The Death of Live Service Games

593,938
0
Published 2024-07-18

All Comments (21)
  • Singleplayer games that need an internet connection is criminal
  • @Charsept
    Asmongold is right. Fortnite shows up, makes $3 billion in a year and the whole industry has been "chasing the dragon" ever since.
  • @Lilykleinman
    My favorite quote from Suicide Squad KTJL marketing: "Captain Boomerang will use a mix of smgs, sniper rifles, and rocket launchers" Captain Boomerang BOOMERANG
  • @R3AL-AIM
    18:55, LET ME STOP YOU RIGHT THERE HOMIE! Borderlands was the first "looter-shooter" and it was not a liver service game. It was a 4 player co-op FPSRPG. Bungie took that formula and mixed it with Halo, gave us Destiny - then other games showed Bungie that Destiny could be monetized. Don't discredit the looter shooter genre like that lmao
  • @Buhllake
    Live service isn’t dying, shit games are dying and there’s a lot of them
  • The problem is not that they have failed live game services. The problem is that their priority is to make a successful gold mine/casino, rather than a good game. No one argues that there are good live services. Everyone knows that the priority is not the consumer, but corporate greed.
  • Everyone wants to capture lightning in a bottle, but chances of lightning striking the same place twice are miniscule.
  • 99% of my gaming time these days is spent playing and modding old single player games. I don't care if an entire industry of bad "live service" games and their developers go bankrupt and starve, I refuse to do chores for billionaires, or be "content" for "content creators."
  • @liquidefreet
    They expect gamers to do the same mindless daily battle pass grind on 10 different games every day forever, they are out of their mind.
  • @kibousn1686
    More like "there's now way too many live service games, so people are forced to pick their favorite and stick to it"
  • @乂
    Live service games are failing because they lack quality and content, while chasing money over player experience.
  • It is exactly the same situation as "everyone wants to snatch this Call of Duty crowd" trend that plagued the gaming 15 something years ago. Marketing does not seem to comprehend the idea of market saturation. Perpetually online or online-focused games require a lot of attention - this means the players usually have choice to focus only on one, maybe two such games at the same time. And why would they choose a newcomer to the genre, when original is still strong? Why choose some new looter shooter when Warframe is still kicking ass? Why choose new MOBA, when LOL and DOTA are there? Why go with new shooter if CoD, Battlefield, Rainbow Six and CS still go strong despite numerous hiccups? Horde shooters? You have L4D2 and Deep Rock Galactic. Battle Royale? PUBG and Fortnite. Team-based hero shooters have Team Fortress 2, the great grandfather of the genre and games like Overwatch and Paladins. Looters have Tarkov. Vehicular combat has World of Tanks and Warthunder. RTS games have Age of Empires, Company of Heroes and Starcraft. Trying to break into these niches with mere copycat titles is just not going to work - and most of those titles are just that - copycats, usually just with single gimmicks making them "different".
  • @zeromailss
    It's not that live service is dying, it's just that bad game is dying They should make good game and then monetize it and not make a game around monetization Gacha game is now mainstream cuz we got a lot of good one released but we also got a lot of bad one and those died. Some in few years some even in few months. They need to make more small scale game with more risk but also more innovation than big boring game
  • @None38389
    Can't really say live service games are dying when gacha is still booming.
  • @CZProductions
    Almost like if you just follow the Fromsoft and Capcom plan of Releasing a good game, and then MAYBE make a DLC expansion for it, then people will buy all your stuff! Crazy how the successful strategy is the exact same one that we had 20 years ago too 😂😂
  • @lostevesy
    Sad the amount of money wasted, studios destroyed, games that could have been .. cancelled. All in the search of "all the money", companies not happy with "a lot of money"
  • @unloyal4847
    I really dislike how "not used to making these type of game" argument gets thrown out there when games like HD2, NMS, WoW, FF14 exist.
  • @Joe-in2kp
    The fun part of showing cosmetics off, to me, has always been ones acquired by luck or skill. Not by me just having a job, like everyone else. What makes showing them off appealing, is that it can impress other people or make them envious. However, it doesn't accomplish that when everyone knows you just wasted money on it and there are at least 5 people in your game with the same exact cosmetic. Not only that, but when you used to see someone with the same cosmetic you would know you have something in common with them (Like you beat the campaign on legendary, or spent hours finding easter eggs) and it would sometimes build friendships. "Oh hey, that guy loves finding easter eggs me too. Maybe he wants to pair up to do the easter egg that requires two people." or "Bro, I see you have the [legendary cosmetic item], wasnt that last mission so fucking hard. I'm one step away from unlocking the [Some progression cosmetic], wanna pair up and get it together?" Sure some cosmetics show you completed the battle pass. But again, so what? So does everyone else. It doesn't foster any sub social groups. Halo 3 was awesome for that reason. Some people loved campaign, forge, social slayer, easter eggs, etc. And has cosmetics, events, and modes to indicate that. So many smaller groups of sub communities sprang from that, and its probably in part why Halo 3 was the best social gaming experience whether you were a guy who liked to fuck around, or a guy who liked to be competitive. Cosmetics used to tell you about the person playing, but now all it tells you is they probably have a job. Buying cosmetics only maybe indicates you guys share a common aesthetic for a shiny thing or glowing thing. A shallow and vapid social primer.
  • @shokill
    We can only be stretched so thin. Time, money, effort... Trying to keep up with one or two live service games and having a full time job sounds like it's basically being in a polyamorous relationship... And that's excluding trying to use some of your free time to socialize / go out. Yeeesh.