is rare on youtube! Thank you:)